[hlcoders] Controlling NPCs

2005-01-24 Thread SB Childe Roland
I am trying to create a mod where the player can fly around and set waypoints. Then, NPCs will follow these points and complete certain assigned animations and actions (shooting, saying a sentence, pointing, etc). I have a general idea how to do this, but I am not sure where to start. There are

Re: [hlcoders] HL2dm SDK

2005-01-24 Thread Teddy
I've noticed that i get lots of prediction errors, but only while running on a linux dedicated server. On a win32 server tho, i get none of these errors! On Mon, 27 Dec 2004 22:13:10 -0600, Justin Harvey [EMAIL PROTECTED] wrote: Thank you, I'll give that a go. Specifically I'm talking about all

[hlcoders] NPC's in MP

2005-01-24 Thread Raziel Shaw
hey i'm tryin to code the NPC's into Multiplayer, I decided to start small and only put a headcrab in. I've got the server.dll to compile fine with no errors, but its when i come to compile the client I'm getting a load of errors which i cant work out how to fix, these r the errors i'm getting:

[hlcoders] VGUI Language/localization

2005-01-24 Thread Bad HAL 9000
I have been having some difficulty loading my language file/s I am aware that there is a bug related to how the modname is set VIA the -game paramater on commandline, and this is nolonger done since the mods are placed in Sourcemods/ now. So what I was trying is to forcibly load it. I saw a post

Re: [hlcoders] Sharing cvars between the client and server

2005-01-24 Thread Luke Graham
I dont understand the last 3/4's of your post but theres a flag you can pass when you create a CVAR to make it shared between client and server. Sorry, dont remember its name right now. Just make the CVAR once in a file thats compiled into both, and give it that flag. On Sun, 23 Jan 2005

Re: [hlcoders] Sharing cvars between the client and server

2005-01-24 Thread Markus Martin
Hello, I tried setting the flag before my original email. You are probably referring to FCVAR_REPLICATED. Did not work though. Try declaring the same cvar on client and server, and see what happens. The console prints something similiar to sv_foo not allowed in server.dll. All the cvar flags are

[hlcoders] VGUI Language/localization

2005-01-24 Thread Bad HAL 9000
It is Unicode Here is what it looks like lang { Language English Tokens { mymod_Menu_TitleMENU mymod_Menu_Item_0Menu item 0 mymod_Menu_Item_1Menu item 1 mymod_Menu_Item_2Menu item 2 mymod_Menu_Item_3Menu item 3 mymod_Menu_Item_4Menu item 4 mymod_Menu_Item_5Menu item 5

Re: [hlcoders] VGUI Language/localization

2005-01-24 Thread r00t 3:16
I think your missing a } at the bottom :P r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Bad HAL 9000 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, January 24, 2005 11:32 PM Subject: [hlcoders] VGUI Language/localization It is Unicode Here is what

Re: [hlcoders] VGUI Language/localization

2005-01-24 Thread Bad HAL 9000
No, I just gave part of it, It does have the corisponding brackets r00t 3:16 wrote: I think your missing a } at the bottom :P r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Bad HAL 9000 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, January 24, 2005

Re: [hlcoders] VGUI Language/localization

2005-01-24 Thread Bad HAL 9000
Ok, I just got it XD Ended up I had a typo in my code, i spelled resource/ wrong, I didnt copy paste my actual code, Its on a different computer screen in my room here. Sorry guys :-\ Bad HAL 9000 wrote: No, I just gave part of it, It does have the corisponding brackets r00t 3:16 wrote: I think