Re: [hlcoders] Beams that move with you

2005-08-27 Thread Teddy
instead of updating the beams position in one of the think functions (which sound like they're being called after the beam is rendered), try using the ViewModelDrawn() function to update the beam's position and then use beams->DrawBeam() to render it with the correct position. check out the RPG, a

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] http://msdn.microsoft.com/visualc/vctoolkit2003/ On 8/28/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote: > > On a related note, is there a way to do command-line builds? Because > I haven't been able to find any information about this, so I'm still >

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Josh Matthews
I'm sorry if I'm miles off base here, but I don't have the HL2 SDK to play with yet (5 more days until I get an internet connection and can decrypt the game :))). The CodeBlocks IDE is a wonderful new, free, SourceForge project (http://codeblocks.sourceforge.net) which integrates with a variet

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Lachlan Gunn
On a related note, is there a way to do command-line builds? Because I haven't been able to find any information about this, so I'm still left somewhat confused as to whether it's possible (I'm used to GCC on *nix, so I though it was always possible, but MS appear to tie it to the IDE). On 8/28/05

Re: [hlcoders] 3d model in a VGUI panel?

2005-08-27 Thread Casey Bodley
Has anyone made progress with this? An example or tutorial would be most helpful. On 7/28/05, Skyler York <[EMAIL PROTECTED]> wrote: > Nevermind my last question, turns out render targets are really just a > special kind of material. So yeah that would explain how you render to > a texture :P >

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Morten the best advice I can give you, is pick up a beginners book for C++ and then trudge through it. I did the same, I got a book and started reading it and I tried to apply practices I learnt from the book into the SDK, I believe that will be

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Michael A. Hobson
Kamran, It is not up to you or anyone of the other elitists to decide who can or cannot post to this list nor what conditions they may post under. This list belongs to and is run by *Valve Software* and is hosted on their servers. If someone with actual authority over this list demands that "new

Re: [hlcoders] MOD question!

2005-08-27 Thread Draco
Does the singleplayer SDK comes with the blank MP SDK files still? If so take a look at the player files for the blank mp sdk. I found the actual location ages ago when I ported the HLDM gman model to source and attempted to use him as the player. His animations had different names and I got error

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Kamran
It's a good idea to read through the entire Valve Developer Community wiki to get "in the know" and then try to experiment and solve problems by yourself. It should be a last resort to ask here... who knows, you may find a better way to accomplish a goal. [EMAIL PROTECTED] wrote: It's VS .NET o

RE: [hlcoders] Another Newbie modding question!

2005-08-27 Thread [EMAIL PROTECTED]
It's VS .NET or bust. And on another note: I appreciate the fact that you realize and freely admit to not knowing much, and I applaud your courage at bothering to ask these questions on hlcoders. But seriously; if you want help from the experienced people on this list, it would do well to show th

RE: [hlcoders] Explosion at the end of a trace

2005-08-27 Thread drbob2
nd so evaluates to true), > and this is stopping my explosion from going off. > > I can't think of any way to remedy this, and it's probably a simple answer > (I'm a noob, etc.). Thanks in advance for any help. :P > > >

RE: [hlcoders] Explosion at the end of a trace

2005-08-27 Thread Tony \"omega\" Sergi
b, etc.). Thanks in advance for any help. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD3

[hlcoders] Another Newbie modding question!

2005-08-27 Thread Morten Nielsen
Hi sorry to be such a newbie! But is there other programs i can use to code in? Does The SDK only work with Microsoft Visual Studio .NET ? Because the Microsoft Visual Studio cost much Money... :( Are there any alternatives? Thanks in advance and sorry for my bad english!

[hlcoders] Explosion at the end of a trace

2005-08-27 Thread drbob2
I've got some code to make an explosion happen at the end of a trace, and it all compiles fine, etc., but it doesn't actually run. The code is as follows: #ifndef CLIENT_DLL if ( GetPrimaryExplosionRadius() > 0 ) { //Create an explosion at the point of impact

Re: [hlcoders] Beams that move with you

2005-08-27 Thread drbob2
Hmmm...I've put this to one side for the time being, as I have more pressing matters to contend with. When I did play around with the proto sniper code though, I didn't manage to get it to work. :( Thanks for all the help everybody anyway. :) Skyler York wrote: Check out proto_sniper.cpp on the