I got 10 gmail invites yesterday .. anybody needs one?
On Sun, 12 Dec 2004 12:45:50 -0600, Igor Murashkin [EMAIL PROTECTED] wrote:
The whole point of Gmail is that you only use Gmail, and nothing else.
They've been way too nice by adding forwarding support and POP3
support when other free
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I was just wondering how I can get an entity or an index of the entity that
is fired.
Meaning the player_hurt event is fired and I get a userid of 2. Will this
is different than the IndexOfEdict
I have 6 invites left. If anyone needs one mail me off list
Happy Holidays
From: Hasan Aljudy [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Gmail Mailing Lists
Date: Mon, 20 Dec 2004 09:11:33 -0700
I got 10 gmail invites yesterday .. anybody needs
The UserID can be accessed through the IPlayerInfo
and the IPlayerInfoManager interfaces.
Greets
Ronny
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I was just wondering how I can get an entity or an index of the entity
that
is fired.
Meaning the
You can look from 1 to maxplayers, get the pEntity and use:
engine-GetPlayerUserId(pEntity);
Loop from
Josh wrote:
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I was just wondering how I can get an entity or an index of the entity that
is fired.
OK all I have is the playerid (userid). How do I get a pointer to the
entity having this userid? And I CANNOT use IndexOfEdict b/c that is a
different number.
For example, I join a game then I call the iplayerinfo on myself and find
out that my userid is 2. But IndexOfEdict is 1. They are
When you have the userid (the thing that appears in the logs and such), you
can do the loop thing to get the entity id (as described by Marcelo and me
before).
Then, you can do PEntFromEntIndex (or whatever) to get the edict pointer.
PM
- Original Message -
From: Josh [EMAIL PROTECTED]
To:
for(int i=1;i=maxplayers;i++) {
edict_t *pEntity = engine-PEntityOfEntIndex(i);
if(!pEntity || pEntity-IsFree()) {
continue;
}
int uid = engine-GetPlayerUserId(pEntity);
}
Josh wrote:
OK all I have is the playerid (userid). How do I get a pointer to the
entity having this
I'm putting together a Type Conversions list for such. Everyone's welcome to
add / edit.
http://hl2-dev.com/wiki/index.php?pagename=SdkTypeConversions
-- Roy Kylratix Laurie
On 20 Dec 2004 at 18:20, Ronny Schedel wrote:
The UserID can be accessed through the IPlayerInfo
and the
Yea that's what I was thinking :( I was really hoping to not do that, as a
LOT of functions will need to call that function. (I'm working on a war3 mod
for CSS, just building the groundwork). So every time someone is shot /
died that will be called twice. Doesn't that seem intensive? Do you
Josh wrote:
Yea that's what I was thinking :( I was really hoping to not do that, as a
LOT of functions will need to call that function. (I'm working on a war3 mod
for CSS, just building the groundwork). So every time someone is shot /
died that will be called twice. Doesn't that seem
You can code the loop so it looks up both pEntities on a single pass.
(You will be special casing this one to speed things up).
Copy and paste from my plugin:
---
for(i=1;i=maxplayers (!pVictim || !pAttacker;i++)) {
edict_t *pEntity =
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Is this possible?
Josh
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Just curious if there is a way besides keeping track of the player's current
health and then subtracting that from the value passed from player_hurt.
Why doesn't player_hurt just pass the damage dealt
This and the damage inflicted are missing. :(
We only have health and armor left.
Josh wrote:
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Is this possible?
Josh
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In the end, I think it comes down to a simple profiling decision.
The question being: Which method is more economical?
If you're handling an event that happens often...like player_death, my guess is
the extra 64
bits (depending on the compiler) per player might be worth the amount of
function
An update on this -- you can actually delete the Steam.dll and
SteamApp.cfg from your game directory. Neither one is required anymore
to do debug launches. Launching hl2.exe w/ -steam and the appropriate
-game on the command-line is all that should be needed.
So, the only Steam.dll on your system
Could I get one please? [EMAIL PROTECTED]
Thanks heaps.
Find local movie times and trailers on Yahoo! Movies.
http://au.movies.yahoo.com
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Hi Taylor
This update seems to have fixed the Hammer crash on my system with 6
folders deep. Can you confirm if this really has been one of the items
fixed before I start spreading the word?
I've not been able to find any release notes for this update otherwise
i wouldn't be asking.
Thanks
Ian
Yes, this was one of the fixes. We are working on the release notes
right now.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Sent:
Monday, December 20, 2004 4:55 PM To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Today's Steam DLL update
Hi
This is not the place to ask for gmail invites you may be better off
using this link.
http://isnoop.net/gmailomatic.php
Too bad you did not send this message late last night since i would
have gave you one, i recived 10 gmail invites to give out i asked
around in irc gave a few out and Sent the
Yes, that's correct. The news post was a little bit late.
This update also fixes the need for the working directory set in the
debugger to be case-preserved.
Taylor
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Sent: Monday, December 20, 2004 4:55
Alfred thanks for the note. I just found the update info on
steampowered.com. Our mappers are now working furiously. Congrats on
such a fast turnaround on that problem.
On Mon, 20 Dec 2004 17:02:08 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
Yes, this was one of the fixes. We are working on
Invite a friend to Gmail!
You have 4 invitations left
An invitation has been emailed to your friend spo at [EMAIL PROTECTED]
-Original Message-
From: spo spo [mailto:[EMAIL PROTECTED]
Sent: December 20, 2004 7:52 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] gmail invite
Im very happy with the way you valve guys are listening to the
community. All these changes are definitly for the better. Keep up the
good work and we will hopefully have some released mods soon :)
On Tue, 21 Dec 2004 01:14:10 +, Ian [EMAIL PROTECTED] wrote:
Alfred thanks for the note. I
These offsets can change with steam updates. Thanks to Damaged Soul for
leading me in the right direction and for money offsets :P I would imagine
these offsets would be 5 off for a unix machine. I haven't gotten a compile
for unix so I haven't tested it.
#define OFFSET_ORIGIN_X
Can anyone get faceposer to work?
I keep getting a Last extraction result: an error occured during extraction
When I try to get the phonems working.
On Mon, 20 Dec 2004 20:29:23 -0500, Daniel Menard [EMAIL PROTECTED] wrote:
Im very happy with the way you valve guys are listening to the
I don't have anything in the working directory field, it's left blank :P
I restarted steam again just now and it's working.
On Mon, 20 Dec 2004 20:29:23 -0500, Daniel Menard [EMAIL PROTECTED] wrote:
Im very happy with the way you valve guys are listening to the
community. All these changes are
How filthy and volatile. I love it. Thanks
-- Roy Kylratix Laurie
On 20 Dec 2004 at 20:36, Josh wrote:
These offsets can change with steam updates. Thanks to Damaged Soul for
leading me in the right direction and for money offsets :P I would imagine
these offsets would be 5 off for a unix
As the subject suggests, this latest update really hosed over my
Half-Life 2 installation. After starting Steam and receiving the new
update, here's what happened:
1) Steam updates and the Play Games window opens.
2) I double-click on the Half-Life 2 icon in the Steam menu.
3) Preparing to
There's a Steam.dll in your game directory. Delete it. :)
If it's not there, then find any that aren't in the main Steam directory
and delete them.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skyler York
Sent: Monday, December 20, 2004 6:56 PM
To:
I had a similar problem with a previous update.
To fix it, go to your half-life 2 directory where hl2.exe resides
user\half-life 2\
and delete all the exe and dll files in that directory and in all
subdirectories.
run half-life 2 (from steam menu) and it should recreate those files.
If it still
Delete any SteamApp.cfg files you have on disk (this update removes the
need for them) and also delete any Steam.dll files you may have copied
around (except for, of course, the one in the base steam install
directory).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Completely shooting off of the hip, here.
Try renaming or deleting your clientregistry.blob file in your hl2 directory
(where hl2.exe
resides).
-- Roy Kylratix Laurie
On 20 Dec 2004 at 21:56, Skyler York wrote:
As the subject suggests, this latest update really hosed over my
Half-Life 2
I didn't check because I've never touched a Steam.dll in my life, but it
appears one managed to sneak it's way into half-life 2/bin :) Sneaky
bastard child of a file.
But I'm an idiot and already started re-downloading HL2, so I won't be
able to let you know if things work for another two hours
you could have tried to validate the cache before redownloading :/
On Mon, 20 Dec 2004 22:14:29 -0500, Skyler York [EMAIL PROTECTED] wrote:
I didn't check because I've never touched a Steam.dll in my life, but it
appears one managed to sneak it's way into half-life 2/bin :) Sneaky
bastard
Launching Half-Life2 results in:
Half-Life FileSystem_Steam Error
SteamStartup(0xf,0x13fb60) failed with error 1: failed to take master pipe
connection lock, Win32 Error 2 The system cannot find the file specified
Launching the SDK results in:
Steam Error: This game is currently unavailable.
Have you tried any of the previously suggested, er, suggestions?
Don Alvarez wrote:
Launching Half-Life2 results in:
Half-Life FileSystem_Steam Error
SteamStartup(0xf,0x13fb60) failed with error 1: failed to take master pipe
connection lock, Win32 Error 2 The system cannot find the file specified
True, but I figured re-downloading it would be the best way to get a
clean sweep of the whole installation. And I actually have a lot of
work I should be doing instead of playing with Steam, so it's all for
the better :P
Why must Valve release such a distracting toy right around the time most
Have you tried any of the previously suggested, er, suggestions?
Yup. But adding a reboot to the mix seems to have helped immensely.
-Don
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skyler York
Sent: Monday, December 20, 2004 8:12 PM
To: [EMAIL
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