Hi Amy,
thank you for your nice package. While I used it I wrote a function that
calculates all edges between all (neighboured) tiles in a grid. I though
it could of interest for somebody else:
http://hpaste.org/74520
Tested for rectangular and triangular grids. Still have the feeling it
I'm happy to announce a new package called grid:
http://hackage.haskell.org/package/grid
https://github.com/mhwombat/grid/wiki (wiki)
Grid provides tools for working with regular arrangements of tiles, such as
might be used in a board game or self-organising map (SOM). Grid currently
It seems cool, looking forward to play with it!
On 6 September 2012 09:42, Amy de Buitléir a...@nualeargais.ie wrote:
I'm happy to announce a new package called grid:
http://hackage.haskell.org/package/grid
https://github.com/mhwombat/grid/wiki (wiki)
Grid provides tools for
Looks nice. Does it scale well to millions of elements, and can it handle
3D?
On Thu, Sep 6, 2012 at 12:37 PM, Alfredo Di Napoli
alfredo.dinap...@gmail.com wrote:
It seems cool, looking forward to play with it!
On 6 September 2012 09:42, Amy de Buitléir a...@nualeargais.ie wrote:
I'm
Paul Visschers mail at paulvisschers.net writes:
Looks nice. Does it scale well to millions of elements, and can it handle 3D?
The current implementation wouldn't scale well to millions of elements, but it
shouldn't take much tweaking to support that. Currently, when a grid is
constructed, the
On Thu, Sep 06, 2012 at 09:42:19AM +, Amy de Buitléir wrote:
I'm happy to announce a new package called grid:
http://hackage.haskell.org/package/grid
https://github.com/mhwombat/grid/wiki (wiki)
Looks neat! By the way, the URLs within the Haddock documentation are
formatted
On Thu, Sep 6, 2012 at 8:04 AM, Amy de Buitléir a...@nualeargais.ie wrote:
Paul Visschers mail at paulvisschers.net writes:
Looks nice. Does it scale well to millions of elements, and can it handle 3D?
The current implementation wouldn't scale well to millions of elements, but it
shouldn't
It seems like you should be able to stick this behind some abstraction
so that you can support multiple implementations for grids (i.e.,
currently storing indices as you mention, but could support other
implementations with different trade offs ...)?
kris
Yes, there's a Grid typeclass
Brent Yorgey byorgey at seas.upenn.edu writes:
Looks neat! By the way, the URLs within the Haddock documentation are
formatted improperly...
Cheers! I'll fix that.
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