Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-27 Thread Jeremy Shaw
At Fri, 22 Feb 2008 15:13:46 -, Claus Reinke wrote: i got the impression that accessing freetype2 via ftgl might make things slightly easier, while also offering more options (geometry instead of texture fonts), or did I misread? http://ftgl.wiki.sourceforge.net/ It appears to be

Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-22 Thread Bit Connor
I also have made haskell bindings to FreeType, including support for extracting glyph outlines. I haven't had time to publish it yet. Hopefully I'll get around to it soon. On Mon, Feb 18, 2008 at 5:07 AM, Jeremy Shaw [EMAIL PROTECTED] wrote: At Mon, 18 Feb 2008 01:26:17 +, Luke Palmer

Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-22 Thread Claus Reinke
or textures in opengl? claus - Original Message - From: Bit Connor [EMAIL PROTECTED] To: Jeremy Shaw [EMAIL PROTECTED] Cc: Haskell-cafe Cafe haskell-cafe@haskell.org Sent: Friday, February 22, 2008 2:42 PM Subject: Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL I also have made

Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-22 Thread Don Stewart
bit: I also have made haskell bindings to FreeType, including support for extracting glyph outlines. I haven't had time to publish it yet. Hopefully I'll get around to it soon. Do you need a place to host the repository? code.haskell.org is available if you want to host there. Just visit

[Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-17 Thread Jefferson Heard
In C and in Java, I can use truetype fonts in Haskell using select libraries, and I'd like to be able to do the same in Haskell. Are there any portable libraries out there for loading fonts into OpenGL geometry for Haskell? I can use the vector fonts from GLUT is absolutely neccessary, but I'd

Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-17 Thread Brandon S. Allbery KF8NH
On Feb 17, 2008, at 19:13 , Jefferson Heard wrote: In C and in Java, I can use truetype fonts in Haskell using select libraries, and I'd like to be able to do the same in Haskell. Are there any portable libraries out there for loading fonts into OpenGL geometry for Haskell? I can use the

Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-17 Thread Luke Palmer
On Feb 18, 2008 12:20 AM, Brandon S. Allbery KF8NH [EMAIL PROTECTED] wrote: On Feb 17, 2008, at 19:13 , Jefferson Heard wrote: In C and in Java, I can use truetype fonts in Haskell using select libraries, and I'd like to be able to do the same in Haskell. Are there any portable libraries

Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-17 Thread Jefferson Heard
Thanks. that's certainly a thought... doesn't make the text 3d, though, does it? I'd ideally like to have something that turns the text into geometry, but this'll do in a pinch... On Sun, Feb 17, 2008 at 8:26 PM, Luke Palmer [EMAIL PROTECTED] wrote: On Feb 18, 2008 12:20 AM, Brandon S.

Re: [Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL

2008-02-17 Thread Jeremy Shaw
At Mon, 18 Feb 2008 01:26:17 +, Luke Palmer wrote: I have an immature, but precise and picky implementation that renders text in a ttf font to an OpenGL texture (using SDL-ttf) here: http://svn.luqui.org/svn/misc/luke/work/code/haskell/frp/Fregl/Draw.hs (It may have some dependencies in