Re: [Gimp-user] Why is 16/32bpp taking so long?

2011-07-21 Thread David Gowers (kampu)
Some points: * These are not forums. This is a mailing list. Accessing it through the unofficial gimpusers.com 'forum interface' doesn't change that fact. * The official GIMP site has problems, mainly to do with lacking a maintainer. It tends to be only updated on releases and other major events

Re: [Gimp-user] Why is 16/32bpp taking so long?

2011-07-21 Thread Alexandre Prokoudine
On Thu, Jul 21, 2011 at 4:18 PM, artao wrote: I googled, but haven't found anything particularly recent regarding this. You could have started with reading news at gimp.org, especially the one from 2011-01-11 (PLANS FOR 2.8 AND BEYOND). You next stops are:

Re: [Gimp-user] Why is 16/32bpp taking so long?

2011-07-21 Thread Alexandre Prokoudine
On Thu, Jul 21, 2011 at 5:26 PM, David Gowers (kampu) wrote: Just a minor correction...    Photoshop is still yet to properly support high bit depth (16/32bpc) images -- instead it provides a small subset of operations. Only if the last version you tried was CS2 :) They actually adjusted lots

Re: [Gimp-user] Why is 16/32bpp taking so long?

2011-07-21 Thread Alexandre Prokoudine
On Thu, Jul 21, 2011 at 8:57 PM, artao wrote: Aha, I misread the GIMP 2.8 announcements. I guess I thought GEGL was inherently high bit depth. So, several years then is fairly accurate? It's hard to say. To the best of my knowledge, some bits of GIMP are ready to be replaced with GEGL already,

Re: [Gimp-user] Why is 16/32bpp taking so long?

2011-07-21 Thread Øyvind Kolås
On Thu, Jul 21, 2011 at 5:57 PM, artao for...@gimpusers.com wrote: Aha, I misread the GIMP 2.8 announcements. I guess I thought GEGL was inherently high bit depth. So, several years then is fairly accurate? GEGL itself is inherently high bitdepth, the current integration of GEGL in GIMP