[Audyssey] MOTA questions

2013-05-03 Thread Charles Rivard
Tom: What should, and what should we not, do with the MOTA betas? Thanks. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] MOTA questions

2013-05-03 Thread Thomas Ward
Hi Charles, Hmm...To be honest I haven't decided. Since they were released to the general public and there are no legal restrictions I suppose if you want to keep them and continue playing them go ahead and do so. Although, the games themselves are technically abandonware now the sounds, music,

Re: [Audyssey] MOTA QUESTIONS

2009-03-09 Thread Thomas Ward
Hi Che, Yeah, threading is definitely my friend right now. I spent an hour or so last night splitting the game into multiple threads and it is running far better than I had expected. As for the speech issue now that I have started breaking the game down into individual threads the speech is

[Audyssey] MOTA QUESTIONS

2009-03-08 Thread Valiant8086
Hi. I figured I would repeat all of my questions in one place. When I get too close to the giant to hit, he can still hit me. Is this supposed to be the case? I just hit the giant on advanced difficulty with 10 arrows and he didn't die. Is this reasonable? This isn't a complaint btw I'm just

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Thomas Ward
Hi, ok, there are alot of questions and ansers here and i'll try and answer them all as best I can. Here goes. Aaron Asked: When I get too close to the giant to hit, he can still hit me. Is this supposed to be the case? Tom Says: There is no minimum range feature for the enemy AI so for the

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Cory
hi, I think it's important to thank tom for all he does despite the constant requests. keep up the good work! Cory On Sun, 08 Mar 2009 11:40:47 -0500, Thomas Ward wrote: Hi, ok, there are alot of questions and ansers here and i'll try and answer them all as best I can. Here goes. Aaron

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Valiant8086
Hi. Woo, Now we're all on the same pages. I'm going to comment in a couple of places below. Hopefully this email isn't getting too big for the mailman thing. Aaron Asked: The guns don't do any damage to the giant it seems. Why is this? I can't imagine why arrows would hurt him but guns

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Thomas Ward
Hi Aaron, Aaron Said: Nod, I just figured those sounds were queued up for the engine to play, and all you had to doo to make it stop was just send the direct x a command to stop and it would make everything stop. Tom Says: No, it certainly doesn't. I know some game developers such as Justin

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Che
Hi, Regarding the interruption of the speaking of .wav files, you should be able to put the code that handles that in a separate thread, then continue to run the main game loop. If the interrupt key is hit, you can just abort and join that thread, stopping the speaking of the wav sounds. I

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Che
gamers@audyssey.org Sent: Sunday, March 08, 2009 5:10 PM Subject: Re: [Audyssey] MOTA QUESTIONS Hi Aaron, Aaron Said: Nod, I just figured those sounds were queued up for the engine to play, and all you had to doo to make it stop was just send the direct x a command to stop and it would make