Re: [Haskell-cafe] Re: Images and GUIs in Haskell

2008-06-02 Thread Yann Golanski
Quoth Achim Schneider on Sun, Jun 01, 2008 at 04:09:10 +0200 I would go for GL(U(T)), as it's as good for 2d primitives as SDL will ever be, has excellent cross-platform support and allows you to go 3d if you want to. There's also some very decent event handling. You can use R as well.

[Haskell-cafe] Re: Images and GUIs in Haskell

2008-05-31 Thread Achim Schneider
Ronald Guida [EMAIL PROTECTED] wrote: Two questions: 1. In a Haskell program, if all I want to do is output an image, like a graph or chart, what is the simplest library to use? N.B. Simpler := easier to get minimal functionality. I really don't want to wade through a bunch of

Re: [Haskell-cafe] Re: Images and GUIs in Haskell

2008-05-31 Thread Ronald Guida
I wrote: 1. In a Haskell program, if all I want to do is output an image, like a graph or chart, what is the simplest library to use? Achim Schneider wrote: http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Graphics OK, Chart (the first package under Graphics) is obviously the

[Haskell-cafe] Re: Images and GUIs in Haskell

2008-05-31 Thread Achim Schneider
Ronald Guida [EMAIL PROTECTED] wrote: So I have a choice: OpenGL, HGL, SDL, ObjectIO(?), or even straight X11/Win32 :/ Let me ask both ways: 2a. Which of these (or perhaps something else) is the simplest/easiest to get started with? 2b. Could someone please point me to some advice to