Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Radosław Grzanka
2007/8/30, Tony Sloane [EMAIL PROTECTED]: On 26/08/2007, at 10:07 AM, Jeremy Shaw wrote: There is also an old project to port nhc98 to PalmOS -- not sure if it is still active, or how far they got. AFAIK, nothing was ever released. Yes, we were working on this at Macquarie Uni. The

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Hugh Perkins
On 8/30/07, Miguel [EMAIL PROTECTED] wrote: What about running Haskell on a PostScript printer? PostScript IS Turing-complete. Yes, because postscript printers are famous for being really fast ;-) ___ Haskell-Cafe mailing list

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Hugh Perkins
Dan Piponi [EMAIL PROTECTED] wrote: http://developer.nvidia.com/object/cuda.html It's a C compiler with multiprocessor streaming extensions that targets nvidia cards. Whoa :-O Cool :-) But it's not that simple... Few things are ;-) Whats the catch? Can we use a graphics-card as an n-core

Re[2]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Bulat Ziganshin
Hello Miguel, Thursday, August 30, 2007, 9:40:08 AM, you wrote: What about running Haskell on a PostScript printer? PostScript IS Turing-complete. it would be cool to port SOE graphics to PostScript engine :) -- Best regards, Bulatmailto:[EMAIL PROTECTED]

Re[2]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Bulat Ziganshin
Hello Hugh, Thursday, August 30, 2007, 11:01:02 AM, you wrote: But it's not that simple... Few things are ;-) Whats the catch? Can we use a graphics-card as an n-core machine, where n = 1024? no. it's more like 8-16 cores with 64-element SSE instructions

Re: Re[2]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Hugh Perkins
So, according to the blurb, and since this is product-specific, I dont know if this is allowed on the newsgroup?, but it does seem to be a fairly unique product? : - this technology works on GeGForce 8800 cards or better - there's a dedicated processing unit available called the Tesla, which is

Re[4]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Bulat Ziganshin
Hello Hugh, Thursday, August 30, 2007, 2:46:51 PM, you wrote: - this technology works on GeGForce 8800 cards or better afaik, on any 8xxx cards - the only difference is number of threads - 128 thread processor it's the same as 8800GTX. please read CUDA manual first. these 128 threads are

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread David Roundy
On Thu, Aug 30, 2007 at 11:03:35AM +0400, Bulat Ziganshin wrote: Hello Miguel, Thursday, August 30, 2007, 9:40:08 AM, you wrote: What about running Haskell on a PostScript printer? PostScript IS Turing-complete. it would be cool to port SOE graphics to PostScript engine :) I spent

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Brandon S. Allbery KF8NH
On Aug 30, 2007, at 2:34 , Radosław Grzanka wrote: obsolete and Pocket PC is probably better target. Anyway, does anyone else experience a feeling that at the time of buying yourself new gadget you are already in deprecated zone? ;) I've been feeling that way since 1982 -- brandon s.

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Brandon S. Allbery KF8NH
On Aug 30, 2007, at 3:00 , Hugh Perkins wrote: On 8/30/07, Miguel [EMAIL PROTECTED] wrote: What about running Haskell on a PostScript printer? PostScript IS Turing-complete. Yes, because postscript printers are famous for being really fast ;-) You youngsters don't remember when

Re: Re[4]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Hugh Perkins
On 8/30/07, Bulat Ziganshin [EMAIL PROTECTED] wrote: it's the same as 8800GTX. please read CUDA manual first. these 128 threads are not independent, each 8 or 16 threads execute the same code H, yes you are right. The GPU contains 8 multiprocessors, where each multiprocessor contains

RE: Re[4]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Peter Verswyvelen
to process streams of data). See http://cell.scei.co.jp/e_download.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Piponi Sent: Thursday, August 30, 2007 6:05 PM To: haskell-cafe@haskell.org Subject: Re: Re[4]: [Haskell-cafe] Haskell

Re: Re[4]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Hugh Perkins
On 8/31/07, Dan Piponi [EMAIL PROTECTED] wrote: Right. But the functions and data that we are trying to map and fold could be anything, so we are required to have the full functionality of Haskell running on the GPU - unless the compiler can smartly figure out what should run on the GPU and

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-29 Thread Tony Sloane
On 26/08/2007, at 10:07 AM, Jeremy Shaw wrote: There is also an old project to port nhc98 to PalmOS -- not sure if it is still active, or how far they got. AFAIK, nothing was ever released. Yes, we were working on this at Macquarie Uni. The project has suffered a bit from a lack of

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-29 Thread Derek Elkins
On Thu, 2007-08-30 at 11:34 +0800, Hugh Perkins wrote: On 8/26/07, Peter Verswyvelen [EMAIL PROTECTED] wrote: Game developers are really struggling to get performance out of the Playstation 3 console. This console has a single PowerPC CPU with 6 Cell SPU coprocessors, all running at 3.3GHz.

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-29 Thread Hugh Perkins
On 8/30/07, Derek Elkins [EMAIL PROTECTED] wrote: Either the language of the graphics card is Turing complete and the answer is yes or the language isn't and the answer is no. Well, a quick google for are graphics cards turing complete? suggests that some nVidia cards are Turing complete, but I

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-29 Thread Brandon S. Allbery KF8NH
On Aug 29, 2007, at 23:34 , Hugh Perkins wrote: Hmmm, random thought along similar lines, I mean I know the answer to this thought is no, but I'm curious: could we get Haskell to run on a graphics card??? I thought someone had done that recently as a graduate thesis. -- brandon s. allbery

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-29 Thread Dan Piponi
On 8/29/07, Hugh Perkins [EMAIL PROTECTED] wrote: Well, a quick google for are graphics cards turing complete? suggests that some nVidia cards are Turing complete http://developer.nvidia.com/object/cuda.html It's a C compiler with multiprocessor streaming extensions that targets nvidia cards.

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-29 Thread Miguel
Hmmm, random thought along similar lines, I mean I know the answer to this thought is no, but I'm curious: could we get Haskell to run on a graphics card??? I mean, I'm guessing the answer is no (not a difficult guess ;-) ), but curious what it would take to make a graphics card able to run

[Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-25 Thread Peter Verswyvelen
BTW: This Cell platform also seemed to be offered for scientific computing in standard workstation PCs, so it would not just be for the Playstation 3. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-25 Thread Radosław Grzanka
It would be a very cool project to show that Haskell could run on such a platform, making it easier to take advance of its awesome power J It's funny. But 5 minutes ago I was thinking: did anyone compiled haskell application for Palm (m68k and/or Arm) that runs on Palm OS? I can literally quote

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-25 Thread Jeremy Shaw
At Sun, 26 Aug 2007 00:19:25 +0200, =?UTF-8?Q?Rados=C5=82aw_Grzanka?= wrote: It's funny. But 5 minutes ago I was thinking: did anyone compiled haskell application for Palm (m68k and/or Arm) that runs on Palm OS? I have looked into doing this in the past. Historically speaking, the first

Re: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-25 Thread Neil Mitchell
Hi Another option would be to port the yhi bytecode interpreter to run on PalmOS. I tried this, but I ran into three problems: 1. libgmp dependency This is no longer an issue, we now have a flag to not require libgmp, which makes type Integer = Int 2. build system requires Python