Hello. I would like to know if it's possible to define
column types directly in glade and use them from the ui
with gtkmm bindings. I tried but it seems not to work. I'm
not sure if I'm doing anything wrong.
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On Wed, 2009-06-03 at 14:23 +0200, Germán Diago wrote:
Hello. I would like to know if it's possible to define
column types directly in glade and use them from the ui
with gtkmm bindings. I tried but it seems not to work. I'm
not sure if I'm doing anything wrong.
Not, not really. Your C++ code
Hi everyone,
How I get/convert gchar* from Glib::ustring?
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On 06/03/2009 01:33 PM, Fabrício Godoy wrote:
Hi everyone,
How I get/convert gchar* from Glib::ustring?
Like with std::string. By calling c_str(), with a difference:
Glib::ustring enforce UTF-8 encoding.
It is all in the fine manual.
Hub
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Thank you.
Can you say why the following code compile but don't work?
template class T1, class T2, class T3
Glib::ustring build_filename(const T1 str1, const T2 str2, const T3 str3)
{
Glib::ustring ustr1 = Glib::ustring::compose(%1, str1);
Glib::ustring ustr2 =
On 06/03/2009 02:08 PM, Fabrício Godoy wrote:
Thank you.
Can you say why the following code compile but don't work?
templateclass T1, class T2, class T3
Glib::ustring build_filename(const T1 str1, const T2 str2, const T3 str3)
{
Glib::ustring ustr1 = Glib::ustring::compose(%1, str1);
2009/6/3 Hubert Figuiere h...@figuiere.net
On 06/03/2009 02:08 PM, Fabrício Godoy wrote:
Thank you.
Can you say why the following code compile but don't work?
templateclass T1, class T2, class T3
Glib::ustring build_filename(const T1 str1, const T2 str2, const T3
str3)
{
2009/6/3 Hubert Figuiere h...@figuiere.net
On 06/03/2009 02:08 PM, Fabrício Godoy wrote:
Thank you.
Can you say why the following code compile but don't work?
templateclass T1, class T2, class T3
Glib::ustring build_filename(const T1 str1, const T2 str2, const T3
str3)
{
On Wed, 2009-06-03 at 22:48 +0200, Germán Diago wrote:
I need to use more things besides the treemodel, so I would like to
make another question?
This just happens with treemodel / treeview, or it's extensible to
Gtk::TextBuffers and
so on? Thanks in advance.
Other things probably work. But
On Wed, 3 Jun 2009 15:37:53 -0300
Fabrício Godoy skarl...@gmail.com wrote:
2009/6/3 Hubert Figuiere h...@figuiere.net
On 06/03/2009 02:08 PM, Fabrício Godoy wrote:
path = g_build_filename(ustr1.c_str(), ustr2.c_str(),
ustr3.c_str());
Because, as written in the Fine Manual, you
Am Mittwoch, den 03.06.2009, 22:18 +0100 schrieb Chris Vine:
And note that because the argument is untyped (it is an elipsis
argument) you cannot use the normal C++ 0 as a synonym for NULL.
Note that in a C++ context, NULL is usually
#define NULL 0
or
#define NULL 0L
The latter works on most
On Wed, 03 Jun 2009 23:53:09 +0200
Daniel Elstner daniel.ki...@googlemail.com wrote:
Am Mittwoch, den 03.06.2009, 22:18 +0100 schrieb Chris Vine:
And note that because the argument is untyped (it is an elipsis
argument) you cannot use the normal C++ 0 as a synonym for NULL.
Note that in
2009/6/3 Daniel Elstner daniel.ki...@googlemail.com
Am Mittwoch, den 03.06.2009, 22:18 +0100 schrieb Chris Vine:
And note that because the argument is untyped (it is an elipsis
argument) you cannot use the normal C++ 0 as a synonym for NULL.
Note that in a C++ context, NULL is usually
I use gtkmm on Windows platform,and have tried three method ,but the three
methods return three different result,and none of them is correct,wh?
(1)
Gdk::Color result;
Glib::RefPtrGdk::Image
image=get_window()-get_image(0,0,allocation.get_width(),allocation.get_height());
guint32
Below is my gtkrc file:
pixmap_path test_gtkmm/icons/
style btn2 {
engine pixmap
{
image
{
function = BOX
recolorable = TRUE
state = NORMAL
stretch = TRUE
file = btn2.png
}
image
{
function = BOX
recolorable = TRUE
state = PRELIGHT
stretch = TRUE
file = btn22.png
}
image
{
function = BOX
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