On Fri, Apr 24, 2009 at 08:40, Edward Kmett ekm...@gmail.com wrote:
The only caveat I would mention about using Data.Binary is that it traverses
lists twice to encode them. Once to determine the length and once to output
the list. As a result you may see space-leak-like behavior when encoding
I see that there are a few approaches to doing Binary I/O with Haskell, and
the one I'm currently looking at using is Data.Binary from Hackage. I was
just wondering what folks were choosing for building networked applications
and doing Binary I/O.
The approach I was about to take was to use
I use Data.Binary to encode/decode all messages/packets in my P2P VPN
application (http://code.google.com/p/scurry/). It's been quite fast and has
be suitable for all my needs thus far.
On Fri, Apr 24, 2009 at 10:15 AM, David Leimbach leim...@gmail.com wrote:
I see that there are a few
Sounds like the endorsement I was looking for :-)
On Fri, Apr 24, 2009 at 7:18 AM, John Van Enk vane...@gmail.com wrote:
I use Data.Binary to encode/decode all messages/packets in my P2P VPN
application (http://code.google.com/p/scurry/). It's been quite fast and
has be suitable for all my
There is already a network-bytestring package:
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/network-bytestring
Regards
Christopher Skrzętnicki
On Fri, Apr 24, 2009 at 16:20, David Leimbach leim...@gmail.com wrote:
Sounds like the endorsement I was looking for :-)
On Fri, Apr
The only caveat I would mention about using Data.Binary is that it traverses
lists twice to encode them. Once to determine the length and once to output
the list. As a result you may see space-leak-like behavior when encoding
very long lists with Data.Binary.
-Edward Kmett
On Fri, Apr 24, 2009 at
I think I ran across this and somehow thought this was standard, this is
what I was planning to use with Data.Binary :-)
Dave
2009/4/24 Krzysztof Skrzętnicki gte...@gmail.com
There is already a network-bytestring package:
Hello.
I am a Computer Science student attempting to write an emulator using
Haskell.
One of my main design choices is how to deal with machine code.
Clearly it is possible to represent 0's and 1's as ASCII characters,
however it strikes me that it would be much nicer to the I/O using raw
On Mon, Apr 02, 2007 at 03:26:05PM +0100, Daniel Brownridge wrote:
Hello.
I am a Computer Science student attempting to write an emulator using
Haskell.
One of my main design choices is how to deal with machine code.
Clearly it is possible to represent 0's and 1's as ASCII characters,
On 02/04/2007, at 16:26, Daniel Brownridge wrote:
Hello.
I am a Computer Science student attempting to write an emulator
using Haskell.
One of my main design choices is how to deal with machine code.
Clearly it is possible to represent 0's and 1's as ASCII
characters, however it strikes
Hello Daniel,
Monday, April 2, 2007, 6:26:05 PM, you wrote:
however it strikes me that it would be much nicer to the I/O using raw
binary. I don't seem to be able to find much documentation on this.
it's our secret weapon ;)
http://haskell.org/haskellwiki/Library/Streams
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