Re: tiled view

2001-01-31 Thread pixel fairy
On Tue, Jan 23, 2001 at 01:49:44PM +0100, Mattias Engdegrd wrote: 1. Draw first attempt at tile 2. Image-Transforms-Offset 2a. Hit Offset by x/2 y/2 etc. 3. Fiddle with any edges revealed by this It is frequently useful to see how the tile looks when tiled many times, to reveal any

Re: tiled view

2001-01-26 Thread Mirar
"Mattias Engdegrd" [EMAIL PROTECTED] writes: 1. Draw first attempt at tile 2. Image-Transforms-Offset 2a. Hit Offset by x/2 y/2 etc. 3. Fiddle with any edges revealed by this It is frequently useful to see how the tile looks when tiled many times, to reveal any disturbing salient

Re: tiled view

2001-01-26 Thread Mattias EngdegÄrd
Another idea is to just apply the current operation on the x+Tx*i,y+Tx*i position too, and skip the tiled view. This might be easier. I think it's harder, since all ops have to be replicated that way, including filters etc On the other hand, having brushes work modulo the image size might be

Re: tiled view

2001-01-26 Thread Guillermo S. Romero / Familia Romero
[EMAIL PROTECTED] (2001-01-26 at 0946.51 +0100): Another question, maybe stupid, why doesn't the tile filter tile all layers, like you would expect? Does blur blur all the layers? Can you tile all layers with a script? Or using the filter all that is somewhere in the menus? I think those

Re: tiled view

2001-01-26 Thread Mirar
"Guillermo S. Romero / Familia Romero" [EMAIL PROTECTED] writes: [EMAIL PROTECTED] (2001-01-26 at 0946.51 +0100): Another question, maybe stupid, why doesn't the tile filter tile all layers, like you would expect? Does blur blur all the layers? Hm... it should rather be compared to any

Re: tiled view

2001-01-26 Thread Guillermo S. Romero / Familia Romero
[EMAIL PROTECTED] (2001-01-27 at 0022.57 +0100): Does blur blur all the layers? Hm... it should rather be compared to any filter that produces a new image with an 1:1 mapping of layers. The filter has that feature as an option, you can work on the same image. And you can duplicate your

Re: tiled view

2001-01-23 Thread Nick Lamb
On Tue, Jan 23, 2001 at 11:40:30AM +0100, Mirar wrote: Doing tiled images for textures used in 3d worlds, the best method I've found out isn't very good, it's the procedure of: 1) make an image the right size that looks tiled 2) tile it 2x2 2a) did it tile? finished! 3) fix the

Re: tiled view

2001-01-23 Thread Mattias EngdegÄrd
1. Draw first attempt at tile 2. Image-Transforms-Offset 2a. Hit Offset by x/2 y/2 etc. 3. Fiddle with any edges revealed by this It is frequently useful to see how the tile looks when tiled many times, to reveal any disturbing salient patterns. The above procedure can only help with the local