I have allways got lost doing this
I want to call r_screenoverlay when the
func_precipitation is in use so i can put a screen
splater up
Would i port all of the screenoverlay calls over, or
is there a simple way to hook into the client.dll and
use one simple command?
Or do i just import the
It's just that I was looking forward to HL2 so much. Valve really let
us down with not having sooo many features that were included in
engines released 2 years before Source. On top of that they released
it late, and it still didn't have that shit. Now they are trying to
take away our
Hi
Mayby I'm a noob, or I have made something wrong, or I haven't something I
hava to, but my plugin don't load on a linux server :
After compiling, I do a ldd -d and there is something strange : a library is
linked twice, but found only once :
One of the reasons I like mailing lists is that you need at least some
degree of sense to find and sign up to them. A theory that doesn't
always hold true, unfortunately.
It's the same old shit with a new spit shine.
Sounds like someone I know, minus the shine.
SB Childe Roland wrote:
It's
Personally I would make a new hud element or something that can catch
a message and then activate the overlay, or even just has it's own
overlay code.
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OKie
As it is I have to add snow, and fire overlays as well
- its all good though
Thanks
Adam
--- Andrew (British_Bomber) [EMAIL PROTECTED]
wrote:
Personally I would make a new hud element or
something that can catch
a message and then activate the overlay, or even
just has it's own
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Look! I'm playing the worlds smallest violin.
On 7/11/05, Tom Edwards [EMAIL PROTECTED] wrote:
One of the reasons I like mailing lists is that you need at least some
degree of sense to find and sign up to them. A theory that doesn't
always
lol, to some extent you have good points SB. however CSS did come
free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe,
so I say Kudos to them for getting to Valve, and since it was free
with HL2, I don't think it's too bad at all. now DoD:S is not free,
it has a charge of some
Enjoy it while you can, I don't act like that very often. ;-)
Ben Davison wrote:
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Look! I'm playing the worlds smallest violin.
On 7/11/05, Tom Edwards [EMAIL PROTECTED] wrote:
One of the reasons I like mailing lists is that you need at
From: SB Childe Roland [EMAIL PROTECTED]
I'm kinda
starting to wish that the CS and DoD teams hadn't sold out to Valve.
In the first time I thought:
Woohoo, now we coders get what we want. These closed source games are now
under the control of a company, this means we will get much more
lol, to some extent you have good points SB. however CSS did come
free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe,
so I say Kudos to them for getting to Valve, and since it was free
with HL2, I don't think it's too bad at all.
Yes, CSS comes with HL2, but it wasnt free,
Ronny Schedel wrote:
...
But the completly opposite happens, now we have much lesser control than
ever a coding interface can provide us. The old coders have to do what the
company wants. Very bad situation. We need a new MOD without control of a
company.
I wrote this program to solve the
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Ronny, how goes your game thats going to be the exact same as CS:S?
On 7/11/05, tei [EMAIL PROTECTED] wrote:
Ronny Schedel wrote:
...
But the completly opposite happens, now we have much lesser control than
ever a coding interface can
Then CS1 wasn't free either. Neither was DOD or insert mod here, you still
had to pay to get half-life. Then download them.
-Original Message-
From: Ronny Schedel [mailto:[EMAIL PROTECTED]
Sent: July 11, 2005 11:35 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Vehicle
--
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I sense this is going to turn into another valve are killing off plugins
On 7/11/05, Tony omega Sergi [EMAIL PROTECTED] wrote:
Then CS1 wasn't free either. Neither was DOD or insert mod here, you
still
had to pay to get half-life. Then
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First issue, sometimes you have to run the game from the steam play games
menu for it to play nice.
Second issue, no idea :P
On 7/11/05, ChromeAngel [EMAIL PROTECTED] wrote:
2 issues, firstly
Up until this weekend i'd been hapily running
Ok, I've added mathlib.cpp to the files to compile, I've make a sym link of
the mathlib.cpp to the dir of the source files... Now the result of the
ldd -d :
--888888888888--
[EMAIL PROTECTED]:/usr/src/half-life/maitredede_plugin # ldd -d
Valve have given excellent support to developers, and i'll not have
you saying otherwise.
Perhaps they give more support to TC mods than they do to server-side
metamods, but can you blame them?
On 7/12/05, SB Childe Roland [EMAIL PROTECTED] wrote:
And the support for developers (while probably
Not so good : still having tier0_i486.so not found at bottom...
And plugin not loading...
Why linux and C++ don't like me ?
Damien
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, July 12, 2005 12:05 AM
Subject: RE:
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