On 08/12/16 03:36, Luke Yelavich wrote:
> On Mon, Dec 05, 2016 at 10:31:19PM AEDT, Alejandro Piñeiro wrote:
>> Yes, the same applies for Wayland. It is one of our oldest TODOs. We
>> even had some email threads about the topic on wayland-dev some years
>> ago, without too much success. The thing
On Mon, Dec 05, 2016 at 10:31:19PM AEDT, Alejandro Piñeiro wrote:
> Yes, the same applies for Wayland. It is one of our oldest TODOs. We
> even had some email threads about the topic on wayland-dev some years
> ago, without too much success. The thing is that they are open to
> discuss it, but
Howdy,
Sorry i have no concrete solution for that. But i found a good blog that gives
a talk about privileged access to wayland. Maybe there is someuseful
information:
http://www.mupuf.org/blog/2014/02/19/wayland-compositors-why-and-how-to-handle/
LibWSM looks like a try to implement that
On 05/12/16 00:43, Luke Yelavich wrote:
> Hey folks.
> I am working on accessibility for Unity 8. One thing that we need to solve is
> input event capture/processing for Orca. Whilst things work well enough with
> Qt via its X QPA plugin, the Mir QPA plugin does not do any form of keyboard
>