Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-08 Thread Dakotah Rickard
: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others may not know is that you could enable the mouse so you

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Ken The PionEar
@audyssey.org Sent: Saturday, May 04, 2013 9:48 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Dakotah Rickard
- Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 9:48 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations Paul, you're right. when a player

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Cara Quinn
produces next. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations I think I remember you

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Cara Quinn
produces next. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations I think I remember you

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Clement Chou
@audyssey.org Sent: Saturday, May 04, 2013 6:54 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Hi Clement, Actually the weapons in Quake can have any kind of properties you'd like. The reason the sniper rifle allows you to sight players so far

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-05 Thread James Bartlett
gamers@audyssey.org Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread James Bartlett
. grin bfn James -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, May 04, 2013 3:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Actually

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Paul Lemm
: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others may not know is that you could enable the mouse so you could

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Cara Quinn
Quinn Sent: 05 May 2013 02:48 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Paul Lemm
also see what I can find on google to about it. Thanks again for the help. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 05 May 2013 16:32 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries

[Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all of your points. :) • it used more ammo than normal • It enabled long-range sniping • It required a delay of several

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Clement Chou
mechanic, given the fact that in most contemporary fiction zombies die the fastest when shot in the head. - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 12:38 PM Subject: [Audyssey] Quake / 3D FPS

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Jeremy Kaldobsky
. In those early days I was still fighting tooth and nail to even get people to accept the mouse, so I limited the game to a single horizontal axis. From: Clement Chou chou.clem...@gmail.com Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations To: Gamers

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Clement Chou
: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 2:19 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Clement, Swamp almost had a headshot aspect to it, but early in development I

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Paul Lemm
stream game already and I look forward to seeing what Jeremy produces next. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
: Saturday, May 04, 2013 2:58 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Jeremy Kaldobsky
working on these days. - Aprone --- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote: From: Clement Chou chou.clem...@gmail.com Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations To: Gamers Discussion list gamers@audyssey.org Date: Saturday, May

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Paul Lemm
: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations The beeps would've been what I would use. And Swamp definitely feels like a mainstream game... definitely no disagreement there, and I love it. I just think it's a shame that there couldn't be another multiplayer fps

Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations

2013-05-04 Thread Clement Chou
3:14 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
...@sky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 04, 2013 3:23 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations The closest thing I've ever done to programming is following the instructions from a book to write

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Paul Lemm
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound based on how

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Paul Lemm
] On Behalf Of Clement Chou Sent: 04 May 2013 23:22 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations I'm no programmer at all, but from what I understand it would be a little on the complicated side since you would have to implement

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Cara Quinn
: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations I think I remember you telling me that at some point. And honestly, the problem with audiogamers... is that a lot of people, not all but a fair few, want

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Cara Quinn
, 2013 12:38 PM Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all of your

[Audyssey] quake and AudioQuake

2011-03-08 Thread David Mehler
Hello, Are these games still around? I had them a while back, but lost them. I'm organizing a new box and want to make it an entertainment machine. I'd like to find them. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] quake basics

2010-08-21 Thread Tom Randall
concise job of explaining the basics that would be really great. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Friday, August 20, 2010 9:12 AM To: Gamers Discussion list Subject: [Audyssey] quake basics So

[Audyssey] quake basics

2010-08-20 Thread clement chou
So, I just downloaded the portable audio quake... and have a few questins. I never got into audio quake much, the mmanual was unclear, I found. So here are a few questions that pertain to the portable audio quake, hoping answers can be found here on the list. lol. 1. Could someone explain

[Audyssey] quake prtable

2010-08-16 Thread clement chou
Anyone have a place to get the portable version of quake with the updated sounds? Haven't played in a long time and want to get back on the server and start blowing off heads. lol. Thanks much! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] quake prtable

2010-08-16 Thread Ryan Chou
clement, onj1.andrelouis.com/programs its there somewhere On 8/16/10, clement chou chou.clem...@gmail.com wrote: Anyone have a place to get the portable version of quake with the updated sounds? Haven't played in a long time and want to get back on the server and start blowing off heads. lol.

Re: [Audyssey] quake, a question.

2008-10-04 Thread Dakotah Rickard
Drive, connecsant AC-link audio - Original Message - From: piotru[ [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 28, 2008 11:06 AM Subject: [Audyssey] quake, a question. hi! yesterday I revisited quake since we had a klango discussion

Re: [Audyssey] quake, a question.

2008-09-29 Thread constantine (on laptop)
[ [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 28, 2008 11:06 AM Subject: [Audyssey] quake, a question. hi! yesterday I revisited quake since we had a klango discussion on the polish forums. and 2 questions come in to my head. 1. anyway to get

[Audyssey] quake, a question.

2008-09-28 Thread piotru[
hi! yesterday I revisited quake since we had a klango discussion on the polish forums. and 2 questions come in to my head. 1. anyway to get the cheats working? I've red the cheats and for example, typing God in the consile gives me the message cheats are not allowed on this server. but this

[Audyssey] Quake confusion again

2008-06-12 Thread Dark
Hi. Well, sinse there was a new version I thought I'd give audio quake another go. The thin is, I've run into the same business as before, ie, quite a few problems: 1: When i get to tutorial map 9 it fails to load and I'm told messages such as cannot load sound/enforcer/wav etc? is this not

Re: [Audyssey] Quake confusion again

2008-06-12 Thread Ryan Chou
the enforcer.wav sound comes with the overkill mod singleplayer maps are as follows e1m1 to e1m8 e2m1 to e2m8 goes to e4 I think On 6/12/08, Dark [EMAIL PROTECTED] wrote: Hi. Well, sinse there was a new version I thought I'd give audio quake another go. The thin is, I've run into the same

Re: [Audyssey] quake again

2008-06-05 Thread shaun everiss
well on this latest version I can't multiplay, the program is allowed in my firewall but I connect and I get connecting to servername, and then nothing. as if It just does not want to go anywhere. At 09:58 p.m. 4/06/2008, you wrote: hi all, when i registered for audio quake and

[Audyssey] quake

2008-06-03 Thread will lomas
hi all, can i use the audo quake extention with quake 4? thanks to all will p.s. i mean, the full verson of quake 4 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via

Re: [Audyssey] quake

2008-06-03 Thread Thomas Ward
Hi, No. The audio Quake extention only works with Quake 1. will lomas wrote: hi all, can i use the audo quake extention with quake 4? thanks to all will p.s. i mean, the full verson of quake 4 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

[Audyssey] quake

2008-05-27 Thread mattias
maybe wrong list anyone no if i can use audioquake with e.g quake4? - mattias mobil 0763396420 www.mjw.se --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] quake

2008-05-27 Thread Thomas Ward
Hi, No. Audio Quake was designed using the open source version of the Quake 1 engine. So it requires the Quake 1 engine. The Quake 4 engine is still proprietary and closed source software. Cheers. mattias wrote: maybe wrong list anyone no if i can use audioquake with e.g quake4? -

[Audyssey] Quake Mods with Audio Quake

2008-03-06 Thread Darren H
Hi gamers If I install regular quake mods will they work with audi quake in the same way that the actual game will? If so, do I install the mod in quake or Audio quake. There are hundreds of mods that sound brilliant, but not unless they work proeprly. Incidentally, Jedi Quake is brilliant,

Re: [Audyssey] Quake Mods with Audio Quake

2008-03-06 Thread shaun everiss
I don't know if that stuff has been tested or how to get stuff to work, where does one get quake mods from. At 01:38 a.m. 7/03/2008, you wrote: Hi gamers If I install regular quake mods will they work with audi quake in the same way that the actual game will? If so, do I install the mod in

Re: [Audyssey] Quake Mods with Audio Quake

2008-03-06 Thread Darren H
- From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2008 11:10 PM Subject: Re: [Audyssey] Quake Mods with Audio Quake I don't know if that stuff has been tested or how to get stuff to work, where does one get quake mods from. At 01:38 a.m

[Audyssey] quake

2008-02-18 Thread Jeremy Gilley
hello, I have read the manual, but some of the links are no longer good... i have found the quake site, paid $20.00 for quake since apparently i need it to play the game, but i am not sure where to get the actual game, i tried to download it, but it did not do anything, and the demo that came

Re: [Audyssey] quake

2008-02-18 Thread Dark
Hmm Jeremy, I can't help you with the full game or what's happened, sinse I stil haven't decided whether or not to buy the quake game myself and am playing with the shareware version which audio quake automatically installs. the demo is automatically played when the game begins, press the accent

Re: [Audyssey] quake

2008-02-18 Thread Cara Quinn
Hi Jeremy, will write more in a bit, but for now, can you give me perhaps a bit more info on where you are in the game? In other words, have you installed? Have you gotten past the initial menu? Have you gotten to the game demo? (not the mp3 on the site) Have you been able to access

Re: [Audyssey] quake

2008-02-18 Thread Cara Quinn
Just as another quickie note here, when you do bring up the console, you can type: pause -followed by enter, which will stop the craziness so you can think! … lol!… Laters, CQ :) On Feb 18, 2008, at 1:53 PM, Dark wrote: Hmm Jeremy, I can't help you with the full game or what's

Re: [Audyssey] Quake mission packs

2008-02-12 Thread shaun everiss
hmm. I have a full version of quake. I wander if I can still get the packs. At 07:53 a.m. 13/02/2008, you wrote: Hi, For all Audioquake players: In case you're now aware of this, there are two mission packs for Quake in addition to the original full game. I'm not talking about Quake II and III,

[Audyssey] Quake mission packs

2008-02-12 Thread Tobias Vinteus
Hi, For all Audioquake players: In case you're now aware of this, there are two mission packs for Quake in addition to the original full game. I'm not talking about Quake II and III, but rather Quake I Mission Pack 2 and 3, which picks up the story right after the original game ends. These

[Audyssey] Quake was SAPI issue fixed

2008-01-14 Thread Thomas Ward
HI Cara, Well, it is true that ID holds the copyrights for the quake map files, sound effects, etc however I have seen pak files of them floating around the net. To my knolege ID Software isn't doing allot of complaining about it, but that could just be that the games source is already open

[Audyssey] quake assistance

2007-07-24 Thread Scott Shade
Does anyone have skype that is good with quake, msn works to. I'd like to get some assistance and I'd rather do this via voice chat if possible. Thanks. I'm a bit confused with the quake interface. Thanks much, Scott P.S. my skype name is fabian754 msn is [EMAIL PROTECTED] Take care,

[Audyssey] quake

2007-01-17 Thread nicol
Hi all I read so many posts about the quake games, but somewhere I have lost the thread. You know? In our country there is a sayhing: I heard the bell but I don't know where the gong is hanging. Just a humerous expression to denote: I don't know exactly what's going on. Anywayh, first of all, do

Re: [Audyssey] quake

2007-01-17 Thread Raul A. Gallegos
Hello Nicol. My recommendation is to read the archives of the list. I am doing this since I was away this past weekend and there were many messages on this subject. I did not have time to read them all while I was gone. So, I am like you, interested in this. Rather than having people post the

Re: [Audyssey] quake maps in the full game

2007-01-13 Thread Ken the Crazy
DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 8:05 AM Subject: [Audyssey] quake maps in the full

Re: [Audyssey] quake maps in the full game

2007-01-13 Thread Cara Quinn
Ken, the button should have no sound queue for the bridge. That's the way the original game is. You don't have a way to know which buttons do what. That's the point. smile This is no different from the non adapted game here... As far as different step sounds, I think that's

[Audyssey] quake maps in the full game

2007-01-12 Thread Josh
Hi, Why aren't the other quake maps very navigable? Is it that they're just too confusing? Or don't the accessibility features work in the other maps such as the radar? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337

Re: [Audyssey] quake maps in the full game

2007-01-12 Thread Rob
Maybe they're a bit difficult to navigate, especially because the walls are really close to each other. For me its ok, however sometimes i have to use the jetpack because i am lazy to find the bridge (sp, ep 1) On Fri, 12 Jan 2007 08:05:35 -0500, Josh wrote: Hi, Why aren't the other quake

Re: [Audyssey] Quake server

2006-12-22 Thread jamie coady
thanks i think it is cool thanks - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 22, 2006 5:56 AM Subject: Re: [Audyssey] Quake server Hi Jamie, best off if you visit: http://tbrn.net/modgirl

Re: [Audyssey] Quake server

2006-12-21 Thread Cara Quinn
gamers@audyssey.org Sent: Wednesday, December 20, 2006 10:23 PM Subject: Re: [Audyssey] Quake server Hi Jamie; bind a key of your choice to impulse 63 and then if you like, another to impulse 64. impulse 63 activates / swings the lightsaber and impulse 64 turns it off. It will draw

[Audyssey] Quake server

2006-12-20 Thread Cara Quinn
Hi All, I should have posted this before. smile *doing the blonde thing* lol! For those who might be having trouble installing / running Jedi Quake; if you already have AQ installed, you can enter the console and type: connect tbrn.net and then press enter, and it

Re: [Audyssey] Quake server

2006-12-20 Thread jamie coady
how do you get the light saber working on that - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 8:14 AM Subject: [Audyssey] Quake server Hi All, I should have posted this before

Re: [Audyssey] Quake server

2006-12-20 Thread Cara Quinn
Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 8:14 AM Subject: [Audyssey] Quake server Hi All, I should have posted this before. smile *doing the blonde thing* lol! For those who might be having trouble

Re: [Audyssey] Quake server

2006-12-20 Thread jamie coady
can you tell me about any other keys you have set that i can add in thanks - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 10:23 PM Subject: Re: [Audyssey] Quake server Hi Jamie; bind a key

[Audyssey] Quake true 3d game

2006-10-02 Thread Ron Schamerhorn
The trouble I've had is getting the game to even start! Any help is greatly appreciated. I'd love to be able to play it! Ron whose not quaking *grin* - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 02,

[Audyssey] Quake was true 3d game

2006-10-02 Thread Ron Schamerhorn
The trouble I've had is getting the game to even start! Any help is greatly appreciated. I'd love to be able to play it! Ron whose not quaking *grin* - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 02,

Re: [Audyssey] Quake true 3d game

2006-10-02 Thread Lisa Leonardi
, 2006 11:57 AM Subject: [Audyssey] Quake true 3d game The trouble I've had is getting the game to even start! Any help is greatly appreciated. I'd love to be able to play it! Ron whose not quaking *grin* - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Quake true 3d game

2006-10-02 Thread Michael Maslo
I can help with the game getting it started but the rest of the game is hard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ron Schamerhorn Sent: Monday, October 02, 2006 11:58 AM To: Ken the Crazy; Gamers Discussion list Subject: [Audyssey] Quake true

Re: [Audyssey] Quake true 3d game

2006-10-02 Thread Ron Schamerhorn
gamers@audyssey.org Sent: Monday, October 02, 2006 2:57 PM Subject: Re: [Audyssey] Quake true 3d game I have also had problems getting it to start. I know I'm missing something, or at least I must be, but I'm not sure what. ___ Gamers mailing list .. Gamers

Re: [Audyssey] Quake true 3d game

2006-10-02 Thread Ron Schamerhorn
, 2006 6:38 PM Subject: Re: [Audyssey] Quake true 3d game I can help with the game getting it started but the rest of the game is hard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http

Re: [Audyssey] quake?

2006-08-08 Thread Thomas Ward
Hi, Chris. Quake is a first person shooter game. Basicly, you go around shooting and blowing up people and things. Grin. Chris Frahm wrote: I have heard of quake but don't know what it is. Could some one please give me the knowledge? I for some reason keep thinking it's that strategy game

[Audyssey] Quake was thanks

2006-08-08 Thread Thomas Ward
Hi, Chris. No you don't need to buy Quake if you don't want to. There is a free shareware version you can try to see if you like it first. You can get all information on accessible quake at: http://www.agrip.org.uk Chris Frahm wrote: Thanks for the info on quake. Yeah I was thinking of

[Audyssey] quake?

2006-08-07 Thread Chris Frahm
I have heard of quake but don't know what it is. Could some one please give me the knowledge? I for some reason keep thinking it's that strategy game with all those ogres and dwarves a midevil fighting game. I have a feeling I'm wrong. Wish I knew what game that was I'm thinking of. The

[Audyssey] Quake

2006-07-12 Thread ari
Hi all, I've looked, and have found that you can still buy Quake, as a download from the developers at http://www.idsoftware.com/store/index.php?view=quakepage=2 Will this download work with Audio Quake? I'm sorry about the link, but I don't know how to make it fit into one line. Ari