Quoth Achim Schneider on Sun, Jun 01, 2008 at 04:09:10 +0200
I would go for GL(U(T)), as it's as good for 2d primitives as SDL will
ever be, has excellent cross-platform support and allows you to go 3d
if you want to. There's also some very decent event handling.
You can use R as well.
Ronald Guida [EMAIL PROTECTED] wrote:
Two questions:
1. In a Haskell program, if all I want to do is output an image, like
a graph or chart, what is the simplest library to use?
N.B. Simpler := easier to get minimal functionality. I really don't
want to wade through a bunch of
I wrote:
1. In a Haskell program, if all I want to do is output an image, like
a graph or chart, what is the simplest library to use?
Achim Schneider wrote:
http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Graphics
OK, Chart (the first package under Graphics) is obviously the
Ronald Guida [EMAIL PROTECTED] wrote:
So I have a choice: OpenGL, HGL, SDL, ObjectIO(?), or even straight
X11/Win32 :/ Let me ask both ways:
2a. Which of these (or perhaps something else) is the simplest/easiest
to get started with?
2b. Could someone please point me to some advice to