Sven Panne wrote:
2013/9/27 Conal Elliott co...@conal.net:
[...] Am I mistaken about the current status? I.e., is there a solution for
Haskell GUI graphics programming that satisfies the properties I'm looking
for (cross-platform, easily buildable, GHCi-friendly, and
OpenGL-compatible)? [...]
Sven Panne wrote:
2013/9/27 Heinrich Apfelmus apfel...@quantentunnel.de:
Actually, I'm reading about WebGL right now, and it appears to me that it
should be very easy to support in Threepenny. [...]
I am not sure if WebGL is enough: WebGL is basically OpenGL ES 2.0,
which is again basically
2013/9/27 Heinrich Apfelmus apfel...@quantentunnel.de:
Actually, I'm reading about WebGL right now, and it appears to me that it
should be very easy to support in Threepenny. [...]
I am not sure if WebGL is enough: WebGL is basically OpenGL ES 2.0,
which is again basically OpenGL 2.0 plus some
2013/9/27 Conal Elliott co...@conal.net:
[...] Am I mistaken about the current status? I.e., is there a solution for
Haskell GUI graphics programming that satisfies the properties I'm looking
for (cross-platform, easily buildable, GHCi-friendly, and
OpenGL-compatible)? [...]
Time warp! ;-)
I think you've misunderstood Robin's point. The problem is that each of
these libraries is platform-specific. Writing an api on top of one is work
enough, but writing a cross-platform api that binds to the appropriate
platform-specific backend is a major undertaking.
On Oct 4, 2013 7:12 PM, Alp
-cafe-boun...@haskell.org] On
Behalf
Of
Paul Liu
Sent: 30 September 2013 07:18
To: Conal Elliott
Cc: Haskell Cafe
Subject: Re: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make
...@haskell.org] On
Behalf
Of
Paul Liu
Sent: 30 September 2013 07:18
To: Conal Elliott
Cc: Haskell Cafe
Subject: Re: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make it to last
-cafe-boun...@haskell.org]
On
Behalf
Of
Paul Liu
Sent: 30 September 2013 07:18
To: Conal Elliott
Cc: Haskell Cafe
Subject: Re: [Haskell-cafe] Poll plea: State of GUI
graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make
Dear Alp,
Alp Mestanogullari wrote:
[snip]
I have been willing to have a nice GUI DSEL with good aesthetics for a
while. I think the hardest part wouldn't be the API, but really what
library we use underneath so that it's cross-platform and easy to
install for everyone. But I would love for
If these said libraries let us write a good API on top, then perfect! The
problem is to actually pick the ones fulfilling our needs I think, all the
major candidatures have pretty serious drawbacks, AFAIK.
On Sat, Oct 5, 2013 at 12:36 AM, Robin KAY komad...@gekkou.co.uk wrote:
Dear Alp,
Alp
On Wed, 02 Oct 2013 12:24:25 +0200, Atze Dijkstra a...@uu.nl wrote:
Hi,
as for wxHaskell, it is currently maintained at
https://github.com/wxHaskell/wxHaskell, compilable with wxWidgets 2.9.5
and GHC 7.6. Work is underway to fix various bugs introduced over time
by changes in wxWidgets,
: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make it to last Saturday's FARM track, but I think
there was a good chance that Paul would have demonstrated his Euterpea
music library, which includes a GUI interface
Yay!
Thanks Paul! It's always good to have more folks confirm the problems are
solved than not!
Another cool direction 7.8 will allow is using the various llvm ffi
bindings from ghci!
On Wednesday, October 2, 2013, Paul Liu wrote:
Thanks. I've just built GHC HEAD on Mac OS X Lion, and tested
Hi,
as for wxHaskell, it is currently maintained at
https://github.com/wxHaskell/wxHaskell, compilable with wxWidgets 2.9.5 and GHC
7.6. Work is underway to fix various bugs introduced over time by changes in
wxWidgets, but we (i.e. https://github.com/wxHaskell?tab=members) hope to
release
Hi,
The best low-level foundation libraries that I know of are the
Enlightenment Foundation Libraries (EFL) [1,2]. They are cross-platform
: they support many backends (X11, OpenGL, framebuffer...) and are used
on desktops and mobile devices (even to provide games on the French Free
ISP
Hi Atze. I'm glad to hear that some work is going into wxHaskell. Do you
know about the issue that arose roughly 7-8 years ago that prevented
opening more than one top-level window per process? It had to do with a
change to initialization techniques, and made wxHaskell no longer useful
with GHCi.
Subject: Re: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make it to last Saturday's FARM track, but I think
there was a good chance that Paul would have demonstrated his
Euterpea
music library, which
:18
To: Conal Elliott
Cc: Haskell Cafe
Subject: Re: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make it to last Saturday's FARM track, but I think
there was a good chance that Paul would have demonstrated his Euterpea
music library, which
: Re: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make it to last Saturday's FARM track, but I think
there was a good chance that Paul would have demonstrated his
Euterpea
music library, which includes
Of
Paul Liu
Sent: 30 September 2013 07:18
To: Conal Elliott
Cc: Haskell Cafe
Subject: Re: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make it to last Saturday's FARM track, but I
think
] On
Behalf
Of
Paul Liu
Sent: 30 September 2013 07:18
To: Conal Elliott
Cc: Haskell Cafe
Subject: Re: [Haskell-cafe] Poll plea: State of GUI graphics
libraries
in Haskell
Hi Conal,
I wasn't able to make it to last Saturday's FARM track, but I
Hi Conal,
I wasn't able to make it to last Saturday's FARM track, but I think
there was a good chance that Paul would have demonstrated his Euterpea
music library, which includes a GUI interface (called MUI) written on
top of GLFW. I wrote its initial implementation (around 2009?) with a
monadic
Hi Conrad,
Great. The challenge is not specific to Pan, Vertigo, etc. If we can get
some low-level GUI platform working with the characteristics I listed, I
can resurrect and my high-level libraries accordingly. Any GUI program
containing at least one OpenGL window would probably get us most of
On Fri, Sep 27, 2013 at 9:02 AM, Conal Elliott co...@conal.net wrote:
I'm polling to see whether there are will and expertise to reboot graphics
and GUIs work in Haskell. I miss working on functional graphics and GUIs in
Haskell, as I've been blocked for several years (eight?) due to the
Hi Conal, hi café,
I'm currently devoting most of my time to this and plan to continue doing
so (in the form of a PhD and work via my company).
I've been working on a thorough review of the current status and a
comparative analysis (using a fairly demanding, well-known algorithm to
compare
Hi Conal,
If there is a system like you describe, I'm not aware of it. Part of the
problem is the state of the underlying C libraries:
gtk+ - possible, but suffers from the drawbacks you mention on OSX and is
reportedly difficult to install on windows
wx - somehow I've never been able to build
i know nothing on the gui tooling front, but i do know this: the ffi
linking issues with GHCI *should* be fixed with ghc HEAD / 7.8.
If you have linking problems with GHCi HEAD, please report it ASAP. All
linking related issues that have historically plagued ghci should be
resolved, at least on
John Lato jwl...@gmail.com writes:
QT - never tried this, but my impression is the Haskell-QT bindings
are a bit stale
Yes, QtHaskell [1] has been inactive for three years, as far as I can tell.
However, there are newish bindings [2] for the Qt Quick declarative UI
stuff that's appeared in
Conal Elliott wrote:
I'm polling to see whether there are will and expertise to reboot graphics
and GUIs work in Haskell. I miss working on functional graphics and GUIs in
Haskell, as I've been blocked for several years (eight?) due to the absence
of low-level foundation libraries having the
Could threepenny work with webGL, or is that too far out of the scope of
the project? I guess the overhead of having a server--even locally--and
using a web browser might just be too much for many use cases.
On Sep 27, 2013 1:51 AM, Heinrich Apfelmus apfel...@quantentunnel.de
wrote:
Conal
However, I would prefer to have two different types of libraries in haskell:
For graphics, something like SFML or SDL, no GUI implicit. but with
good/modern OpenGL. Maybe we won't need a direct binding, but rethinking
who should be done a SDL-like library in Haskell. Yep, FRP is cool, but
need
Tikhon Jelvis wrote:
Could threepenny work with webGL, or is that too far out of the scope of
the project? I guess the overhead of having a server--even locally--and
using a web browser might just be too much for many use cases.
Actually, I'm reading about WebGL right now, and it appears to me
On 09/27/2013 04:32 AM, Conal Elliott wrote:
I'm polling to see whether there are will and expertise to reboot
graphics and GUIs work in Haskell. I miss working on functional graphics
and GUIs in Haskell, as I've been blocked for several years (eight?) due
to the absence of low-level
Hello,
Keshav Kini wrote:
[snip]
However, there are newish bindings [2] for the Qt Quick declarative UI
stuff that's appeared in recent Qt versions -- see the package hsqml
on hackage [3]. It hasn't had any new uploads to hackage since last
year, but there was activity on its repo as recently
Robin KAY komad...@gekkou.co.uk writes:
Yes, I'm afraid I've been failing to embrace the release early release
often mantra with HsQML. I originally set myself some (fairly modest)
goals for the next release. Unfortunately, I've had less time to spend
on it than I'd like and it's delayed
On Thu, Sep 26, 2013 at 8:32 PM, Conal Elliott co...@conal.net wrote:
I'm polling to see whether there are will and expertise to reboot graphics
and GUIs work in Haskell. I miss working on functional graphics and GUIs in
Haskell, as I've been blocked for several years (eight?) due to the
On Fri, 27 Sep 2013 05:32:18 +0200, Conal Elliott co...@conal.net wrote:
I'm polling to see whether there are will and expertise to reboot
graphics
and GUIs work in Haskell.
:
* cross-platform,
* easily buildable,
* GHCi-friendly, and
* OpenGL-compatible.
:
wxHaskell
(whose API and visual
Hi Conal,
I'm glad you're bringing this up. I am currently working on FLTK bindings (
github.com/deech/fltkhs). It's main advantage of this toolkit is that it
lets the user deploy apps as a self-contained binary on all platforms.
Right now the work consists of the tedium of binding Haskell to the
What does the following mean?
About three years ago, I built a modern replacement of my old Pan and
Vertigo systems (optimized high-level functional graphics in 2D and 3D),
generating screamingly fast GPU rendering code. I'd love to share it with
the community, but I'm unable to use it even
Hi Conal!
Yes. I'd be very interested to help get Pan and Vertigo working. Do you
have a repo somewhere?
Conrad.
On 27 September 2013 13:32, Conal Elliott co...@conal.net wrote:
I'm polling to see whether there are will and expertise to reboot graphics
and GUIs work in Haskell. I miss
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