2007/8/30, Tony Sloane [EMAIL PROTECTED]:
On 26/08/2007, at 10:07 AM, Jeremy Shaw wrote:
There is also an old project to port nhc98 to PalmOS -- not sure if it
is still active, or how far they got. AFAIK, nothing was ever
released.
Yes, we were working on this at Macquarie Uni. The
On 8/30/07, Miguel [EMAIL PROTECTED] wrote:
What about running Haskell on a PostScript printer? PostScript IS
Turing-complete.
Yes, because postscript printers are famous for being really fast ;-)
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Dan Piponi [EMAIL PROTECTED] wrote:
http://developer.nvidia.com/object/cuda.html
It's a C compiler with multiprocessor streaming extensions that
targets nvidia cards.
Whoa :-O Cool :-)
But it's not that simple...
Few things are ;-) Whats the catch? Can we use a graphics-card as an
n-core
Hello Miguel,
Thursday, August 30, 2007, 9:40:08 AM, you wrote:
What about running Haskell on a PostScript printer? PostScript IS
Turing-complete.
it would be cool to port SOE graphics to PostScript engine :)
--
Best regards,
Bulatmailto:[EMAIL PROTECTED]
Hello Hugh,
Thursday, August 30, 2007, 11:01:02 AM, you wrote:
But it's not that simple...
Few things are ;-) Whats the catch? Can we use a graphics-card as an
n-core machine, where n = 1024?
no. it's more like 8-16 cores with 64-element SSE instructions
So, according to the blurb, and since this is product-specific, I dont
know if this is allowed on the newsgroup?, but it does seem to be a
fairly unique product? :
- this technology works on GeGForce 8800 cards or better
- there's a dedicated processing unit available called the Tesla,
which is
Hello Hugh,
Thursday, August 30, 2007, 2:46:51 PM, you wrote:
- this technology works on GeGForce 8800 cards or better
afaik, on any 8xxx cards - the only difference is number of threads
- 128 thread processor
it's the same as 8800GTX. please read CUDA manual first. these 128
threads are
On Thu, Aug 30, 2007 at 11:03:35AM +0400, Bulat Ziganshin wrote:
Hello Miguel,
Thursday, August 30, 2007, 9:40:08 AM, you wrote:
What about running Haskell on a PostScript printer? PostScript IS
Turing-complete.
it would be cool to port SOE graphics to PostScript engine :)
I spent
On Aug 30, 2007, at 2:34 , Radosław Grzanka wrote:
obsolete and Pocket PC is probably better target. Anyway, does anyone
else experience a feeling that at the time of buying yourself new
gadget you are already in deprecated zone? ;)
I've been feeling that way since 1982
--
brandon s.
On Aug 30, 2007, at 3:00 , Hugh Perkins wrote:
On 8/30/07, Miguel [EMAIL PROTECTED] wrote:
What about running Haskell on a PostScript printer? PostScript IS
Turing-complete.
Yes, because postscript printers are famous for being really fast ;-)
You youngsters don't remember when
On 8/30/07, Bulat Ziganshin [EMAIL PROTECTED] wrote:
it's the same as 8800GTX. please read CUDA manual first. these 128
threads are not independent, each 8 or 16 threads execute the same
code
H, yes you are right. The GPU contains 8 multiprocessors, where
each multiprocessor contains
to process streams of data).
See http://cell.scei.co.jp/e_download.html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Piponi
Sent: Thursday, August 30, 2007 6:05 PM
To: haskell-cafe@haskell.org
Subject: Re: Re[4]: [Haskell-cafe] Haskell
On 8/31/07, Dan Piponi [EMAIL PROTECTED] wrote:
Right. But the functions and data that we are trying to map and fold
could be anything, so we are required to have the full functionality
of Haskell running on the GPU - unless the compiler can smartly figure
out what should run on the GPU and
On 26/08/2007, at 10:07 AM, Jeremy Shaw wrote:
There is also an old project to port nhc98 to PalmOS -- not sure if it
is still active, or how far they got. AFAIK, nothing was ever
released.
Yes, we were working on this at Macquarie Uni. The project has
suffered a bit from a lack of
On Thu, 2007-08-30 at 11:34 +0800, Hugh Perkins wrote:
On 8/26/07, Peter Verswyvelen [EMAIL PROTECTED] wrote:
Game developers are really struggling to get performance out of the
Playstation 3 console. This console has a single PowerPC CPU with 6 Cell SPU
coprocessors, all running at 3.3GHz.
On 8/30/07, Derek Elkins [EMAIL PROTECTED] wrote:
Either the language of the graphics card is Turing complete and the
answer is yes or the language isn't and the answer is no.
Well, a quick google for are graphics cards turing complete?
suggests that some nVidia cards are Turing complete, but I
On Aug 29, 2007, at 23:34 , Hugh Perkins wrote:
Hmmm, random thought along similar lines, I mean I know the answer to
this thought is no, but I'm curious: could we get Haskell to run on a
graphics card???
I thought someone had done that recently as a graduate thesis.
--
brandon s. allbery
On 8/29/07, Hugh Perkins [EMAIL PROTECTED] wrote:
Well, a quick google for are graphics cards turing complete?
suggests that some nVidia cards are Turing complete
http://developer.nvidia.com/object/cuda.html
It's a C compiler with multiprocessor streaming extensions that
targets nvidia cards.
Hmmm, random thought along similar lines, I mean I know the answer to
this thought is no, but I'm curious: could we get Haskell to run on a
graphics card??? I mean, I'm guessing the answer is no (not a
difficult guess ;-) ), but curious what it would take to make a
graphics card able to run
BTW: This Cell platform also seemed to be offered for scientific computing
in standard workstation PCs, so it would not just be for the Playstation 3.
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It would be a very cool project to show that Haskell could run on such a
platform, making it easier to take advance of its awesome power J
It's funny. But 5 minutes ago I was thinking: did anyone compiled
haskell application for Palm (m68k and/or Arm) that runs on Palm OS? I
can literally quote
At Sun, 26 Aug 2007 00:19:25 +0200,
=?UTF-8?Q?Rados=C5=82aw_Grzanka?= wrote:
It's funny. But 5 minutes ago I was thinking: did anyone compiled
haskell application for Palm (m68k and/or Arm) that runs on Palm OS?
I have looked into doing this in the past. Historically speaking, the
first
Hi
Another option would be to port the yhi bytecode interpreter to run on
PalmOS. I tried this, but I ran into three problems:
1. libgmp dependency
This is no longer an issue, we now have a flag to not require libgmp,
which makes type Integer = Int
2. build system requires Python
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