So how does F# IntMap version compares to Haskell's IntMap?
On Sat, Apr 4, 2009 at 2:58 PM, Peter Verswyvelen bugf...@gmail.com wrote:
On Sat, Apr 4, 2009 at 12:42 PM, Jon Harrop j...@ffconsultancy.com wrote:
For comparison:
Haskell hash table: 44s
Haskell map: 7s
F# hash table
A Haskell binding to Freetype2 is indeed missing. Would be nice to have.
On Sat, Apr 4, 2009 at 4:08 PM, Jeff Heard jefferson.r.he...@gmail.comwrote:
Yes, the FTGL library, but it uses FTGL on the backend and not
freetype directly. You might be able to get the flyph shapes from
Pango...
On
Indeed. I recommend upgrading to GHC 6.10.2, all the weird floating point
FFI bugs I encountered with GHC 6.10.1 seem to be resolved now.
On Sat, Apr 4, 2009 at 12:10 PM, Bulat Ziganshin
bulat.zigans...@gmail.comwrote:
Hello wren,
Saturday, April 4, 2009, 2:51:39 AM, you wrote:
On GHC 6.10
Indeed. I recommend upgrading to GHC 6.10.2, all the weird floating point
FFI bugs I encountered with GHC 6.10.1 seem to be resolved now.
On Sat, Apr 4, 2009 at 12:10 PM, Bulat Ziganshin
bulat.zigans...@gmail.comwrote:
Hello wren,
Saturday, April 4, 2009, 2:51:39 AM, you wrote:
On GHC 6.10
Indeed. I recommend upgrading to GHC 6.10.2, all the weird floating point
FFI bugs I encountered with GHC 6.10.1 seem to be resolved now.
On Sat, Apr 4, 2009 at 12:10 PM, Bulat Ziganshin
bulat.zigans...@gmail.comwrote:
Hello wren,
Saturday, April 4, 2009, 2:51:39 AM, you wrote:
On GHC 6.10
That is strange, I'm using Ubuntu myself, and I come from Windows so know
absolutely nothing about Linux whatsoever, but GHC 6.10.2 binary installed
without problems.
But anyway, in this case, if you're on Windows, installation of GHC works
like a charm: download, install, play. But for most of
To my surprise GHC seems to accept .lib files (produced by e.g. Visual
Studio on Windows) directly; I don't need to convert these to .a files using
e.g. reimp
That's really cool. Is this by design or did I miss something? The manual
does not seem to mention this.
I think this is an RTS option.
http://www.haskell.org/ghc/docs/latest/html/users_guide/using-concurrent.html
On Tue, Apr 7, 2009 at 1:41 PM, Ulrik Rasmussen hask...@utr.dk wrote:
Hello.
I am writing a simple game in Haskell as an exercise, and in the
rendering loop I want to cap the
Do you want to cap the rendering framerate at 60FPS or the animation
framerate?
Because when you use OpenGL and GLFW, you can just
GLFW.swapInterval $= 1
to cap the rendering framerate at the refresh rate of your monitor or LCD
screen (usually 60Hz)
On Tue, Apr 7, 2009 at 1:41 PM, Ulrik
:
On Tue, Apr 07, 2009 at 04:34:22PM +0200, Peter Verswyvelen wrote:
Do you want to cap the rendering framerate at 60FPS or the animation
framerate?
Because when you use OpenGL and GLFW, you can just
GLFW.swapInterval $= 1
to cap the rendering framerate at the refresh rate of your monitor
I will test it on a couple of machines, desktops and laptops. I think the
problem was my laptop going into power safe mode or something, since
sometimes it runs smooth, sometimes it doesn't. This could indeed be a
problem with GLFW's time attribute on windows (which uses the CPU tick
frequency
Ouch, I did not see Wolfgang's email nor your reply, sorry for the noise
(which I'm doing again with this email ;-)
On Tue, Apr 14, 2009 at 11:01 PM, Peter Verswyvelen bugf...@gmail.comwrote:
I will test it on a couple of machines, desktops and laptops. I think the
problem was my laptop going
I will add myself a million times then :-)
On Tue, Apr 14, 2009 at 5:25 PM, Bulat Ziganshin
bulat.zigans...@gmail.comwrote:
Hello Peter,
Wednesday, April 8, 2009, 2:42:24 PM, you wrote:
if you need win64 ghc version - add yourself to CC list of
Well, a breakout game does *not* work (yet) in most other FRP
implementations except Yampa, which do have firm theoretical foundations :-)
2009/4/15 Patai Gergely patai_gerg...@fastmail.fm
I don't think using dirty tricks to implement FRP deserves
flak, at all, from my POV, it sounds like
There's one sentence I remember from some Extreme Programming books I read:
the customer only knows what he wants when he gets it
:-)
On Tue, Apr 14, 2009 at 11:27 AM, Achim Schneider bars...@web.de wrote:
Richard O'Keefe o...@cs.otago.ac.nz wrote:
If you have a low level of trust, you'll
I think it would be nice if we could make a reactive benchmark or
something: some tiny examples that capture the essence of reactive systems,
and a way to compare each solution's pros and cons.
For example the plugging a space leak with an arrow papers reduces the
recursive signal problem to
e =
Well, the documentation says:
Use {-# NOINLINE foo #-} as a pragma on any function foo that calls
unsafePerformIOfile:///C:/app/ghc-6.10.1/doc/libraries/base/System-IO-Unsafe.html#v%3AunsafePerformIO.
If the call is inlined, the I/O may be performed more than once.
So you claim this does not
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