I am trying to create a mod where the player can fly around and set
waypoints. Then, NPCs will follow these points and complete certain
assigned animations and actions (shooting, saying a sentence,
pointing, etc). I have a general idea how to do this, but I am not
sure where to start.
There are
I've noticed that i get lots of prediction errors, but only while
running on a linux dedicated server. On a win32 server tho, i get none
of these errors!
On Mon, 27 Dec 2004 22:13:10 -0600, Justin Harvey [EMAIL PROTECTED] wrote:
Thank you, I'll give that a go. Specifically I'm talking about all
hey i'm tryin to code the NPC's into Multiplayer,
I decided to start small and only put a headcrab in. I've got the server.dll
to compile fine with no errors, but its when i come to compile the client
I'm getting a load of errors which i cant work out how to fix, these r the
errors i'm getting:
I have been having some difficulty loading my language file/s
I am aware that there is a bug related to how the modname is set VIA the
-game paramater on commandline, and this is nolonger done since the mods
are placed in Sourcemods/ now.
So what I was trying is to forcibly load it. I saw a post
I dont understand the last 3/4's of your post but theres a flag you
can pass when you create a CVAR to make it shared between client and
server. Sorry, dont remember its name right now. Just make the CVAR
once in a file thats compiled into both, and give it that flag.
On Sun, 23 Jan 2005
Hello,
I tried setting the flag before my original email. You are probably
referring to FCVAR_REPLICATED. Did not work though. Try declaring the
same cvar on client and server, and see what happens. The console
prints something similiar to sv_foo not allowed in server.dll. All
the cvar flags are
It is Unicode
Here is what it looks like
lang
{
Language English
Tokens
{
mymod_Menu_TitleMENU
mymod_Menu_Item_0Menu item 0
mymod_Menu_Item_1Menu item 1
mymod_Menu_Item_2Menu item 2
mymod_Menu_Item_3Menu item 3
mymod_Menu_Item_4Menu item 4
mymod_Menu_Item_5Menu item 5
I think your missing a } at the bottom :P
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Bad HAL 9000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, January 24, 2005 11:32 PM
Subject: [hlcoders] VGUI Language/localization
It is Unicode
Here is what
No, I just gave part of it, It does have the corisponding brackets
r00t 3:16 wrote:
I think your missing a } at the bottom :P
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Bad HAL 9000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, January 24, 2005
Ok, I just got it XD
Ended up I had a typo in my code, i spelled resource/ wrong, I didnt
copy paste my actual code, Its on a different computer screen in my room
here. Sorry guys :-\
Bad HAL 9000 wrote:
No, I just gave part of it, It does have the corisponding brackets
r00t 3:16 wrote:
I think
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