Re: [Gnash-dev] Flash on the Ipad

2010-08-10 Thread Ashley Reid
SDL implements the uikit, so would not that be reinventing the wheel? And the rest of gnash is compiled with SDL, so would not there be conflicts when taking this out? I already used the same uikit implementation in SDL for the standalone app (built from untouched code in the gnash gui). This

Re: [Gnash-dev] Flash on the Ipad

2010-08-09 Thread Ashley Reid
Hey, I have finally started putting something on the web (after taking a 2 week break). Here http://wiki.gnashdev.org/Building_for_iOS. There is a repository with the basic scripts and the standalone app. http://github.com/arcanon/ipadflash. I will want to put the libraries up next and then all

Re: [Gnash-dev] Flash on the Ipad

2010-08-09 Thread Piero Contezini
I think the same issue happened to me. Your problem is while trying o use some external code from a dylib, inside the mobileplugin it says the library is not found? If it is, you will need to use that bundle.sh i sent to you, but instead of @executable_path you will need to put the right

Re: [Gnash-dev] Flash on the Ipad

2010-08-09 Thread Rob Savoye
On 08/09/10 15:38, Ashley Reid wrote: I have finally started putting something on the web (after taking a 2 week break). Here http://wiki.gnashdev.org/Building_for_iOS. Thanks for putting this info on our wiki. There is a repository with the basic scripts and the standalone app.

Re: [Gnash-dev] Flash on the Ipad

2010-08-09 Thread Ashley Reid
I did have that problem, but this is different. I used the trick of creating an enviroment variable to solve that problem HT=$(dirname $0) export DYLD_LIBRARY_PATH=/var/lib exec ${HT}/MobileSafari_ The problem is when creating plugin as a shared library that contains the class that extends

Re: [Gnash-dev] Flash on the Ipad

2010-08-09 Thread Ashley Reid
The aqua gui uses Carbon (AGL)? That is not present on the iphone/ipad. plus, the SDL library is being maintained on the iphone, so there is reliable code there. Lets hope the issues you talk of are not too big. Thanks for the script suggestions, will make the changes. I need to learn a bit more

Re: [Gnash-dev] Flash on the Ipad

2010-08-09 Thread Piero B. Contezini
What you need to do is take out everything about SDL and replace it with the uikit. Actually the work to be done is translate the AGL backend surface to a CALayer surface, then draw it as the sample plugin from steve does. This is the work, if you need my help i can make it without problems,

Re: [Gnash-dev] Flash on the Ipad

2010-08-09 Thread Rob Savoye
On 08/09/10 16:47, Ashley Reid wrote: Thanks for the script suggestions, will make the changes. I need to learn a bit more about configure/autoconf/libtool in general and then clean up some of those files. At some points I was just hacking at random places in the configure scripts to make

[Gnash-dev] Flash on the Ipad

2010-07-24 Thread Ashley Reid
So flash on the iPad finally came into being :) Here is the video http://www.youtube.com/watch?v=Fbo0LU_moTI. I tried zoomhenge.swf, but unfortunately I seem to be missing the codec (not properly linked or something). I'll put my findings up on the wiki at some point. Thanks for all the gnash