Hey all,
On a recent bug report, Peter C. asked for a summary of the
remaining work needed for the metric conversion. Here you go:
It has been a busy week for me so no progress in the last
eight days or so. Even so, it's been a long time since my
last update...
On my personal branch I have
On Sat, 2011-07-23 at 19:38 -0700, Andrew Poelstra wrote:
Hey all,
On a recent bug report, Peter C. asked for a summary of the
remaining work needed for the metric conversion. Here you go:
It has been a busy week for me so no progress in the last
eight days or so. Even so, it's been a
1. What can I do if the intended PCB shape is not rectangular, e.g. if
it is circular?
One of the layers should be named outline (if not, rename one of
them to that). Draw your outline there, using lines and/or arcs.
2. On the same layer, I want two different grounds which come together
Hi guys,
Having been dogfooding with PCB a bit recently, I decided to look at
adding a feature for snapping to off-grid points along the body of a
track.
I've just committed a patch which implements that in crosshair.c. It
should make it a lot less painful to keep neat layout when you have
parts
Hi guys,
Having been dogfooding with PCB a bit recently, I decided to look at
adding a feature for snapping to off-grid points along the body of a
track.
I've just committed a patch which implements that in crosshair.c. It
should make it a lot less painful to keep neat layout when you have
parts
Peter Clifton wrote:
If you could describe a
perfect circle with B-Splines, I would be up for killing the arc
primitive and replacing it with something a little more robust (unique)
in how it may be defined.
You might go for rational B-splines.
Peter Clifton wrote:
adding a feature for snapping to off-grid points along the body of a
track.
Sounds good, but I don't quite understand the details. Where exactly
are these points?
---)kaimartin(---
--
Kai-Martin Knaak
Email: k...@familieknaak.de
Peter Clifton wrote:
Having been dogfooding with PCB a bit recently, I decided to look at
adding a feature for snapping to off-grid points along the body of a
track.
There are some properties of cross hair snapping that hurt me with my
current for layer layout:
1) The cross hair snaps to
Gus Fantanas wrote:
2. On the same layer, I want two different grounds which come together
within a small area (a very common occurrence when laying out an ADC or
DAC). I can draw two patches and then connect them with a trace.
If you want to separate the two grounds on schematic level too,
On Sat, Jul 23, 2011 at 06:47:23PM +0100, Peter Clifton wrote:
On Sat, 2011-07-23 at 19:38 -0700, Andrew Poelstra wrote:
Anyway, here are the commits I have made but not pushed:
1. Introduce Coord and Angle units, set a bunch of BDimension,
LocationType and int variables in
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