Hi,
Register at qcsalon.net , there's one right there.
Sent from a BrailleNote
- Original Message -
From: "goshawk on horseback"
whilst it may not be absolutely necessary, good soundscapes and voice
acting, does improve a game quite a bit.
Simon
- Original Message -
From: "Devin Prater"
To: "Gamers Discussion list"
Sent: Thursday, April 14, 2016 12:56 PM
Subject:
given the current cost of other titles, I have to say that it would probably
have to offer something rather special and/or spectacular for a good amount
of people to pay out that sort of a price, and would have to be all
inclusive, no more paying out for any sort of upgrades or subscriptions
I don't know what you think about this idea, but one thing that has been
lacking so far, is an accessible monopoly game for the iPhone.
Simon
- Original Message -
From: "Marty Schultz"
To: "Gamers Discussion list"
Sent: Friday,
As to rpg's and replayability, I want to take issue with at least two
of your examples Dark.
Fallthru was replayable, but the essential shape of the game stayed
the same. Once you beat it, the general plan to beat it was the same.
Some locations moved a little, but the general challenges were
Hello,
That, I'm not sure of. I say what I've said in the past, not if
you can play against others.
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- Original Message -
From: Marty Schultz
I've gotten lots of negative feedback for games that require 2D or even
3D sound, since a reasonable (i'm not sure how big, but they are vocal)
part of the users have an audio issue, and they only way they can play
the 2D games is via blue tooth speakers separated by several feet, so
instead
But won't that make snakes and ladders boring after a while. It's all
chance, no luck.
I'm concerned the game will wear out in about 5 or 10 times playing it.
On 4/18/2016 12:50 PM, rajmund wrote:
Hi,
I'd make them 2 games. I'd rather throw dice, than answer questions.
Sent from a
Hi.
Trivial pursuit or some other board game varient could be fun, though I
don't know about finding questions, actually having a submission option for
trivia questions might be good.
There used to be a rather cool online game called jungle hunt which
combined a board game and dice
I would attempt an RPG based around a card game, if someone could point
me to one. More often than not, I search for either programming code
for an existing game, or for extremely detailed instructions, and then
rewrite the entire thing for the iphone.
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Hi Michael.
I actually see a text, or at least text and audio rpg as a much more
possible thing and probably good for a developer because of the possible
expantions and such available, I also think it would be very good for
development of audiogames in general because as I said, I do get a
Hi Dark. Excellent points there. You and I agree in most respects. One can
indeed create great games without needing to incurr vast expense. I think
there's a very real game between what's possible with one or two individuals to
create and make accessible versus the expectations. As blind
Hi Ian.
I'm not exactly sure what you mean by "which method" In games like audio
defense zombie arena or blindfold breakout, I tend to hold the phone in
front of me and physically turn my upper body at the waste, indeed in zombie
arena it's necessary to actually turn round a full 360 degrees.
Hmmm, Charlse, my point wasn't about platforms, it was that we've been
seeing the same sorts of games again and again on different platforms, even
though technology has supposedly improved.
All the best,
Dark.
- Original Message -
From: "Charles Rivard"
To:
Hi Michael.
I disagree on costs there.
You can use mostly text for the interface with some sound effects, and use
the mechanics of the game to create replay. Look at the way dos rpgs did it,
games like fallthru, and more recently a dark room, not to mention the
wastes, heck the wastes random
Hello all,
in these games where you can use the phone as a lining up device or turning
your body which method do you generally find most affective?
Kind regards.
Ian McNamara
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Agree with Dark on all points here, but I do think that abbreviating things
too much could get confusing. I would stick With something like sheep
northwes!, or better yet, two sheep and a dog northwest. The more these kinds
of info can be concatinated the better. Alternatively, you could say,
It depends on the game. RPG's don't always use text only.
Sent from my iPhone
> On Apr 18, 2016, at 10:21 AM, Charles Rivard wrote:
>
> To my way of thinking, the more platforms a game is available on, the better.
> I'm not sure where you're coming up with the fact that
Hi,
I'd make them 2 games. I'd rather throw dice, than answer
questions.
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- Original Message -
From: Marty Schultz
To my way of thinking, the more platforms a game is available on, the
better. I'm not sure where you're coming up with the fact that the games
are from the days of DOS, other than the fact that they use text, which is
what an RPG uses, right? If that is so, then a game from the days of DOS
I write this as someone without an apple device, so this is purely opinion
and nothing else.
I doubt that I would pay $40-50 for any audiogame, unless it was utterly
spectacular (I'd pay substantially more than that if somebody wrote an
accessible mass effect or halo, for example, but I didn't
Dealing with hackers is development time, very much development time indeed.
Its just writing a lot of security code, and not game mechanics code.
--
From: "dark"
Sent: Monday, April 18, 2016 12:07
To: "Gamers Discussion list"
In Marty's cost breakdown, he didn't even bring in voice acting and
sound effects. That's just for his efforts making the game so he feels
propperly compensated. To create an rpg takes a whole lot of careful
thought. Writing a scifi, fantasy or mystery story capable of
branching and changing based
Actually Kennith, Swamp wasn't in development that long.
From the initial very simple offline version to the first multiplayer server
took roughly two months, and in four everything was up and running.
yes, there's been massive expantions with maps and weapons and accounts and
what not, and
I agree.
Alsoo as I said, building an rpg doesn't take as long as you would think,
heck most of the mechanics as I've said are basic dice ones.
I also suspect an rpg would necessarily sell more copies sinse it is a type
of game not available elsewherein the community, while we have a huge
Yes, but think about how many years Swauk was in development… And it was a free
game… For a long time anyway, until stupid hackers started messing everything
up… Can you imagine swab for the iPhone! Anyway, it's back to blindfold pinball
for me now… I'm addicted!
Sent from my iPad
> On Apr
Spelling may be difficult if people are using only Voice-Over unless the
rotor is used. A simple example: The question provided is: "What are the
other words that sound like "to"? Without knowing which word was provided,
they won't know which two to give as answers because all three sound
Besides that, having the game on the iPhone means that I have the game almost
anywhere. No one really developed for mac, and only a few develop for PC,
compared to the ones that have accessible games on iOS.
Sent from my Mac.
Devin Prater
r.d.t.pra...@gmail.com
> On Apr 13, 2016, at 2:57 PM,
I like RPG games, but not the simple ones that only last a little while.
Replayability is nice, and I appreciate it in games like Nano Empire, but I
usually like ones that are long in the first place.
Sent from my Mac.
Devin Prater
r.d.t.pra...@gmail.com
> On Apr 13, 2016, at 2:57 PM,
Why would you need soundscapes and voice acting? A dark room is text, and does
just fine. Touchmint’s games are mostly text, and do mostly fine as well. Nano
empire is wonderful, and is text also. I’m saying that you don’t need expensive
acting and sound do make a good game.
Sent from my Mac.
I didn't say they didn't like it; I just said that from the email I've
received, I get far fewer requests for RPGs than other games (about 1 in 30 is
a RPG request). Sports games abound, but when I push back and ask how the game
would be played, I usually don't get a response. A classic
Thanks for all your input. I will send your comments around to the
testers, and get their feedback, and implement those ideas. I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
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