Hi All,
I recently did a little bit work porting gameSWF to work under a c++ mobile
porting framework called marmalade...
https://github.com/marmalade/gameswf - i should point out - im not
associated with marmalade SDK in anyway.
I hope you dont mind me asking a few questions
I've been trying
On 09/26/11 10:06, Pete Hobson wrote:
I've been trying to understand better gnash's relationship with gameswf.
Have you essentially branched completely?
Yes, many years ago. Just as a note, Gnash already has mobile device
support...
Is there anyplace (other than source :) ) where i can
On Mon, Sep 26, 2011 at 5:13 PM, Rob Savoye r...@welcomehome.org wrote:
Nope, sorry. There have been so many changes to Gnash since I forked
it from GanmeSWF it would be difficult. For one thing, GameSWF only
supported OpenGL as a renderer, Gnash supports several. GameSWF was ok
for SWF
On Mon, Sep 26, 2011 at 05:25:43PM +0100, Pete Hobson wrote:
On Mon, Sep 26, 2011 at 5:13 PM, Rob Savoye r...@welcomehome.org wrote:
Nope, sorry. There have been so many changes to Gnash since I forked
it from GanmeSWF it would be difficult. For one thing, GameSWF only
supported OpenGL
On Mon, 26 Sep 2011, Pete Hobson wrote:
I've been trying to understand better gnash's relationship with gameswf.
Have you essentially branched completely?
Gnash is a fork of GameSWF.
Is there anyplace (other than source :) ) where i can find how far you have
moved from gameswf in terms of
On Mon, Sep 26, 2011 at 5:31 PM, Sandro Santilli s...@keybit.net wrote:
Out of curiosity, what keeps you back from using Gnash in your use case ?
Good question. Possibly, ignorance of what Gnash is/intended for? I
understood that Gnash is swf player, while gameSWF is a library. Its been
On Mon, Sep 26, 2011 at 05:56:04PM +0100, Pete Hobson wrote:
On Mon, Sep 26, 2011 at 5:31 PM, Sandro Santilli s...@keybit.net wrote:
Out of curiosity, what keeps you back from using Gnash in your use case ?
Good question. Possibly, ignorance of what Gnash is/intended for? I
On Mon, Sep 26, 2011 at 6:08 PM, Sandro Santilli s...@keybit.net wrote:
Its been
(relatively) trivial to get gameSWF up and running within my game.
Also gameSWF is public Domain - I really have to statically link in my
case
You do can statically link Gnash. But yeah, you'll have to
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