RE: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread McCormack, Chris
this level of technical discussion is starting to give me a headache... anyone else? I think its great, it beats the hell out of working. Plus I think I may have actually learnt something. Excellent explanations from Michael and nice argument from Dan Partelly which was also quite

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-30 Thread Draco
I remeber one thing my dad said about the game after the ranting about how much steam sucks(it was his first time using it, he finished HL years ago and never got into the mods). He asked me What exactly are we supposed to be doing in this game? Like in HL you had to get out, in Doom3 we had to

Re: [hlcoders] Realtime radiosity Source ?

2004-11-30 Thread Draco
Who's to say HL2 exposed 100% of the functionality of the Source Engine. has anyone played Vampires:the masquerade - bloodlines yet? That game uses much more of the source engine than HL2 does. HL2 serves it's purpose, it uses the features that it needs to use. Vampires on the other hand has

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread Bob Aman
This statement would seem to demonstrate that you are somewhat ill-informed in this matter. Ill-informed, yes, but not completely ignorant. I read this (http://freespace.virgin.net/hugo.elias/radiosity/radiosity.htm) somewhere in the middle of the discussion, subsequent to my first post.

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-30 Thread tei
HL* has moved slowly to a character based plot. Most games are things plot based. Superweapons, prototypes, invasion, etc.. .. And HL* its evolving to a history about characters. The evolution its slow, the first step whas Blue Shift, Intended or not its a step to build strong characters

RE: [hlcoders] So, what do you think of Half-Life2?

2004-11-30 Thread K. Mike Bradley
Tie ... The plot hasn't moved at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Tuesday, November 30, 2004 8:18 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] So, what do you think of Half-Life2? HL* has moved slowly to a character

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread tei
[..] almost like a purveyor of perpetual motion machines. (They all sound the same.) [..] *cough*Half-Life2 has perpetual motion by positive energy creation*cough* ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-30 Thread Peter Immarco
On Mon, 29 Nov 2004 18:10:31 -0600, botman\ wrote: Tony omega Sergi wrote: If I remember correctly, that's simply because hl2 leads directly into hl3, like a two-part movie, kinda like kill bill vol 1 and vol2, it was all the same movie, but split into two films for the sake of time. I must have

[hlcoders] A small rendering resource list

2004-11-30 Thread Dan Partelly
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I took the liberty to compile a small list of rendering resources, for anyone who is interested in the correct term definitions, actual algorithms, and other usefull resources. While some of those

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread Humpty Bogarter
so is the sdk out yet? eye needs stuffs to do's. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Any word on the SDK?

2004-11-30 Thread Teddy
Hi gang, Has anyone heard any news on the SDK, since valve announced it'd be out this week? I've been keeping tabs on most of the popular hl2 sites, but i'm bursting to find out when the SDK will be out.. it's been a long year of waiting i can't believe it's about to be over!1 3 Teddy

Re: [hlcoders] Any word on the SDK?

2004-11-30 Thread NuclearFriend
The only info we have is this week.. But were already half-way through, so it must be so very close! :) On Wed, 1 Dec 2004 00:35:24 +1000, Teddy [EMAIL PROTECTED] wrote: Hi gang, Has anyone heard any news on the SDK, since valve announced it'd be out this week? I've been keeping tabs on most

Re: [hlcoders] Any word on the SDK?

2004-11-30 Thread Jeffrey \botman\ Broome
Teddy wrote: Has anyone heard any news on the SDK, since valve announced it'd be out this week? I've been keeping tabs on most of the popular hl2 sites, but i'm bursting to find out when the SDK will be out.. it's been a long year of waiting i can't believe it's about to be over!1 Put this link

RE: [hlcoders] Any word on the SDK?

2004-11-30 Thread Ben Davison
http://www.steampowered.com/status/status.html Small dips in the bandwidth usually equate to some kind of update. But truthfully it doesn't look like the normal update pattern -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent:

[hlcoders] HL2 and Managed Code

2004-11-30 Thread ChessMess =/\=
Greetings and apologies, Apologies if this has already been covered but I'm interested in anyone's take on using managed code and C# to do HL2 coding. I was also curious, being new to HL2 development if Visual C++ .Net was the preferred development tool/environment. Thanks for you time, ChessMess

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-30 Thread John Carr
ack you spoled the ending 4 me! :P john On Tue, 30 Nov 2004 08:58:02 -0500, Peter Immarco [EMAIL PROTECTED] wrote: On Mon, 29 Nov 2004 18:10:31 -0600, botman\ wrote: Tony omega Sergi wrote: If I remember correctly, that's simply because hl2 leads directly into hl3, like a two-part

RE: [hlcoders] HL2 and Managed Code

2004-11-30 Thread Andrew Simpson
I'd love to try it, but I'm worried about what kinda interop would be required to get it to work. Plus, shunting from native to managed apparently does bad, bad things to performance, which isn't good with something as performance critical as this. But yes, last I remember hearing, Visual

RE: [hlcoders] Realtime radiosity Source ?

2004-11-30 Thread DaiTengu
Draco wrote: Who's to say HL2 exposed 100% of the functionality of the Source Engine. has anyone played Vampires:the masquerade - bloodlines yet? That game uses much more of the source engine than HL2 does. HL2 serves it's purpose, it uses the features that it needs to use. Vampires on the

Re: [hlcoders] Realtime radiosity Source ?

2004-11-30 Thread Bob Aman
It does resemble the real-time radiosity you talk about, especially with the eerie red glow that your eyes emit. Crap. Here we go again. -- Bob Aman http://www.rapidcanvas.com ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] HL2 and Managed Code

2004-11-30 Thread Andrew Simpson
It'd be ok on a Windows dedicated server, but I can see the problem on Linux. The CLR implementations on Linux might not be mature enough to be able to use the best possible interop that'd work on a Windows machine. But it'd be worth investigating a solution like Mono. In any case, code written

Re: [hlcoders] HL2 and Managed Code

2004-11-30 Thread ChessMess
We'll I know Valve has shown interest in managed code for mod development as they have discussed this with at least one developer I'm aware of prior to HL2's release. I have not had the opportunity to discuss if anything furthur has become of Valve's original interest. On Tue, 30 Nov 2004

[hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread David Nelson
-- [ Picked text/plain from multipart/alternative ] ok.. so with the release of the SDK this week what do you think the surprise will be? I'm betting on HL2 Deathmatch or a couple new playable levels. Any thoughts or ideas? Thanks, David -- ___ To

[hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread Matthew Lewis
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I think the surprise might be that Valve actually delivers something on time. Previous experience has shown 'next week' to actually mean a month. -- [ Picked text/plain from multipart/alternative ]

[hlcoders] The Surprise is out

2004-11-30 Thread Dustin
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] http://www.steampowered.com/forums/showthread.php?s=threadid=193559 surprise = HL2DM (the pic shows the different skins that will be in it) -- ___ To

Re: [hlcoders] The Surprise is out

2004-11-30 Thread NuclearFriend
Nice. ^_^ On Tue, 30 Nov 2004 17:52:49 -0600, Dustin [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] http://www.steampowered.com/forums/showthread.php?s=threadid=193559 surprise = HL2DM (the pic shows the different

Re: [hlcoders] The Surprise is out

2004-11-30 Thread Juan Fernando Mora Muñoz
Small preview?? that sounds like we have to wait a little longer... -JF- - Original Message - From: Dustin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 30, 2004 5:52 PM Subject: [hlcoders] The Surprise is out This is a multi-part message in MIME format. -- [ Picked

Re: [hlcoders] The Surprise is out

2004-11-30 Thread Hasan Aljudy
soon http://www.steampowered.com/index.php?area=newsid=358 On Tue, 30 Nov 2004 18:06:30 -0600, Juan Fernando Mora Muñoz [EMAIL PROTECTED] wrote: Small preview?? that sounds like we have to wait a little longer... -JF- - Original Message - From: Dustin [EMAIL PROTECTED] To:

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread Andrew Foss
*cough*Half-Life2 has perpetual motion by positive energy creation*cough* Yeah, see, there's a plug on the back of the grav gun for power output. it is, after all, a ZERO POINT energy gun, and we all know that zero point energy is some dark, magical energy that comes from nowhere and seems to be

RE: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread K. Mike Bradley
Valve said A surprise for the Community Which I interpret as the Development Community. So no new levels I think. Coding stuff or example code or map files of the game to toy with. Or more Documentation??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread Hasan Aljudy
well, I think it means the whole ocmmunity. and I think it's HL2DM as it has already been announced on the steam website On Tue, 30 Nov 2004 21:10:17 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote: Valve said A surprise for the Community Which I interpret as the Development Community. So no

RE: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread K. Mike Bradley
It was SDK related and they said earlier that HLDM for Source, is in development, and will take a while. Sorry. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hasan Aljudy Sent: Tuesday, November 30, 2004 9:17 PM To: [EMAIL PROTECTED] Subject: Re:

Re: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread ChessMess
It is my hope that they include the source for HLDM. On Tue, 30 Nov 2004 21:30:41 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote: It was SDK related and they said earlier that HLDM for Source, is in development, and will take a while. Sorry. -Original Message- From: [EMAIL

Re: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread Teddy
I bet $5 they do release the code to HL2DM. They said they'd give an example of multiplayer game code, and as if they're going to give out the CS:S code.. On Tue, 30 Nov 2004 21:53:32 -0500, ChessMess [EMAIL PROTECTED] wrote: It is my hope that they include the source for HLDM. On Tue, 30

Re: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread Ruari O'Sullivan
Hey, there it is. Didn't most people say they were still using MSVC++ 6? I know I am. Any chance of project files? If not, how about a makefile for g++? Digging the documentation so far. It's good to have something there. -randomnine- ___ To unsubscribe,

Re: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread Christopher McArthur
The Solution files won't even open in .NET 2002, I'm guessing they are valid only for .NET 2003? -ctm Didn't most people say they were still using MSVC++ 6? I know I am. Any chance of project files? If not, how about a makefile for g++? -randomnine-

[hlcoders] Source SDK

2004-11-30 Thread Alfred Reynolds
We have released the full Source SDK via Steam. It now contains all the tools you need to make a Mod using the Source engine. To get the SDK you need to have a Steam account that owns Half-Life 2 (either brought via Steam or using a retail CD key). The documentation for the SDK can be found at:

Re: [hlcoders] sdk release and a surprise ideas..

2004-11-30 Thread tei
VC6 its only a handy IDE, maybe can be posible to recreate a vc6 project file from the vc7 alien thing, or from the makefile (a import somewhere?), or by hand (if else fail). Maybe with small changes you can directly use the linux makefile to compile on windows for windows with msys or cygwin.

Re: [hlcoders] Source SDK

2004-11-30 Thread Vyacheslav Djura
Hello Alfred, Wednesday, December 1, 2004, 7:55:12 AM, you wrote: AR We have released the full Source SDK via Steam. You made me crying!!! I have several questions to you, please reply them. 1) I live in Kyiv, Ukraine. I have Half-Life 2 which can't reach my country regarding political