Re: [hlcoders] GetCurrentCommand() in CBasePlayer

2005-02-27 Thread Teddy
You can find out if a command button (eg. attack, strafe, crouch, etc) is being press, has been pressed, or has been released by using the following bit flags: m_nButtons m_afButtonPressed m_afButtonReleased The code for these puppies would be like this: if ( m_afButtonPressed IN_ATTACK ) Hope

[hlcoders] vehicle control: steering, etc.

2005-02-27 Thread Black Panther
I spent the weekend digging through the HL2 vehicle code and experimented with steering and throttle a little. Now I noticed one big problem with the airboat: m_VehiclePhysics.SetSteeringDegrees() - no matter how big or low I set these degrees the boat always turns at the same speed, only

Re[2]: [hlcoders] unloading plugins, playerinfomanager and cvars

2005-02-27 Thread disq
Hello, Friday, February 25, 2005, 2:41:42 PM, you wrote: MvdZ You pass an integer to the constructor of the second, it should be a MvdZ string, like the first one. Thanks, fixed it. Tho i'm still disappointed with the plugin API, especially concommands not getting unregistered when plugins are

Re: [hlcoders] Source Control document

2005-02-27 Thread Ben Davison
Mike I think I know why it gives me that error message. It's because it's an 800 meg directory, do you know any programs that will get rid of the IDE helper files that intellisense uses? And all the other random junk? So I just get a clean 30MB directory? On Fri, 25 Feb 2005 16:53:20 -0800,

[hlcoders] CSSource Plugin Exceptions

2005-02-27 Thread Ray
I have made a plugin for CSSource and whenever I run srcds.exe I get 3 or 4 of these: First-chance exception in srcds.exe (KERNEL32.DLL): 0xE06D7363: Microsoft C++ Exception. If I do a spawn kill (against a bot and maybe with humans) 3 or 4 times or more then Ill get that exception repeated

Re: [hlcoders] Question about Precaching in Source.

2005-02-27 Thread Andrew Foss
because it's annoying to play a game of CS and have it sound like UT, q3, and a mash of a few movies and TV shows. Seriously, how often will the sound be used, and would it _really_ add something useful to the game? Every server adds the same damn doh and multikill sound sets, but they invariably

[hlcoders] Event firing but.....

2005-02-27 Thread r00t 3:16
I setup an event to fire round_start (maybe my event is being overriden by something else in the sdk?) in hl2dm_gamerules.cpp (Traced an this is getting called) //sends the round_start event to the clients IGameEvent * event = gameeventmanager-CreateEvent( round_start ); if ( event ) // will be

Re[2]: [hlcoders] make plugin (linux)

2005-02-27 Thread disq
Hello, Monday, February 28, 2005, 12:38:06 AM, you wrote: BAS http://www.sourcewiki.org/wiki/index.php/Compiling_Debian actually i just adjusted the paths in the main Makefile and i'm using that to compile my plugin. the only other thing i had to do was to change the order of some #include

Re: [hlcoders] load plugin and debug

2005-02-27 Thread disq
Hello, the correct syntax would be like this: Plugin { file ../cstrike/addons/serverplugin_empty } if the .so/.dll file is located in cstrike/addons/ or you can just use file serverplugin_empty and place the file in mainsourcedir/bin/ btw, my plugin won't load if i don't

Re: [hlcoders] Event firing but.....

2005-02-27 Thread r00t 3:16
I figured this out... Now if the timer would show in game all is well :P r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: r00t 3:16 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, February 27, 2005 9:25 PM Subject: [hlcoders] Event firing but.

RE: [hlcoders] Source Control document

2005-02-27 Thread Mike Dussault
A few things to check: - What's the path to the source code in your previously-existing project (and am I reading what you wrote correctly - you said it was 800 megs?) - What's the path to the new code? - Is there anything on the Perforce site about this error? - Have you emailed Perforce

[hlcoders] Hud round counter not displaying correctly

2005-02-27 Thread r00t 3:16
I created a hud timer which the timer starts with a round_start event. Everything looks fine, and when tracing looks fine as well. However the hud will only show 0 it will not actually show the round counting down.. This is the code below, I wanted to make sure mins, secs were not 0 and they are

Re: [hlcoders] Source Control document

2005-02-27 Thread r00t 3:16
I like perforce but the license thing for 2 people is kind of a pain. I guess it uses more then 1 connection to get files and such. I am now currenlty using subversion and http://tortoisesvn.tigris.org/ Took me a little to figure it out but it is kind of simple... If anyone needs help setting