Andrzej,
I'd love to hear some of your thoughts on these things. I agree with
you about brute-force not being the best approach in haskell (or maybe
at all). I think we should switch to haskell-cafe, since that's where
much of this discussion has gone, and that's more for extended
discussions
Hello again,
first of all, thank you Don for your help in making hsChess accessible.
I have
to have a look at darcs and cabal first :-)
I have added some more content and a discussion page to the wiki, please
contribute your thoughts.
Furthermore I added a link to the german project and task
Steffen Mazanek wrote:
Hello again,
first of all, thank you Don for your help in making hsChess accessible.
I have
to have a look at darcs and cabal first :-)
I have added some more content and a discussion page to the wiki, please
contribute your thoughts.
Furthermore I added a link
On Mon, 2007-03-19 at 12:14 +0100, Maxime Henrion wrote:
I stepped onto your mail and found it particularly interesting since
I'm currently writing a chess client in Haskell, using GTK+, glade
and the nice Cairo library :-). It is called LambdaChess!
Cool! When you have something you want to
Steffen,
I've done some chess AI programming in the past, so I'd be happy to
help with this project. I have some pretty fundamental design
suggestions that I'll write up for the wiki page.
Maxime,
Handling different chess engines isn't hard. chess engine
communication is pretty standardized -
Andrew Wagner wrote:
Steffen,
I've done some chess AI programming in the past, so I'd be happy to
help with this project. I have some pretty fundamental design
suggestions that I'll write up for the wiki page.
Maxime,
Handling different chess engines isn't hard. chess engine
communication
Sounds great! I can add patches for ICC, as long as your chess-server
code is flexible enough to allow for multiple possible servers. I can
also try to do some testing under windows. I think for this to be
popular, it will need to work there. As for playing on FICS through
telnet...wow, you're a
Andrzej,
I'd love to hear some of your thoughts on these things. I agree with
you about brute-force not being the best approach in haskell (or maybe
at all). I think we should switch to haskell-cafe, since that's where
much of this discussion has gone, and that's more for extended
discussions
Hi Andrew, and thank you for invitation.
Well, what can I say. I am glad that the wise game can spark spirit of
cooperation here. Perhaps it is time for Mr. Haskell to leave stale
university rooms and go out for beer:-)
On my part I can promise to watch the project and perhaps, architecture
On Mon, 2007-03-19 at 14:27 +0100, Maxime Henrion wrote:
As for the portability of the my graphics code, I can just say it's
GTK+, using Glade XML files, Cairo and SVG on top of Cairo. All
of this is supposed to work fine on Windows, if that's what you
were asking. I'm not sure about OS X
Hello again,
I got a lot of interesting and useful comments on my posting
about Haskell Chess. Somebody suggested using the program
for benchmarks. Several people asked me to open the program
for contributions. And others were just interested in the exercises.
It is probably the best to branch
Didactic it may be but brute force on search trees means in Haskell problem
with garbage collection. So students may build a punch but loose a street
fight.
Instead of using Haskell as a hammer I would rather explore what monadic
programming can offer in terms of encapsulating constraints,
smazanek:
Hello again,
I got a lot of interesting and useful comments on my posting
about Haskell Chess. Somebody suggested using the program
for benchmarks. Several people asked me to open the program
for contributions. And others were just interested in the exercises.
It is probably
Hello,
I recently implemented Chess in Haskell. The implementation is not
very efficient, but pretty straightforward from a purely functional
point of view. Simple mate problems can be solved. Have a look at
http://www.steffen-mazanek.de/blog/2007/02/haskell-chess.html
I used this
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