Tom: What should, and what should we not, do with the MOTA betas? Thanks.
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Hi Charles,
Hmm...To be honest I haven't decided. Since they were released to the
general public and there are no legal restrictions I suppose if you
want to keep them and continue playing them go ahead and do so.
Although, the games themselves are technically abandonware now the
sounds, music,
Hi Che,
Yeah, threading is definitely my friend right now. I spent an hour or so
last night splitting the game into multiple threads and it is running
far better than I had expected. As for the speech issue now that I have
started breaking the game down into individual threads the speech is
Hi.
I figured I would repeat all of my questions in one place.
When I get too close to the giant to hit, he can still hit me. Is this supposed
to be the case?
I just hit the giant on advanced difficulty with 10 arrows and he didn't die.
Is this reasonable? This isn't a complaint btw I'm just
Hi,
ok, there are alot of questions and ansers here and i'll try and answer
them all as best I can. Here goes.
Aaron Asked:
When I get too close to the giant to hit, he can still hit me. Is this
supposed to
be the case?
Tom Says:
There is no minimum range feature for the enemy AI so for the
hi,
I think it's important to thank tom for all he does despite the constant
requests.
keep up the good work!
Cory
On Sun, 08 Mar 2009 11:40:47 -0500, Thomas Ward wrote:
Hi,
ok, there are alot of questions and ansers here and i'll try and answer
them all as best I can. Here goes.
Aaron
Hi.
Woo, Now we're all on the same pages. I'm going to comment in a couple of
places below. Hopefully this email isn't getting too big for the mailman thing.
Aaron Asked:
The guns don't do any damage to the giant it seems. Why is this? I can't
imagine
why arrows would hurt him but guns
Hi Aaron,
Aaron Said:
Nod, I just figured those sounds were queued up for the engine to play,
and all you had to doo to make it stop was just send the direct x a
command to stop
and it would make everything stop.
Tom Says:
No, it certainly doesn't. I know some game developers such as Justin
Hi,
Regarding the interruption of the speaking of .wav files, you should be
able to put the code that handles that in a separate thread, then continue
to run the main game loop. If the interrupt key is hit, you can just abort
and join that thread, stopping the speaking of the wav sounds. I
gamers@audyssey.org
Sent: Sunday, March 08, 2009 5:10 PM
Subject: Re: [Audyssey] MOTA QUESTIONS
Hi Aaron,
Aaron Said:
Nod, I just figured those sounds were queued up for the engine to play,
and all you had to doo to make it stop was just send the direct x a
command to stop
and it would make
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