Re: [hlcoders] Having trouble with material precaching

2005-10-05 Thread Adam \amckern\ Mckern
Yeah i would also love to see a precache page at the dev wiki, i precache it, but it has the same effect - any help would be wonderful! Here is an exmaple of one of the precache and calls i'm trying to do //- //

[hlcoders] How to apply a blur filter on a texture?

2005-10-05 Thread Thomas TISSOT-DUPONT
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello the list ! I'm currently working on a basic bloom effect. To do this, I use the blurfiltery.vmt filter, but when use it the bloom effect isn't visible whereas I notice a lower framerate. So

Re: [hlcoders] collision boxes latency

2005-10-05 Thread Kiroke .
-- [ Picked text/plain from multipart/alternative ] I asked the dev team here and it seems that the problem is in the sdk itself! If we create a new mod from scratch we will see that problem occur: http://media.putfile.com/css_hit_b0x_bb They did fix it for counter-strike, and now you got to

Re: [hlcoders] collision boxes latency

2005-10-05 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Just for reference this is what your hitboxes should look like when fixed. http://media.putfile.com/SourceHITBOX82 http://media.putfile.com/DODSHITBOX http://media.putfile.com/hitboxdod Extremly light on the technical side(has to be like that

Re: [hlcoders] collision boxes latency

2005-10-05 Thread Tom Edwards
That's not entirely fair, I had endless hit reg problem until I manually tweaked my config. The default cmdrate and updaterate values were both 20, but they needed to be around 50. Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] Just for reference this is what your

Re: [hlcoders] How to apply a blur filter on a texture?

2005-10-05 Thread Adam \amckern\ Mckern
It looks like you have the blur texture working, how ever garry said something about looking at the contrast values when my project mate asked him how he enabled his. One thing you should be doing, unless you wish to learn HLSL - is wait for the lost coast, and its SDK.

[hlcoders] Source SDK decryption problem?

2005-10-05 Thread Josh Coyne
-- [ Picked text/plain from multipart/alternative ] Hopefully someone from Valve can help me out, I just re-installed Steam a few days ago from a clean install, and I downloaded the Source SDK, but I now get this message when I t ry to `play` it: MountFilesystem( 221 ) failed:

Re: [hlcoders] Source SDK decryption problem?

2005-10-05 Thread Andrew Timson
On 10/5/05, Josh Coyne [EMAIL PROTECTED] wrote: I just re-installed Steam a few days ago from a clean install, and I downloaded the Source SDK, but I now get this message when I t ry to `play` it: MountFilesystem( 221 ) failed: SteamMountFilesystem(3768,221,0x11cfbfc=,0x11cfd0c) failed with

Re: [hlcoders] How to apply a blur filter on a texture?

2005-10-05 Thread Teddy
You should check out the DoScreenSpaceBloom() function in view_scene.cpp, as the blurfiltery shader is used there On 10/6/05, Thomas TISSOT-DUPONT [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello the list ! I'm

Re: [hlcoders] Source SDK decryption problem?

2005-10-05 Thread Josh Coyne
-- [ Picked text/plain from multipart/alternative ] That worked, thanks! :) On 10/5/05, Andrew Timson [EMAIL PROTECTED] wrote: On 10/5/05, Josh Coyne [EMAIL PROTECTED] wrote: I just re-installed Steam a few days ago from a clean install, and I downloaded the Source SDK, but I now get this