Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread rajmund
Hi, Register at qcsalon.net , there's one right there. Sent from a BrailleNote - Original Message - From: "goshawk on horseback"

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread goshawk on horseback
whilst it may not be absolutely necessary, good soundscapes and voice acting, does improve a game quite a bit. Simon - Original Message - From: "Devin Prater" To: "Gamers Discussion list" Sent: Thursday, April 14, 2016 12:56 PM Subject:

Re: [Audyssey] Why I build the games as I do

2016-04-18 Thread goshawk on horseback
given the current cost of other titles, I have to say that it would probably have to offer something rather special and/or spectacular for a good amount of people to pay out that sort of a price, and would have to be all inclusive, no more paying out for any sort of upgrades or subscriptions

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread goshawk on horseback
I don't know what you think about this idea, but one thing that has been lacking so far, is an accessible monopoly game for the iPhone. Simon - Original Message - From: "Marty Schultz" To: "Gamers Discussion list" Sent: Friday,

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Jeremy Brown
As to rpg's and replayability, I want to take issue with at least two of your examples Dark. Fallthru was replayable, but the essential shape of the game stayed the same. Once you beat it, the general plan to beat it was the same. Some locations moved a little, but the general challenges were

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread rajmund
Hello, That, I'm not sure of. I say what I've said in the past, not if you can play against others. Sent from a BrailleNote - Original Message - From: Marty Schultz

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
I've gotten lots of negative feedback for games that require 2D or even 3D sound, since a reasonable (i'm not sure how big, but they are vocal) part of the users have an audio issue, and they only way they can play the 2D games is via blue tooth speakers separated by several feet, so instead

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
But won't that make snakes and ladders boring after a while. It's all chance, no luck. I'm concerned the game will wear out in about 5 or 10 times playing it. On 4/18/2016 12:50 PM, rajmund wrote: Hi, I'd make them 2 games. I'd rather throw dice, than answer questions. Sent from a

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread dark
Hi. Trivial pursuit or some other board game varient could be fun, though I don't know about finding questions, actually having a submission option for trivia questions might be good. There used to be a rather cool online game called jungle hunt which combined a board game and dice

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Marty Schultz
I would attempt an RPG based around a card game, if someone could point me to one. More often than not, I search for either programming code for an existing game, or for extremely detailed instructions, and then rewrite the entire thing for the iphone. --- Gamers mailing list __

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Hi Michael. I actually see a text, or at least text and audio rpg as a much more possible thing and probably good for a developer because of the possible expantions and such available, I also think it would be very good for development of audiogames in general because as I said, I do get a

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Michael Feir
Hi Dark. Excellent points there. You and I agree in most respects. One can indeed create great games without needing to incurr vast expense. I think there's a very real game between what's possible with one or two individuals to create and make accessible versus the expectations. As blind

Re: [Audyssey] advice on games such as hopper pong and break out.

2016-04-18 Thread dark
Hi Ian. I'm not exactly sure what you mean by "which method" In games like audio defense zombie arena or blindfold breakout, I tend to hold the phone in front of me and physically turn my upper body at the waste, indeed in zombie arena it's necessary to actually turn round a full 360 degrees.

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Hmmm, Charlse, my point wasn't about platforms, it was that we've been seeing the same sorts of games again and again on different platforms, even though technology has supposedly improved. All the best, Dark. - Original Message - From: "Charles Rivard" To:

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Hi Michael. I disagree on costs there. You can use mostly text for the interface with some sound effects, and use the mechanics of the game to create replay. Look at the way dos rpgs did it, games like fallthru, and more recently a dark room, not to mention the wastes, heck the wastes random

[Audyssey] advice on games such as hopper pong and break out.

2016-04-18 Thread Ian McNamara
Hello all, in these games where you can use the phone as a lining up device or turning your body which method do you generally find most affective? Kind regards. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Kenneth Downey
Agree with Dark on all points here, but I do think that abbreviating things too much could get confusing. I would stick With something like sheep northwes!, or better yet, two sheep and a dog northwest. The more these kinds of info can be concatinated the better. Alternatively, you could say,

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Bryan Peterson
It depends on the game. RPG's don't always use text only. Sent from my iPhone > On Apr 18, 2016, at 10:21 AM, Charles Rivard wrote: > > To my way of thinking, the more platforms a game is available on, the better. > I'm not sure where you're coming up with the fact that

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread rajmund
Hi, I'd make them 2 games. I'd rather throw dice, than answer questions. Sent from a BrailleNote - Original Message - From: Marty Schultz

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Charles Rivard
To my way of thinking, the more platforms a game is available on, the better. I'm not sure where you're coming up with the fact that the games are from the days of DOS, other than the fact that they use text, which is what an RPG uses, right? If that is so, then a game from the days of DOS

Re: [Audyssey] Why I build the games as I do

2016-04-18 Thread john
I write this as someone without an apple device, so this is purely opinion and nothing else. I doubt that I would pay $40-50 for any audiogame, unless it was utterly spectacular (I'd pay substantially more than that if somebody wrote an accessible mass effect or halo, for example, but I didn't

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread john
Dealing with hackers is development time, very much development time indeed. Its just writing a lot of security code, and not game mechanics code. -- From: "dark" Sent: Monday, April 18, 2016 12:07 To: "Gamers Discussion list"

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Michael Feir
In Marty's cost breakdown, he didn't even bring in voice acting and sound effects. That's just for his efforts making the game so he feels propperly compensated. To create an rpg takes a whole lot of careful thought. Writing a scifi, fantasy or mystery story capable of branching and changing based

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Actually Kennith, Swamp wasn't in development that long. From the initial very simple offline version to the first multiplayer server took roughly two months, and in four everything was up and running. yes, there's been massive expantions with maps and weapons and accounts and what not, and

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
I agree. Alsoo as I said, building an rpg doesn't take as long as you would think, heck most of the mechanics as I've said are basic dice ones. I also suspect an rpg would necessarily sell more copies sinse it is a type of game not available elsewherein the community, while we have a huge

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Kenneth Downey
Yes, but think about how many years Swauk was in development… And it was a free game… For a long time anyway, until stupid hackers started messing everything up… Can you imagine swab for the iPhone! Anyway, it's back to blindfold pinball for me now… I'm addicted! Sent from my iPad > On Apr

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Charles Rivard
Spelling may be difficult if people are using only Voice-Over unless the rotor is used. A simple example: The question provided is: "What are the other words that sound like "to"? Without knowing which word was provided, they won't know which two to give as answers because all three sound

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
Besides that, having the game on the iPhone means that I have the game almost anywhere. No one really developed for mac, and only a few develop for PC, compared to the ones that have accessible games on iOS. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com > On Apr 13, 2016, at 2:57 PM,

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
I like RPG games, but not the simple ones that only last a little while. Replayability is nice, and I appreciate it in games like Nano Empire, but I usually like ones that are long in the first place. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com > On Apr 13, 2016, at 2:57 PM,

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Devin Prater
Why would you need soundscapes and voice acting? A dark room is text, and does just fine. Touchmint’s games are mostly text, and do mostly fine as well. Nano empire is wonderful, and is text also. I’m saying that you don’t need expensive acting and sound do make a good game. Sent from my Mac.

Re: [Audyssey] Why I build the games as I do

2016-04-18 Thread marty
I didn't say they didn't like it; I just said that from the email I've received, I get far fewer requests for RPGs than other games (about 1 in 30 is a RPG request). Sports games abound, but when I push back and ask how the game would be played, I usually don't get a response. A classic

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
Thanks for all your input. I will send your comments around to the testers, and get their feedback, and implement those ideas. I haven't done much with breakout or hopper recently, since I'm building pool / billiards. I've been getting several requests for both snakes and ladders, and for