Hello list,
I'm designer/ActionScript developer and I'm trying to make interactive
GUI/game for OpenMoko by using AS. gnash perfectly installs on the
device (and even show more-less nice performance), but I stuck in a
simple thing. I just don't know how to run it in a fullscreen mode. I've
On 12/15/09 08:50, Dmitry Shalnoff wrote:
I'm designer/ActionScript developer and I'm trying to make interactive
GUI/game for OpenMoko by using AS. gnash perfectly installs on the
device (and even show more-less nice performance), but I stuck in a
Just as a question, did you install Gnash
strk wrote:
The attached patch for potlatch uses the opcodes STRINGLENGTH and
SUBSTR
instead of the GETPROPERTY and CALLMETHOD resulting from that syntax
in the innocent() function of photo.as:
Thanks - I'll take a look.
cheers
Richard
___
Hi, these are the updated patches:
https://pkgbuild.svn.sourceforge.net/svnroot/pkgbuild/spec-files-extra/trunk/patches/gnash-01-stdc.diff
- Clean up configure tests and check if isfinite is allowed by the C++
compiler
- Use std:: prefixes consistently
- Use std::floor instead of round
- Replace
Hi,
I probed malloc calls in Gnash on a whim and have some surprising (to me)
results.
This is a typical distribution of allocation sizes while running TeddyMark
(which runs slightly faster with Mozilla's jemalloc than ptmalloc version
2):
value - Distribution
The main culprit for 16-byte allocations seems to be:
CPU IDFUNCTION:NAME
0 69953 malloc:entry
libc.so.1`malloc
libCrun.so.1`void*operator new(unsigned)+0x38
libgnashcore-0.8.6.so`void
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