>libglx can also be provided by driver packages. You can select the
>xorg one or others via eselect;
>
>proxy adam # eselect opengl list
>Available OpenGL implementations:
> [1] ati *
> [2] xorg-x11
>
>Also, I imagine those kernel options supply an interface for the DRM/DRI
>driver.
>
Thank
> Yeah, I was wrong :) libglx and libdri are part of xorg-server.
libglx can also be provided by driver packages. You can select the
xorg one or others via eselect;
proxy adam # eselect opengl list
Available OpenGL implementations:
[1] ati *
[2] xorg-x11
Also, I imagine those kernel opti
Am Donnerstag, 15. Dezember 2011, 18:29:14 schrieb Lavender:
> At 2011-12-15 03:24:20,"Michael Schreckenbauer" wrote:
> >Am Mittwoch, 14. Dezember 2011, 14:22:47 schrieb Lavender:
> >> Now I'm totally confused, I can't find helpful information from
> >> Internet. I know mesa is a open source imple
About Mesa:
http://www.mesa3d.org/intro.html
About DRI:
http://dri.freedesktop.org/wiki/
--
Andrés Becerra Sandoval
Thanks, the web pages you provided I have already read before, these don't seem
to provide helpful issues for my questions.
At 2011-12-15 03:24:20,"Michael Schreckenbauer" wrote:
>Am Mittwoch, 14. Dezember 2011, 14:22:47 schrieb Lavender:
>> Now I'm totally confused, I can't find helpful information from Internet.
>> I know mesa is a open source implementation of OpenGL, obviously
>> mesa will afford OpenGL API. DRI is
Am Mittwoch, 14. Dezember 2011, 14:22:47 schrieb Lavender:
> Now I'm totally confused, I can't find helpful information from Internet.
> I know mesa is a open source implementation of OpenGL, obviously
> mesa will afford OpenGL API. DRI is short for Direct Rendering
> Infrastructure, I have chosen
2011/12/14 Lavender
> Now I'm totally confused, I can't find helpful information from Internet.
> I know mesa is a open source implementation of OpenGL, obviously
> mesa will afford OpenGL API. DRI is short for Direct Rendering
> Infrastructure,
> I have chosen options like:
>
> Device Drivers --
Now I'm totally confused, I can't find helpful information from Internet.
I know mesa is a open source implementation of OpenGL, obviously
mesa will afford OpenGL API. DRI is short for Direct Rendering Infrastructure,
I have chosen options like:
Device Drivers --->
Graphics support --->
<*> Di
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