: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries
oftheAncientsConsiderations
Paul, you're right.
when a player was above you you would hear a rising tone and a falling
tone would sound when a player was below you.
What you and others may not know is that you could enable the mouse so
you
@audyssey.org
Sent: Saturday, May 04, 2013 9:48 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries
oftheAncientsConsiderations
Paul, you're right.
when a player was above you you would hear a rising tone and a falling
tone would sound when a player was below you.
What you and others
- Original Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 9:48 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries
oftheAncientsConsiderations
Paul, you're right.
when a player
produces next.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 04 May 2013 22:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
I think I remember you
produces next.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: 04 May 2013 22:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
I think I remember you
@audyssey.org
Sent: Saturday, May 04, 2013 6:54 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
Hi Clement,
Actually the weapons in Quake can have any kind of properties you'd like.
The reason the sniper rifle allows you to sight players so far
gamers@audyssey.org
Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the
AncientsConsiderations
Hey there, thank you!
I should ask though, had you ever used the sniper rifle I developed for
Jedi Quake?
I specifically created it so that it did three things to address all
. grin
bfn
James
--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, May 04, 2013 3:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
Actually
: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
Paul, you're right.
when a player was above you you would hear a rising tone and a falling tone
would sound when a player was below you.
What you and others may not know is that you could enable the mouse so you
could
Quinn
Sent: 05 May 2013 02:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
Paul, you're right.
when a player was above you you would hear a rising tone and a falling tone
would sound when a player was below you.
What you
also see
what I can find on google to about it.
Thanks again for the help.
Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 May 2013 16:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries
Hey there, thank you!
I should ask though, had you ever used the sniper rifle I developed for Jedi
Quake?
I specifically created it so that it did three things to address all of your
points. :)
• it used more ammo than normal
• It enabled long-range sniping
• It required a delay of several
mechanic, given the fact that in most contemporary fiction
zombies die the fastest when shot in the head.
- Original Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 12:38 PM
Subject: [Audyssey] Quake / 3D FPS
. In those early days I
was still fighting tooth and nail to even get people to accept the mouse, so I
limited the game to a single horizontal axis.
From: Clement Chou chou.clem...@gmail.com
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the
AncientsConsiderations
To: Gamers
: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 2:19 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
Clement, Swamp almost had a headshot aspect to it, but early in development
I
stream game already and I look forward to seeing what
Jeremy produces next.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 04 May 2013 22:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries
: Saturday, May 04, 2013 2:58 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations
Not sure how Jeremy planned to use the vertical axis, but I think
(although
it wasn't exactly for head shots) in audio quake since there could be
enemies on different heights
working on these days.
- Aprone
--- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote:
From: Clement Chou chou.clem...@gmail.com
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations
To: Gamers Discussion list gamers@audyssey.org
Date: Saturday, May
: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations
The beeps would've been what I would use. And Swamp definitely feels like a
mainstream game... definitely no disagreement there, and I love it. I just
think it's a shame that there couldn't be another multiplayer fps
3:14 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re:
MysteriesoftheAncientsConsiderations
At that early stage it wasn't a very polished idea, so it was going to rely
on firing first to know how close you were to a headshot. Basically you'd
fire and hear a different impact sound
...@sky.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 04, 2013 3:23 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations
The closest thing I've ever done to programming is following the
instructions from a book to write
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations
At that early stage it wasn't a very polished idea, so it was going to rely
on firing first to know how close you were to a headshot. Basically you'd
fire and hear a different impact sound based on how
] On Behalf Of Clement Chou
Sent: 04 May 2013 23:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations
I'm no programmer at all, but from what I understand it would be a little on
the complicated side since you would have to implement
: 04 May 2013 22:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations
I think I remember you telling me that at some point. And honestly, the
problem with audiogamers... is that a lot of people, not all but a fair few,
want
, 2013 12:38 PM
Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the
AncientsConsiderations
Hey there, thank you!
I should ask though, had you ever used the sniper rifle I developed for Jedi
Quake?
I specifically created it so that it did three things to address all of your
Hello,
Are these games still around? I had them a while back, but lost them.
I'm organizing a new box and want to make it an entertainment machine.
I'd like to find them.
Thanks.
Dave.
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concise job of explaining the basics that would be really great.
Tom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Friday, August 20, 2010 9:12 AM
To: Gamers Discussion list
Subject: [Audyssey] quake basics
So
So, I just downloaded the portable audio quake... and have a few questins.
I never got into audio quake much, the mmanual was unclear, I found. So here
are a few questions that pertain to the portable audio quake, hoping answers
can be found here on the list. lol.
1. Could someone explain
Anyone have a place to get the portable version of quake with the updated
sounds? Haven't played in a long time and want to get back on the server and
start blowing off heads. lol. Thanks much!
---
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clement,
onj1.andrelouis.com/programs
its there somewhere
On 8/16/10, clement chou chou.clem...@gmail.com wrote:
Anyone have a place to get the portable version of quake with the updated
sounds? Haven't played in a long time and want to get back on the server and
start blowing off heads. lol.
Drive, connecsant AC-link audio
- Original Message -
From: piotru[ [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 28, 2008 11:06 AM
Subject: [Audyssey] quake, a question.
hi! yesterday I revisited quake since we had a klango discussion
[ [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 28, 2008 11:06 AM
Subject: [Audyssey] quake, a question.
hi! yesterday I revisited quake since we had a klango discussion on the
polish forums. and 2 questions come in to my head.
1. anyway to get
hi! yesterday I revisited quake since we had a klango discussion on the polish
forums. and 2 questions come in to my head.
1. anyway to get the cheats working? I've red the cheats and for example,
typing God in the consile gives me the message cheats are not allowed on
this server. but this
Hi.
Well, sinse there was a new version I thought I'd give audio quake another go.
The thin is, I've run into the same business as before, ie, quite a few
problems:
1: When i get to tutorial map 9 it fails to load and I'm told messages such as
cannot load sound/enforcer/wav etc? is this not
the enforcer.wav sound comes with the overkill mod
singleplayer maps are as follows
e1m1 to e1m8
e2m1 to e2m8 goes to e4 I think
On 6/12/08, Dark [EMAIL PROTECTED] wrote:
Hi.
Well, sinse there was a new version I thought I'd give audio quake another
go. The thin is, I've run into the same
well on this latest version I can't multiplay, the program is allowed in my
firewall but I connect and I get connecting to servername, and then nothing.
as if It just does not want to go anywhere.
At 09:58 p.m. 4/06/2008, you wrote:
hi all, when i registered for audio quake and
hi all, can i use the audo quake extention with quake 4?
thanks to all
will
p.s. i mean, the full verson of quake 4
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Hi,
No. The audio Quake extention only works with Quake 1.
will lomas wrote:
hi all, can i use the audo quake extention with quake 4?
thanks to all
will
p.s. i mean, the full verson of quake 4
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maybe wrong list
anyone no if i can use audioquake with e.g quake4?
-
mattias
mobil 0763396420
www.mjw.se
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Hi,
No. Audio Quake was designed using the open source version of the Quake
1 engine. So it requires the Quake 1 engine. The Quake 4 engine is still
proprietary and closed source software.
Cheers.
mattias wrote:
maybe wrong list
anyone no if i can use audioquake with e.g quake4?
-
Hi gamers
If I install regular quake mods will they work with audi quake in the same way
that the actual game will?
If so, do I install the mod in quake or Audio quake.
There are hundreds of mods that sound brilliant, but not unless they work
proeprly.
Incidentally, Jedi Quake is brilliant,
I don't know if that stuff has been tested or how to get stuff to work, where
does one get quake mods from.
At 01:38 a.m. 7/03/2008, you wrote:
Hi gamers
If I install regular quake mods will they work with audi quake in the same way
that the actual game will?
If so, do I install the mod in
-
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 06, 2008 11:10 PM
Subject: Re: [Audyssey] Quake Mods with Audio Quake
I don't know if that stuff has been tested or how to get
stuff to work, where does one get quake mods from.
At 01:38 a.m
hello,
I have read the manual, but some of the links are no longer good... i have
found the quake site, paid $20.00 for quake since apparently i need it to
play the game, but i am not sure where to get the actual game, i tried to
download it, but it did not do anything, and the demo that came
Hmm Jeremy, I can't help you with the full game or what's happened, sinse I
stil haven't decided whether or not to buy the quake game myself and am
playing with the shareware version which audio quake automatically installs.
the demo is automatically played when the game begins, press the accent
Hi Jeremy, will write more in a bit, but for now, can you give me
perhaps a bit more info on where you are in the game? In other words,
have you installed? Have you gotten past the initial menu? Have you
gotten to the game demo? (not the mp3 on the site) Have you been able
to access
Just as another quickie note here, when you do bring up the
console, you can type:
pause
-followed by enter, which will stop the craziness so you can think!
… lol!…
Laters,
CQ :)
On Feb 18, 2008, at 1:53 PM, Dark wrote:
Hmm Jeremy, I can't help you with the full game or what's
hmm.
I have a full version of quake.
I wander if I can still get the packs.
At 07:53 a.m. 13/02/2008, you wrote:
Hi,
For all Audioquake players: In case you're now aware of this, there are
two mission packs for Quake in addition to the original full game. I'm not
talking about Quake II and III,
Hi,
For all Audioquake players: In case you're now aware of this, there are
two mission packs for Quake in addition to the original full game. I'm not
talking about Quake II and III, but rather Quake I Mission Pack 2 and 3,
which picks up the story right after the original game ends. These
HI Cara,
Well, it is true that ID holds the copyrights for the quake map files,
sound effects, etc however I have seen pak files of them floating around
the net. To my knolege ID Software isn't doing allot of complaining
about it, but that could just be that the games source is already open
Does anyone have skype that is good with quake, msn works to. I'd like to
get some assistance and I'd rather do this via voice chat if possible.
Thanks. I'm a bit confused with the quake interface. Thanks much,
Scott
P.S. my skype name is fabian754
msn is
[EMAIL PROTECTED]
Take care,
Hi all
I read so many posts about the quake games, but somewhere I have lost the
thread. You know? In our country there is a sayhing: I heard the bell but I
don't know where the gong is hanging. Just a humerous expression to denote:
I don't know exactly what's going on.
Anywayh, first of all, do
Hello Nicol. My recommendation is to read the archives of the list. I am
doing this since I was away this past weekend and there were many
messages on this subject. I did not have time to read them all while I
was gone. So, I am like you, interested in this. Rather than having
people post the
DreamTechInteractive!
And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 8:05 AM
Subject: [Audyssey] quake maps in the full
Ken, the button should have no sound queue for the bridge. That's
the way the original game is. You don't have a way to know which buttons
do what. That's the point. smile
This is no different from the non adapted game here...
As far as different step sounds, I think that's
Hi,
Why aren't the other quake maps very navigable? Is it that they're just too
confusing? Or don't the accessibility features work in the other maps such
as the radar?
Josh
email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337
Maybe they're a bit difficult to navigate, especially because the walls are
really close to each other. For me its ok, however sometimes i have to use the
jetpack
because i am lazy to find the bridge (sp, ep 1)
On Fri, 12 Jan 2007 08:05:35 -0500, Josh wrote:
Hi,
Why aren't the other quake
thanks i think it is cool thanks
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 22, 2006 5:56 AM
Subject: Re: [Audyssey] Quake server
Hi Jamie, best off if you visit:
http://tbrn.net/modgirl
gamers@audyssey.org
Sent: Wednesday, December 20, 2006 10:23 PM
Subject: Re: [Audyssey] Quake server
Hi Jamie;
bind a key of your choice to impulse 63 and then if you like, another to
impulse 64.
impulse 63 activates / swings the lightsaber and impulse 64 turns it
off. It will draw
Hi All, I should have posted this
before. smile *doing the blonde thing* lol!
For those who might be having trouble installing / running Jedi Quake;
if you already have AQ installed, you can enter the console and type:
connect tbrn.net and then press enter, and it
how do you get the light saber working on that
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 20, 2006 8:14 AM
Subject: [Audyssey] Quake server
Hi All, I should have posted this
before
Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 20, 2006 8:14 AM
Subject: [Audyssey] Quake server
Hi All, I should have posted this
before. smile *doing the blonde thing* lol!
For those who might be having trouble
can you tell me about any other keys you have set that i can add in thanks
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 20, 2006 10:23 PM
Subject: Re: [Audyssey] Quake server
Hi Jamie;
bind a key
The trouble I've had is getting the game to even start! Any help is greatly
appreciated. I'd love to be able to play it!
Ron whose not quaking *grin*
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 02,
The trouble I've had is getting the game to even start! Any help is greatly
appreciated. I'd love to be able to play it!
Ron whose not quaking *grin*
- Original Message -
From: Ken the Crazy
[EMAIL PROTECTED]
To: Gamers Discussion list
gamers@audyssey.org
Sent: Monday, October 02,
, 2006 11:57 AM
Subject: [Audyssey] Quake true 3d game
The trouble I've had is getting the game to even start! Any help is
greatly
appreciated. I'd love to be able to play it!
Ron whose not quaking *grin*
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers
I can help with the game getting it started but the rest of the game is hard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ron Schamerhorn
Sent: Monday, October 02, 2006 11:58 AM
To: Ken the Crazy; Gamers Discussion list
Subject: [Audyssey] Quake true
gamers@audyssey.org
Sent: Monday, October 02, 2006 2:57 PM
Subject: Re: [Audyssey] Quake true 3d game
I have also had problems getting it to start. I know I'm missing something,
or at least I must be, but I'm not sure what.
___
Gamers mailing list .. Gamers
, 2006 6:38 PM
Subject: Re: [Audyssey] Quake true 3d game
I can help with the game getting it started but the rest of the game is hard
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http
Hi, Chris.
Quake is a first person shooter game. Basicly, you go around shooting
and blowing up people and things.
Grin.
Chris Frahm wrote:
I have heard of quake but don't know what it is. Could some one please give
me the knowledge? I for some reason keep thinking it's that strategy game
Hi, Chris.
No you don't need to buy Quake if you don't want to. There is a free
shareware version you can try to see if you like it first.
You can get all information on accessible quake at:
http://www.agrip.org.uk
Chris Frahm wrote:
Thanks for the info on quake. Yeah I was thinking of
I have heard of quake but don't know what it is. Could some one please give me
the knowledge? I for some reason keep thinking it's that strategy game with
all those ogres and dwarves a midevil fighting game. I have a feeling I'm
wrong. Wish I knew what game that was I'm thinking of. The
Hi all,
I've looked, and have found that you can still buy Quake, as a download from
the developers at
http://www.idsoftware.com/store/index.php?view=quakepage=2
Will this download work with Audio Quake? I'm sorry about the link, but I
don't know how to make it fit into one line.
Ari
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