On Mon, 19 Mar 2007, Andrew Wagner wrote:
Steffen,
I've done some chess AI programming in the past, so I'd be happy to
help with this project. I have some pretty fundamental design
suggestions that I'll write up for the wiki page.
As a spin-off, will there grow some library for general
I originally used a more general approach (probably similar to the one
you refer to), but
kicked generality out in favor of simplicity. In teaching one should
probably just discuss
this aspect, but stay with the simple approach (I'll add a note to the
wiki page :-)). In
contrast, for the real
Here's my take on this: I've thought for a while now that Haskell
needs a general toolkit for AI. After all, functional programming has
long been recognized for being good at AI, yet you rarely hear about
it being done in Haskell. Anyway, my suggestion would be to
concentrate on methods of AI.
Same as the MIME case:
http://web.engr.oregonstate.edu/~erwig/papers/Zurg_JFP04.pdfhttp://web.engr.oregonstate.edu/%7Eerwig/papers/Zurg_JFP04.pdf
http://www.cs.rutgers.edu/~ccshan/logicprog/LogicT-icfp2005.pdfhttp://www.cs.rutgers.edu/%7Eccshan/logicprog/LogicT-icfp2005.pdf