Re: [Gimp-developer] Missing from the roadmap

2016-01-12 Thread Alexandre Prokoudine
On Mon, Jan 11, 2016 at 9:43 PM, Elle Stone wrote: > It would be nice if support for RGB working spaces other than sRGB, and also > for "gamma" encodings other than the sRGB TRC, could be put on the roadmap > for GIMP 3.2 as actual listed goals. To the best of my knowledge, this [which version

Re: [Gimp-developer] Missing from the roadmap

2016-01-12 Thread Michael Natterer
On Tue, 2016-01-12 at 14:23 +0300, Alexandre Prokoudine wrote: > On Mon, Jan 11, 2016 at 9:43 PM, Elle Stone wrote: > > > It would be nice if support for RGB working spaces other than sRGB, > > and also > > for "gamma" encodings other than the sRGB TRC, could be put on the > > roadmap > > for

Re: [Gimp-developer] Missing from the roadmap

2016-01-12 Thread Alexandre Prokoudine
On Wed, Jan 13, 2016 at 12:16 AM, Michael Natterer wrote: >> So yes, that coulld be put into 'Future', then get rescheduled once >> changes land to babl and GEGL. > > That seems like the right course of action. Roadmap updated. Alex ___

Re: [Gimp-developer] Missing from the roadmap

2016-01-12 Thread Partha Bagchi
Hi Sven, Elle has published a 2-part article on using GIMP for high bit depth at Pat David's Pixl.us. I am linking to part 1 for your convenience: https://pixls.us/articles/users-guide-to-high-bit-depth-gimp-2-9-2-part-1/ Hope that helps. Thanks, Partha On Tue, Jan 12, 2016 at 1:26 AM, Sven

Re: [Gimp-developer] Missing from the roadmap

2016-01-12 Thread Elle Stone
On 01/12/2016 01:26 AM, Sven Claussner wrote: Hi, just for a better understanding: - Is it for something that goes beyond assigning and converting to other color spaces? Yes. I think of native support of larger gamut color spaces than sRGB in Babl, GEGL and GIMP, am I right? Yes.

Re: [Gimp-developer] Missing from the roadmap

2016-01-12 Thread Elle Stone
On 01/12/2016 01:26 AM, Sven Claussner wrote: - What exactly means 'supporting gamma-encodings other than the sRGB TRC' for intense GIMP users (artists and scientists)? On the one hand, one goal for high bit depth GIMP is to make it easy for users to produce radiometrically correct editing