[Gnash-dev] Advances from GameSWF

2011-09-26 Thread Pete Hobson
Hi All, I recently did a little bit work porting gameSWF to work under a c++ mobile porting framework called marmalade... https://github.com/marmalade/gameswf - i should point out - im not associated with marmalade SDK in anyway. I hope you dont mind me asking a few questions I've been trying

Re: [Gnash-dev] Advances from GameSWF

2011-09-26 Thread Rob Savoye
On 09/26/11 10:06, Pete Hobson wrote: I've been trying to understand better gnash's relationship with gameswf. Have you essentially branched completely? Yes, many years ago. Just as a note, Gnash already has mobile device support... Is there anyplace (other than source :) ) where i can

Re: [Gnash-dev] Advances from GameSWF

2011-09-26 Thread Pete Hobson
On Mon, Sep 26, 2011 at 5:13 PM, Rob Savoye r...@welcomehome.org wrote: Nope, sorry. There have been so many changes to Gnash since I forked it from GanmeSWF it would be difficult. For one thing, GameSWF only supported OpenGL as a renderer, Gnash supports several. GameSWF was ok for SWF

Re: [Gnash-dev] Advances from GameSWF

2011-09-26 Thread Sandro Santilli
On Mon, Sep 26, 2011 at 05:25:43PM +0100, Pete Hobson wrote: On Mon, Sep 26, 2011 at 5:13 PM, Rob Savoye r...@welcomehome.org wrote: Nope, sorry. There have been so many changes to Gnash since I forked it from GanmeSWF it would be difficult. For one thing, GameSWF only supported OpenGL

Re: [Gnash-dev] Advances from GameSWF

2011-09-26 Thread Bastiaan Jacques
On Mon, 26 Sep 2011, Pete Hobson wrote: I've been trying to understand better gnash's relationship with gameswf.  Have you essentially branched completely? Gnash is a fork of GameSWF. Is there anyplace (other than source :)  ) where i can find how far you have moved from gameswf in terms of

Re: [Gnash-dev] Advances from GameSWF

2011-09-26 Thread Pete Hobson
On Mon, Sep 26, 2011 at 5:31 PM, Sandro Santilli s...@keybit.net wrote: Out of curiosity, what keeps you back from using Gnash in your use case ? Good question. Possibly, ignorance of what Gnash is/intended for? I understood that Gnash is swf player, while gameSWF is a library. Its been

Re: [Gnash-dev] Advances from GameSWF

2011-09-26 Thread Sandro Santilli
On Mon, Sep 26, 2011 at 05:56:04PM +0100, Pete Hobson wrote: On Mon, Sep 26, 2011 at 5:31 PM, Sandro Santilli s...@keybit.net wrote: Out of curiosity, what keeps you back from using Gnash in your use case ? Good question. Possibly, ignorance of what Gnash is/intended for? I

Re: [Gnash-dev] Advances from GameSWF

2011-09-26 Thread Pete Hobson
On Mon, Sep 26, 2011 at 6:08 PM, Sandro Santilli s...@keybit.net wrote: Its been (relatively) trivial to get gameSWF up and running within my game. Also gameSWF is public Domain - I really have to statically link in my case You do can statically link Gnash. But yeah, you'll have to