The problem I was describing only affects a situation where some code that
uses Cocoa (CoreGraphics,really) directly exists in the same process as a
gtk/gdk/glib event loop. And it only is a problem if the CG rendering is so
slow that the CFRunLoop never idles. This only happens to use on systems
Hi, For Shoebot we use python with gi.repository, along with main_iteration
+ custom drawing with cairocffi, however on the most recent OSX, when I try and
run, nothing is rendered - could this be the same / a similar issue ?
S++
On Monday, May 23, 2016 7:20 PM, Paul Davis