Re: [Audyssey] How Do You Move To the Next Level? Was Re: AudioDefence

2014-11-16 Thread dark
Youch, that is a pest, though at least you can still get to the next challenges. note however that though the Maia ruins arena says coming soon it actually is implemented and you can play through the challenges there. I've now myself finished all the challenges, though I've still got some

[Audyssey] cross platform programming

2014-11-16 Thread Paul Lemm
Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had

Re: [Audyssey] cross platform programming

2014-11-16 Thread Davy Kager
Yeah, Xamarin has become very popular over the years. But as you suspected, you'll most likely still be spending time doing platform-specific coding. The same goes for pretty much any set of development tools. You can get a decent cross-platform application written in Java (including on iOS

Re: [Audyssey] cross platform programming

2014-11-16 Thread Ian Reed
Hey Paul, Just a bit more on Xamarin and mono. Mono is free and lets you run .NET framework apps, such as C# and VB.NET, on Mac and Linux. Xamarin has a product called MonoTouch which compiles your C# code down to native code that runs on IOS devices. They also have a product called MonoDroid

Re: [Audyssey] cross platform programming

2014-11-16 Thread Dennis Towne
Because all of my baseline code is in C++, I ended up writing a bunch of shims for different operating systems. I'm pretty familiar with cross platform porting, so when I need something that ends up being different on different platforms, I just write a shim for it. Examples of shim layers would

Re: [Audyssey] a well-known saying revamped by me

2014-11-16 Thread Jacob Kruger
Yup, Marco Polo was an explorer, but, according to certain hoax/myth sites, he made up most of his exploratory transcriptions/writings, etc...smile The game version of the term marco polo is a form of tag/hide and seek, generally played in a swimming pool, and with the person designated as it

[Audyssey] Alter Aeon Mush-Z

2014-11-16 Thread Dennis Towne
If you've been recently had trouble with Mush-Z not starting or your screen reader not reading properly, please run the updater and grab our most recent updates. We fixed a pretty major startup bug, and now have JAWS 16 reading out properly. Thanks, Dennis Towne Alter Aeon MUD

Re: [Audyssey] cross platform programming

2014-11-16 Thread Paul Lemm
Hi everyone, Thanks for all the replies, definitely sounds like cross platform is a serious headache , which is a shame as it would be good to see more titles cross platform. Spoke to my friend again today (and without the beer addling my brain quite as much this time lol) and he said what all

Re: [Audyssey] a well-known saying revamped by me

2014-11-16 Thread Thomas Ward
Hi Dark, Marco Polo is a children's game similar to tag. Basically, in Marco Polo the child playing Marco is blind folded and he or she yells Marco and all the other kids respond with Polo. The idea being that Marco is to try and tag the other kids by sound alone rather than using sight. When

[Audyssey] Marco Polo - Re: a well-known saying revamped by me

2014-11-16 Thread Charles Rivard
That was a game we played only in a swimming pool. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] cross platform programming

2014-11-16 Thread Thomas Ward
Hi Paul, That's true. From what I understand of Xamarin while it does provide a nice place to start with for cross-platform programming it doesn't support everything out of the box. There are still cases where one will find himself or herself in a position of doing a bit of specific platform

Re: [Audyssey] cross platform programming

2014-11-16 Thread Thomas Ward
Hi Paul, Traditionally speaking, cross-platform development is fairly difficult with standard languages such as C++. However, Xamarin is a relatively new technology which aims to make cross-platform development between Windows, Mac, Android, and iOS as easy as possible. As I understand it Xamarin

Re: [Audyssey] Marco Polo - Re: a well-known saying revamped by me

2014-11-16 Thread Thomas Ward
Hi Charles, While Marco Polo is traditionally played in a swimming pool it is not always played in a pool. I remember playing it in gym class at school, and can remember cases of playing it at summer camp outside on the grass. So even though many may think of it as a game for swimming pools it

Re: [Audyssey] problem with astrogalaxy

2014-11-16 Thread David Bartling
Ok, figured out how to get past the qp issue, but now I'm having a problem with research. The tutorial says to research ftl to 2. There is a text box that says use rp points and a confirm research link. Are the individual things like ftl a mouse clicking thing? On 11/15/14, David Bartling

[Audyssey] wanderer

2014-11-16 Thread ishan dhami
Hi are you successful with the wanderer's job? how can I be? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] 64 Ounce Games open for business

2014-11-16 Thread ishan dhami
OK I will visit. On 11/8/14, Christina greensleev...@wind-haven.net wrote: I can't wait to see what else they produce! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Saturday, November 08, 2014 2:37 PM To: Gamers Discussion

Re: [Audyssey] a well-known saying revamped by me

2014-11-16 Thread Jacob Kruger
Yup, Marco Polo was an explorer, but, according to certain hoax/myth sites, he made up most of his exploratory transcriptions/writings, etc...smile The game version of the term marco polo is a form of tag/hide and seek, generally played in a swimming pool, and with the person designated as it

Re: [Audyssey] cross platform programming

2014-11-16 Thread Paul Lemm
Hi Thomas, Thanks for the reply and info. That's pretty much what my friend said when I had a chance to catch up with him again today, that' it's fairly new and although it can do most things across platforms and that there moving more and more things to cross platform, but that there will

[Audyssey] advantage of unholy light scroll.

2014-11-16 Thread ishan dhami
Hi I defeated a drake but only once. I use an unholy light scroll on the drake. His paw wings mangle and I use ice blast from reincarnate imp neckromancer thief. Yes he is difficult and I unlock a new job. is there any other character wich I have to rescue if I buy the full version. Thanks Ishan

[Audyssey] MidKemia Online

2014-11-16 Thread Tobias Vinteus
Hi, How screen reader friendly is the MidKemia Online MUD from Iron Realms? Being a Raymond E Feist fan I thought I'd give this a go. Any tips or suggestions welcome. Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] problem with astrogalaxy

2014-11-16 Thread David Bartling
Oo, figured it out. It was hard, but what I had to do was click each link to see where it would go, save that page in my favorites go back, then click again another link until I found the moon. So, I finished that step, but now I'm having another problem. The task is to use my one qp to jump to

Re: [Audyssey] New Interactive Fiction, Hadean Lands

2014-11-16 Thread Sabahattin Gucukoglu
This is excellent and I'm really enjoying it. When you buy the iOS version you are getting the Glulx gamecode plus a custom interpreter program with accessible notes, map, and journal. This is truly a finished, commercial product in the fashion of the new school of puzzle-solving IF. Great

Re: [Audyssey] cross platform programming

2014-11-16 Thread Willem Venter
Thomas, for reference Microsoft is making most of the .Net code open source, so I doubt they will be taking on anyone using it to develop cross platform programs. http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/ On 11/17/14, Thomas Ward

Re: [Audyssey] cross platform programming

2014-11-16 Thread Thomas Ward
Hi Willem, Well, I'll freely admit my information is years out of date. Primarily from 2008 or so. When I was looking into using Mono in 2008 I was warned away from it by many developers due in large part to some litigation that was going on during that time over Mono infringing upon Microsoft's

Re: [Audyssey] MidKemia Online

2014-11-16 Thread Michael Maslo
Great I love the game Sent from Blue Mail On Nov 16, 2014, 19:02, at 19:02, Tobias Vinteus tob...@algonet.se wrote: Hi, How screen reader friendly is the MidKemia Online MUD from Iron Realms? Being a Raymond E Feist fan I thought I'd give this a go. Any tips or suggestions welcome. Thanks,

[Audyssey] any accessable games for android 4.4.4?

2014-11-16 Thread Austin Pinto
hi all. we have lots of windows games but not much for our phones. so does any1 play any free or paid games on android? which is accessable i know godville but its kind of boring now -- search for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto

Re: [Audyssey] any accessable games for android 4.4.4?

2014-11-16 Thread Thomas Ward
Hello Austin, As a matter of fact there are a good dozen accessible games for Android. Not as many as for the iPhone, but there are quite a few games out there. I don't have a complete list memorized but here is a few to help you get started. Off the top of my head there is a version of Stem

Re: [Audyssey] any accessable games for android 4.4.4?

2014-11-16 Thread Austin Pinto
hi i installed all the games and will try out 1 by 1 when i get free time but i didnt get NinjSmash and mem for android also are there any podcasts on this games even podcasts for the iphone version will be good it will give me a basic idia on what the game is about On 11/17/14, Thomas Ward