[hlcoders] Calling client.dll command's in the server.dll??? Nub Asking Here

2005-07-11 Thread Adam \amckern\ Mckern
I have allways got lost doing this I want to call r_screenoverlay when the func_precipitation is in use so i can put a screen splater up Would i port all of the screenoverlay calls over, or is there a simple way to hook into the client.dll and use one simple command? Or do i just import the

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread SB Childe Roland
It's just that I was looking forward to HL2 so much. Valve really let us down with not having sooo many features that were included in engines released 2 years before Source. On top of that they released it late, and it still didn't have that shit. Now they are trying to take away our

[hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Damien
Hi Mayby I'm a noob, or I have made something wrong, or I haven't something I hava to, but my plugin don't load on a linux server : After compiling, I do a ldd -d and there is something strange : a library is linked twice, but found only once :

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Tom Edwards
One of the reasons I like mailing lists is that you need at least some degree of sense to find and sign up to them. A theory that doesn't always hold true, unfortunately. It's the same old shit with a new spit shine. Sounds like someone I know, minus the shine. SB Childe Roland wrote: It's

Re: [hlcoders] Calling client.dll command's in the server.dll??? Nub Asking Here

2005-07-11 Thread Andrew (British_Bomber)
Personally I would make a new hud element or something that can catch a message and then activate the overlay, or even just has it's own overlay code. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Calling client.dll command's in the server.dll??? Nub Asking Here

2005-07-11 Thread Adam \amckern\ Mckern
OKie As it is I have to add snow, and fire overlays as well - its all good though Thanks Adam --- Andrew (British_Bomber) [EMAIL PROTECTED] wrote: Personally I would make a new hud element or something that can catch a message and then activate the overlay, or even just has it's own

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Look! I'm playing the worlds smallest violin. On 7/11/05, Tom Edwards [EMAIL PROTECTED] wrote: One of the reasons I like mailing lists is that you need at least some degree of sense to find and sign up to them. A theory that doesn't always

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Andrew (British_Bomber)
lol, to some extent you have good points SB. however CSS did come free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, so I say Kudos to them for getting to Valve, and since it was free with HL2, I don't think it's too bad at all. now DoD:S is not free, it has a charge of some

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Tom Edwards
Enjoy it while you can, I don't act like that very often. ;-) Ben Davison wrote: -- [ Picked text/plain from multipart/alternative ] Look! I'm playing the worlds smallest violin. On 7/11/05, Tom Edwards [EMAIL PROTECTED] wrote: One of the reasons I like mailing lists is that you need at

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ronny Schedel
From: SB Childe Roland [EMAIL PROTECTED] I'm kinda starting to wish that the CS and DoD teams hadn't sold out to Valve. In the first time I thought: Woohoo, now we coders get what we want. These closed source games are now under the control of a company, this means we will get much more

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ronny Schedel
lol, to some extent you have good points SB. however CSS did come free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, so I say Kudos to them for getting to Valve, and since it was free with HL2, I don't think it's too bad at all. Yes, CSS comes with HL2, but it wasnt free,

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread tei
Ronny Schedel wrote: ... But the completly opposite happens, now we have much lesser control than ever a coding interface can provide us. The old coders have to do what the company wants. Very bad situation. We need a new MOD without control of a company. I wrote this program to solve the

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Ronny, how goes your game thats going to be the exact same as CS:S? On 7/11/05, tei [EMAIL PROTECTED] wrote: Ronny Schedel wrote: ... But the completly opposite happens, now we have much lesser control than ever a coding interface can

RE: [hlcoders] Vehicle Prediction

2005-07-11 Thread Tony \omega\ Sergi
Then CS1 wasn't free either. Neither was DOD or insert mod here, you still had to pay to get half-life. Then download them. -Original Message- From: Ronny Schedel [mailto:[EMAIL PROTECTED] Sent: July 11, 2005 11:35 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] I sense this is going to turn into another valve are killing off plugins On 7/11/05, Tony omega Sergi [EMAIL PROTECTED] wrote: Then CS1 wasn't free either. Neither was DOD or insert mod here, you still had to pay to get half-life. Then

Re: [hlcoders] Debugging from .NET and Physics

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] First issue, sometimes you have to run the game from the steam play games menu for it to play nice. Second issue, no idea :P On 7/11/05, ChromeAngel [EMAIL PROTECTED] wrote: 2 issues, firstly Up until this weekend i'd been hapily running

Re: [hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Damien
Ok, I've added mathlib.cpp to the files to compile, I've make a sym link of the mathlib.cpp to the dir of the source files... Now the result of the ldd -d : --888888888888-- [EMAIL PROTECTED]:/usr/src/half-life/maitredede_plugin # ldd -d

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Teddy
Valve have given excellent support to developers, and i'll not have you saying otherwise. Perhaps they give more support to TC mods than they do to server-side metamods, but can you blame them? On 7/12/05, SB Childe Roland [EMAIL PROTECTED] wrote: And the support for developers (while probably

Re: [hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Damien
Not so good : still having tier0_i486.so not found at bottom... And plugin not loading... Why linux and C++ don't like me ? Damien - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, July 12, 2005 12:05 AM Subject: RE: