bbrown wrote:
This is more an aesthetics question, I have a simple opengl application that
has a singleton like object I need to pass around to the display loop and
possibly to the keyboard action handler. (pseudo code)
data SimpleMech = SimpleMech {
mechPos :: !MVector,
On Mon, 08 Oct 2007 17:41:12 +0200, apfelmus wrote
bbrown wrote:
This is more an aesthetics question, I have a simple opengl application
that
has a singleton like object I need to pass around to the display loop and
possibly to the keyboard action handler. (pseudo code)
data