On Tue, Jan 23, 2001 at 01:49:44PM +0100, Mattias Engdegrd wrote:
1. Draw first attempt at tile
2. Image-Transforms-Offset
2a. Hit Offset by x/2 y/2 etc.
3. Fiddle with any edges revealed by this
It is frequently useful to see how the tile looks when tiled many
times, to reveal any
"Mattias Engdegrd" [EMAIL PROTECTED] writes:
1. Draw first attempt at tile
2. Image-Transforms-Offset
2a. Hit Offset by x/2 y/2 etc.
3. Fiddle with any edges revealed by this
It is frequently useful to see how the tile looks when tiled many
times, to reveal any disturbing salient
Another idea is to just apply the current operation on the
x+Tx*i,y+Tx*i position too, and skip the tiled view. This might be
easier.
I think it's harder, since all ops have to be replicated that way, including
filters etc
On the other hand, having brushes work modulo the image size might be
[EMAIL PROTECTED] (2001-01-26 at 0946.51 +0100):
Another question, maybe stupid, why doesn't the tile filter tile all
layers, like you would expect?
Does blur blur all the layers? Can you tile all layers with a script?
Or using the filter all that is somewhere in the menus? I think those
"Guillermo S. Romero / Familia Romero" [EMAIL PROTECTED] writes:
[EMAIL PROTECTED] (2001-01-26 at 0946.51 +0100):
Another question, maybe stupid, why doesn't the tile filter tile all
layers, like you would expect?
Does blur blur all the layers?
Hm... it should rather be compared to any
[EMAIL PROTECTED] (2001-01-27 at 0022.57 +0100):
Does blur blur all the layers?
Hm... it should rather be compared to any filter that produces a new
image with an 1:1 mapping of layers.
The filter has that feature as an option, you can work on the same
image. And you can duplicate your
On Tue, Jan 23, 2001 at 11:40:30AM +0100, Mirar wrote:
Doing tiled images for textures used in 3d worlds, the best method
I've found out isn't very good, it's the procedure of:
1) make an image the right size that looks tiled
2) tile it 2x2
2a) did it tile? finished!
3) fix the
1. Draw first attempt at tile
2. Image-Transforms-Offset
2a. Hit Offset by x/2 y/2 etc.
3. Fiddle with any edges revealed by this
It is frequently useful to see how the tile looks when tiled many
times, to reveal any disturbing salient patterns. The above procedure
can only help with the local