Hello. I did read this nearly two months old discussion.
It would be nice to have one scenegraph. Such scenegraph
can handle both 3D and 2D. See modern game engines how
they handle 3D and 2D renderings.
GTK already has a some sort of scenegraph built-in, because one
can trace all widgets
On Fri, 2005-09-09 at 20:23 -0400, Havoc Pennington wrote:
On Fri, 2005-09-09 at 09:53 +0200, Alexander Larsson wrote:
* OpenGL
Any thoughts on that 3D vs. 2D thing? i.e. it seems like we want to be
able to mix OpenGL and Cairo at will, but it isn't clear to me what that
really means.
On Sat, 2005-09-10 at 13:03 +1000, Russell Shaw wrote:
Havoc Pennington wrote:
On Fri, 2005-09-09 at 09:53 +0200, Alexander Larsson wrote:
* OpenGL
Any thoughts on that 3D vs. 2D thing? i.e. it seems like we want to be
able to mix OpenGL and Cairo at will, but it isn't clear to me
On Thu, 2005-09-08 at 20:49 +0200, Øyvind Kolås wrote:
On 9/8/05, Gustavo J. A. M. Carneiro [EMAIL PROTECTED] wrote:
The way I see it, you would always have only one item, which just
happens to draw more stuff if zoom level allows it. Or you could have a
single item but with items inside,
On Thu, 2005-09-08 at 14:35 -0400, Havoc Pennington wrote:
Piccolo does have this feature, so it might be interesting to look at
that. Also one of their demos has a lens item, where some items are
only visible if they are intersecting the lens ; not sure how that
demo works, but it seems like
Havoc Pennington wrote:
On Fri, 2005-09-09 at 09:53 +0200, Alexander Larsson wrote:
* OpenGL
Any thoughts on that 3D vs. 2D thing? i.e. it seems like we want to be
able to mix OpenGL and Cairo at will, but it isn't clear to me what that
really means.
Kind of a similar question to is a
On 8/23/05, Arjan Molenaar [EMAIL PROTECTED] wrote:
Quoting Alexander Larsson [EMAIL PROTECTED]:
On Mon, 2005-08-15 at 20:06 +0200, Soeren Sandmann wrote:
Havoc Pennington [EMAIL PROTECTED] writes:
So random thoughts.
A few more random thoughts:
- Zooming is more than just
On Thu, 2005-09-08 at 09:30 +0200, Øyvind Kolås wrote:
When playing around with some zoomable canvas prototypes using cairo
earlier, I created a canvas container element that acted as a switch.
At one zoom level it was showing one set of children, and when zoomed
beyond a defined threshold
On Thu, 2005-09-08 at 17:05 +0100, Gustavo J. A. M. Carneiro wrote:
In my initial thinking about this and talking to various people about it
i've notived that this is pretty essential for a usable canvas:
4. Widget embedding. Absolutely critical to using the canvas
for
On Thu, 2005-09-08 at 19:16 +0200, Alexander Larsson wrote:
On Thu, 2005-09-08 at 17:00 +0100, Gustavo J. A. M. Carneiro wrote:
On Thu, 2005-09-08 at 14:31 +0200, Alexander Larsson wrote:
At some level this is perfectly fine, however when you start to change
the geometry (i.e. the size,
muppet [EMAIL PROTECTED] writes:
Gustavo J. A. M. Carneiro said:
On Wed, 2005-09-07 at 16:54 +0200, Alexander Larsson wrote:
On Mon, 2005-08-15 at 02:38 -0400, Havoc Pennington wrote:
4. Widget embedding. Absolutely critical to using the canvas
for real-world UI. The widget embedding
A number of interesting issues get raised when one talks about scalable
canvases, especially when the complexity of the rendered content changes
with 'zoom level'.
It may be important to distinguish between scaled-canvas-size, and
notional zoom level. For instance, a user with poor vision
Quoting Alexander Larsson [EMAIL PROTECTED]:
On Mon, 2005-08-15 at 20:06 +0200, Soeren Sandmann wrote:
Havoc Pennington [EMAIL PROTECTED] writes:
So random thoughts.
A few more random thoughts:
- Zooming is more than just setting a transformation matrix because
the reason you want to
On Mon, 2005-08-15 at 20:06 +0200, Soeren Sandmann wrote:
Havoc Pennington [EMAIL PROTECTED] writes:
So random thoughts.
A few more random thoughts:
- Zooming is more than just setting a transformation matrix because
the reason you want to zoom is to see more details. So somehow a
Le lundi 15 août 2005 à 02:38 -0400, Havoc Pennington a écrit :
Hi,
Been thinking about canvas widgets a little this weekend, thought I'd
write down some notes. Some people are doubtless way ahead of me.
This isn't very organized. Summary of this mail is that GnomeCanvas was
missing some
Havoc Pennington [EMAIL PROTECTED] writes:
So random thoughts.
A few more random thoughts:
- Ability for one canvas to view more than one model at the same time
is useful so that you can have eg., the coordinate axes and the
graph be separate models for a graphing display.
- Zooming is
On Mon, 2005-08-15 at 20:06 +0200, Soeren Sandmann wrote:
Havoc Pennington [EMAIL PROTECTED] writes:
So random thoughts.
A few more random thoughts:
All good stuff, Piccolo and Java3D have some ideas here -
- Zooming is more than just setting a transformation matrix because
the
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