At Fri, 22 Feb 2008 15:13:46 -,
Claus Reinke wrote:
i got the impression that accessing freetype2 via ftgl
might make things slightly easier, while also offering
more options (geometry instead of texture fonts), or
did I misread?
http://ftgl.wiki.sourceforge.net/
It appears to be
I also have made haskell bindings to FreeType, including support for
extracting glyph outlines.
I haven't had time to publish it yet. Hopefully I'll get around to it soon.
On Mon, Feb 18, 2008 at 5:07 AM, Jeremy Shaw [EMAIL PROTECTED] wrote:
At Mon, 18 Feb 2008 01:26:17 +,
Luke Palmer
or textures in opengl?
claus
- Original Message -
From: Bit Connor [EMAIL PROTECTED]
To: Jeremy Shaw [EMAIL PROTECTED]
Cc: Haskell-cafe Cafe haskell-cafe@haskell.org
Sent: Friday, February 22, 2008 2:42 PM
Subject: Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL
I also have made
bit:
I also have made haskell bindings to FreeType, including support for
extracting glyph outlines.
I haven't had time to publish it yet. Hopefully I'll get around to it
soon.
Do you need a place to host the repository? code.haskell.org
is available if you want to host there.
Just visit
In C and in Java, I can use truetype fonts in Haskell using select
libraries, and I'd like to be able to do the same in Haskell. Are
there any portable libraries out there for loading fonts into OpenGL
geometry for Haskell? I can use the vector fonts from GLUT is
absolutely neccessary, but I'd
On Feb 17, 2008, at 19:13 , Jefferson Heard wrote:
In C and in Java, I can use truetype fonts in Haskell using select
libraries, and I'd like to be able to do the same in Haskell. Are
there any portable libraries out there for loading fonts into OpenGL
geometry for Haskell? I can use the
On Feb 18, 2008 12:20 AM, Brandon S. Allbery KF8NH [EMAIL PROTECTED] wrote:
On Feb 17, 2008, at 19:13 , Jefferson Heard wrote:
In C and in Java, I can use truetype fonts in Haskell using select
libraries, and I'd like to be able to do the same in Haskell. Are
there any portable libraries
Thanks. that's certainly a thought... doesn't make the text 3d,
though, does it? I'd ideally like to have something that turns the
text into geometry, but this'll do in a pinch...
On Sun, Feb 17, 2008 at 8:26 PM, Luke Palmer [EMAIL PROTECTED] wrote:
On Feb 18, 2008 12:20 AM, Brandon S.
At Mon, 18 Feb 2008 01:26:17 +,
Luke Palmer wrote:
I have an immature, but precise and picky implementation that renders text in
a ttf font to an OpenGL texture (using SDL-ttf) here:
http://svn.luqui.org/svn/misc/luke/work/code/haskell/frp/Fregl/Draw.hs
(It may have some dependencies in