I am also happy to hear this. When will the new version be released?
Thanks,
Bit
On Nov 21, 2007 7:11 PM, Paul L [EMAIL PROTECTED] wrote:
Just to echo back to the question whether Yampa/AFRP is still being
developed, the answer is YES. We are working on an updated version at
Yale.
But
Just to echo back to the question whether Yampa/AFRP is still being
developed, the answer is YES. We are working on an updated version at
Yale.
But really, we have many choices of doing reactive programming, and
AFRP is only one of them. And even for AFRP, there are many choices of
combinators
That's very nice to hear!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul L
Sent: Wednesday, November 21, 2007 6:11 PM
To: Haskell-Cafe
Subject: Re: [Haskell-cafe] The Yampa Arcade: source code available?
Just to echo back to the question whether
Thanks for the feedback. Unfortunatly the Space Invaders game uses HGL,
which is not supported on Windows anymore. Is it supported on Linux?
Frag does compile and run on Windows using GHC 6.6.1, so that might be a
better starting point.
What is the current consensus regarding (A)FRP? Is it a
@haskell.org
Subject
Re: [Haskell-cafe] The Yampa Arcade: source code available?
Thanks for the feedback. Unfortunatly the Space Invaders game uses HGL,
which is not supported on Windows anymore. Is it supported on Linux?
Frag does compile and run on Windows using GHC 6.6.1, so that might
On 19.11.2007, at 19:54, Peter Verswyvelen wrote:
I can find the paper, but is the source code for that Space
Invaders alike game also available somewhere?
it's included here: http://haskell.org/yampa/afrp-0.4-src.tgz
btw, does anybody know what's the current state of affairs with yampa/
sk:
On 19.11.2007, at 19:54, Peter Verswyvelen wrote:
I can find the paper, but is the source code for that Space
Invaders alike game also available somewhere?
it's included here: http://haskell.org/yampa/afrp-0.4-src.tgz
btw, does anybody know what's the current state of affairs with