[Gnash-dev] profiling and performance

2009-03-10 Thread Steve Castellotti
Can anyone please provides tips and procedures for producing animated SWFs which will have the best possible performance under Gnash? I am familiar with how to determine if a given feature or ActionScript command is not supported by Gnash at all, but after producing a series of SWFs

[Gnash-dev] profiling and performance

2009-03-09 Thread Steve Castellotti
Can anyone please provides tips and procedures for producing animated SWFs which will have the best possible performance under Gnash? I am familiar with how to determine if a given feature or ActionScript command is not supported by Gnash at all, but after producing a series of SWFs

Re: [Gnash-dev] profiling and performance

2009-03-09 Thread Bastiaan Jacques
On Tue, 10 Mar 2009, Steve Castellotti wrote: Is there a particular rendering engine for Gnash which is known to have better performance than others - AGG, OpenGL, or something else? AGG is the fastest software renderer available to Gnash. Rendering *might* be faster with OpenGL if you

Re: [Gnash-dev] profiling and performance

2009-03-09 Thread Steve Castellotti
On Mon, 2009-03-09 at 17:12 -0700, Bastiaan Jacques wrote: On Tue, 10 Mar 2009, Steve Castellotti wrote: Is there a particular rendering engine for Gnash which is known to have better performance than others - AGG, OpenGL, or something else? AGG is the fastest software renderer

Re: [Gnash-dev] profiling and performance

2009-03-09 Thread Bastiaan Jacques
On Tue, 10 Mar 2009, Steve Castellotti wrote: Does OpenGL just fall back to AGG for the pieces which it doesn't support? In other words, if by using OpenGL can I assume the bits which are supported by hardware acceleration will be accelerated, and the bits which are not will run just as fas