Re: [Gimp-developer] [PATCH] Improve brush outline for fuzzy brushes, sample screenshot included

2009-09-12 Thread peter sikking
(peter) yahvuu wrote:

 what about printing a semi transparent copy of the actual brush  
 on the
 canvas?
 exactly what I thought.

 Even though I think the patch made the brush outline better for  
 fuzzy brushes, it is still not without flaws. Let's ignore the  
 patch and aim for the above instead

 i guess what works best is to display the brush outline while
 drawing and to use the brush stamp when idling.


 If you want to test-drive the look and feel, here's a flash applet
 featuring various outline designs:
 http://sites.google.com/site/yahvuu/stuff/brushtester-web.lzx.swf8.swf?attredirects=0


I tried that, and although I would not call that exactly a solution,
it did help to observe some things:

- it is fantastic to see a fuzzy/grunge brush as a real
   copy of the actual brush when one is not painting, but it has to
   _contrast_ with what is under it or else it just disappears. When it
   contrasts (some X-OR variation, or so) I think it should not be semi
   transparent anymore, just exactly reflect the brush alpha value for
   each of its 'pixels'.

- that really opens up what (dynamic) paint parameters should be
   reflected by the brush when not painting: looks like brush geometry
   (brush, scale, aspect ratio, angle) yes, hardness: maybe, rest
   (opacity, spacing, jitter, color(gradient)) no.

- when painting, first I feel that this outline is a lousy  
representative
   for a brush. next I notice that getting the 'brush' out of the way  
and
   showing the immediate paint result rules. so now I am thinking:
   what about no outline at all and just a cross-hair for mouse position
   when the mouse is down?

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


[Gimp-developer] We should go for a single-window mode in 2.8

2009-09-12 Thread harold
Hi,

We are making pretty good progress towards GIMP 2.8 which has turned
into an everything but GEGL release. I think it would make sense to
also go for a single-window mode in 2.8 and not 2.10 as originally
planned.

By doing this we will be able to focus all resources on integrating
GEGL once 2.8 is released. Integrating GEGL will require rather big
changes to the code base, and I don't think having one guy working in
parallel on another feature that requires big code changes is a good
idea.

A single-window mode would also turn 2.8 into a remarkable release,
with both layer-groups and a single-window mode, none of which were
originally planned for 2.8.

I intend to start working on this asap, and peter will work on a UI
spec as soon as he gets time. If you have objections, please speak up.

 / Martin



particularly'm used to working with multiwindowing not that bother me too
much work a single window, but is more customizable necessary checks to see
which work and part with to see your desktop while you do this is something
I've always liked to of gimp, which could see other screens in the background
while working in gimp ..

Thanks ..
Happy-Word.



-- 
harold (via www.gimpusers.com)
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Bug #164774

2009-09-12 Thread peter sikking
second try sending this...

Liam wrote:

 On Thu, 2009-09-10 at 00:00 +0200, peter sikking wrote:
 [///]
 grab the top-left square where the 2 rulers cross and drag+drop it
 anywhere on the canvas.
 the place that currently gives a pop-up menu?


damn. yes.

can somebody tell me why we have a tiny replacement for the menu bar  
right
below the menu bar?

--ps

founder + principal interaction architect
man + machine interface works

http://mmiworks.net/blog : on interaction architecture



___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-12 Thread Chris Moller
On 09/11/09 12:46, harold wrote:
 Hi,

 We are making pretty good progress towards GIMP 2.8 which has turned
 into an everything but GEGL release. I think it would make sense to
 also go for a single-window mode in 2.8 and not 2.10 as originally
 planned.

 By doing this we will be able to focus all resources on integrating
 GEGL once 2.8 is released. Integrating GEGL will require rather big
 changes to the code base, and I don't think having one guy working in
 parallel on another feature that requires big code changes is a good
 idea.

 A single-window mode would also turn 2.8 into a remarkable release,
 with both layer-groups and a single-window mode, none of which were
 originally planned for 2.8.

 I intend to start working on this asap, and peter will work on a UI
 spec as soon as he gets time. If you have objections, please speak up.

 / Martin


  


FWIW, a -1 from me on single window and a +1 on the existing 
multi-window.  Single windows are generally too cluttered up with stuff 
you don't need at the moment and use screen space inefficiently.

   
 particularly'm used to working with multiwindowing not that bother me too
 much work a single window, but is more customizable necessary checks to see
 which work and part with to see your desktop while you do this is something
 I've always liked to of gimp, which could see other screens in the background
 while working in gimp ..

 Thanks ..
 Happy-Word.





___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] [PATCH] Improve brush outline for fuzzy brushes, sample screenshot included

2009-09-12 Thread peter sikking
second try sending this...

(peter) yahvuu wrote:

 what about printing a semi transparent copy of the actual brush  
 on the
 canvas?
 exactly what I thought.

 Even though I think the patch made the brush outline better for  
 fuzzy brushes, it is still not without flaws. Let's ignore the  
 patch and aim for the above instead

 i guess what works best is to display the brush outline while
 drawing and to use the brush stamp when idling.


 If you want to test-drive the look and feel, here's a flash applet
 featuring various outline designs:
 http://sites.google.com/site/yahvuu/stuff/brushtester-web.lzx.swf8.swf?attredirects=0


I tried that, and although I would not call that exactly a solution,
it did help to observe some things:

- it is fantastic to see a fuzzy/grunge brush as a real
  copy of the actual brush when one is not painting, but it has to
  _contrast_ with what is under it or else it just disappears. When it
  contrasts (some X-OR variation, or so) I think it should not be semi
  transparent anymore, just exactly reflect the brush alpha value for
  each of its 'pixels'.

- that really opens up what (dynamic) paint parameters should be
  reflected by the brush when not painting: looks like brush geometry
  (brush, scale, aspect ratio, angle) yes, hardness: maybe, rest
  (opacity, spacing, jitter, color(gradient)) no.

- when painting, first I feel that this outline is a lousy  
representative
  for a brush. next I notice that getting the 'brush' out of the way and
  showing the immediate paint result rules. so now I am thinking:
  what about no outline at all and just a cross-hair for mouse position
  when the mouse is down?

--ps

founder + principal interaction architect
man + machine interface works

http://mmiworks.net/blog : on interaction architecture



___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-12 Thread Martin Nordholts
On 09/13/2009 12:41 AM, Chris Moller wrote:
 FWIW, a -1 from me on single window and a +1 on the existing 
 multi-window.  Single windows are generally too cluttered up with stuff 
 you don't need at the moment and use screen space inefficiently.

Let's clear this up once and for all: The single-window mode is just a
mode, multi-window will still be possible. GIMP 2.8 will support both a
single-window interface and a multi-window interface.

 / Martin

-- 

My GIMP Blog:
http://www.chromecode.com/

___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] [PATCH] Improve brush outline for fuzzy brushes, sample screenshot included

2009-09-12 Thread Rob Antonishen
Peter-

To clarify, you are suggesting the on screen pointer icon/sprite could
show the actual brush as it would look painted with a single mouse
click, but once painting/holding the mouse down it would render as a
cross hair?  And once the mouse is released it would turn back to a
static sprite?

That should keep the response faster when painting then, right?

That would great for a mouse user, but would it work for a size
dynamic tablet user?

-Rob A

On 9/11/09, peter sikking pe...@mmiworks.net wrote:
 second try sending this...

 (peter) yahvuu wrote:

 what about printing a semi transparent copy of the actual brush
 on the
 canvas?
 exactly what I thought.

 Even though I think the patch made the brush outline better for
 fuzzy brushes, it is still not without flaws. Let's ignore the
 patch and aim for the above instead

 i guess what works best is to display the brush outline while
 drawing and to use the brush stamp when idling.


 If you want to test-drive the look and feel, here's a flash applet
 featuring various outline designs:
 http://sites.google.com/site/yahvuu/stuff/brushtester-web.lzx.swf8.swf?attredirects=0


 I tried that, and although I would not call that exactly a solution,
 it did help to observe some things:

 - it is fantastic to see a fuzzy/grunge brush as a real
   copy of the actual brush when one is not painting, but it has to
   _contrast_ with what is under it or else it just disappears. When it
   contrasts (some X-OR variation, or so) I think it should not be semi
   transparent anymore, just exactly reflect the brush alpha value for
   each of its 'pixels'.

 - that really opens up what (dynamic) paint parameters should be
   reflected by the brush when not painting: looks like brush geometry
   (brush, scale, aspect ratio, angle) yes, hardness: maybe, rest
   (opacity, spacing, jitter, color(gradient)) no.

 - when painting, first I feel that this outline is a lousy
 representative
   for a brush. next I notice that getting the 'brush' out of the way and
   showing the immediate paint result rules. so now I am thinking:
   what about no outline at all and just a cross-hair for mouse position
   when the mouse is down?

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



 ___
 Gimp-developer mailing list
 Gimp-developer@lists.XCF.Berkeley.EDU
 https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


-- 
Sent from my mobile device
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] [PATCH] Improve brush outline for fuzzy brushes, sample screenshot included

2009-09-12 Thread David Gowers
On Sun, Sep 13, 2009 at 10:22 AM, Rob Antonishen
rob.antonis...@gmail.com wrote:
 Peter-

 To clarify, you are suggesting the on screen pointer icon/sprite could
 show the actual brush as it would look painted with a single mouse
 click, but once painting/holding the mouse down it would render as a
 cross hair?  And once the mouse is released it would turn back to a
 static sprite?

 That should keep the response faster when painting then, right?

 That would great for a mouse user, but would it work for a size
 dynamic tablet user?

As a tablet user, the above is exactly what I want; I certainly don't
want an outline while painting (may not be completely accurate, and I
tend to move too fast for the outline to have any real use)

When using a mouse, visual response to movement tends to be
predictable enough that I don't really gain anything from the brush
outline during painting either.

+1 on crosshairs-only during painting
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


[Gimp-developer] We should go for a single-window mode in 2.8

2009-09-12 Thread Max Eliaser
On 09/13/2009 12:41 AM, Chris Moller wrote:
 FWIW, a -1 from me on single window and a +1 on the existing 
 multi-window.  Single windows are generally too cluttered up with stuff 
 you don't need at the moment and use screen space inefficiently.

Let's clear this up once and for all: The single-window mode is just a
mode, multi-window will still be possible. GIMP 2.8 will support both a
single-window interface and a multi-window interface.

 / Martin


I would be in favor of an optional single-window mode. On my laptop it would 
work well. On my desktop, I have dual monitors, so it makes sense to split the 
windows up.

So yeah, +1 vote for single-window mode.

One thing I'd like is to have multiple columns of dockable dialogs per window, 
instead of limiting to just one column. Also, I'd find it useful to dock some 
dockable dialogs into the image window but not all of them. Just putting that 
out there. 
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer