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What would need to be done is a current binding would need to be saved with
the writecfg engine command b4 execution occurs so if the user changes the
binds in console, they get saved
On 1/16/06, David Lisuk <[EMAIL PROTECTED]> wrote:
>
> well yo
well you could just have separate .cfg files for each binding scheme.
then execute each specific cfg file when ever you need to use it.
then you could write a custom binding menu with vgui that shows up in
game instead of at the main menu or something to chnage the stuff
around. or use like vb or
We don't have a system available for mods right now. During a beta
period you could hijack the steam.inf file in hl2/ (copy it to your mods
directory) and enter your own name and version in their. Any servers you
run won't be listed on the master servers and will also have console
text saying they
Hello,
Ok that clears my question!
THANKS ALL FOR YOUR REPLAYS !!!
With friendly reguards
Michael
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, January 17, 2006 1:22 AM
Subject: RE: [hlcoders] Re: Server Browser? Alfred?
> The order of 81.209.16
The order of 81.209.167.94 and 81.209.167.151 showing up depends on the
clients IP address, as the servers are traversed both forward and
backwards in the list at the same time (interleaved into the response).
So for addresses a b c d e in ascending order, if the client comes from
c, then the list
Hello,
thanks for all replays!!!
So my last question :)
So its right, that when i calculate this ips: ( integer / IP )
3271823784 = 195.4.17.168:27015
1372694423 = 81.209.167.151
1382045446 = 82.96.87.6
1372694366 = 81.209.167.94
1381183346 = 82.83.47.114
that standard the IP with the lowest
http://www.aboutmyip.com/AboutMyXApp/IP2Integer.jsp will convert for you
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Ratman2000 wrote:
Hello Alfred!
Thanks for your fast replay!
Is there a way or an simple tool to calculate the IP in 32 bit to check the
priority of an ip? Becouse i like to see the difference between the ips! (An
snippet from the claculation in the server browser?)
http://www.tcp-ip.nu/tcp-ip
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he's asking how you get the 32 bit integer from the 4 byte IP
On 1/16/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> I am not sure what you want, could you re-phrase the question?
>
> The returned list is customized to each client, there is n
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prolly consists the 4 8 bit bytes and combining them to make 1 32 bit int
On 1/16/06, Ratman2000 <[EMAIL PROTECTED]> wrote:
>
> Hello Alfred!
>
> Thanks for your fast replay!
> Is there a way or an simple tool to calculate the IP in 32 bit to che
I am not sure what you want, could you re-phrase the question?
The returned list is customized to each client, there is no "global
priority" concept.
- Alfred
Ratman2000 wrote:
> Hello Alfred!
>
> Thanks for your fast replay!
> Is there a way or an simple tool to calculate the IP in 32 bit to
>
Hello Alfred!
Thanks for your fast replay!
Is there a way or an simple tool to calculate the IP in 32 bit to check the
priority of an ip? Becouse i like to see the difference between the ips! (An
snippet from the claculation in the server browser?)
Thank you!!!
With friendly reguards
Michael
-
You should only apply the punch to the view angle when not under
prediction. On the client, prediction of frames can occur an arbitrary
number of times after the first real frame is processed.
You can use:
#include "prediction.h"
...
if ( !prediction->InPrediction() )
{
// do recoil
}
The master server lists are sorted by IP (taking the IP as a numerical
32 bit value). The list is returned to clients starting from their IP
address and fanning outwards (both up and down the list).
- Alfred
Ratman2000 wrote:
> Nobody can helps me? Alfred?
>
> Hello and Thanks,
>
> i have the Se
Nobody can helps me? Alfred?
Hello and Thanks,
i have the Servers from 4netplayers.de!
i have talked with other kustomers from 4netplayers and all say the same!
The Server has an nice ping and sv_lan is set to 0
The Game iss Counter-Strike: Source!
Yes the server comes up after 5 min waitin
Hey, cool! I will use it! :-) Sounds great. Exactly what you all wanted.
By the way: I like steam ... no more "where can i get this or that
version" on lans.
Josh Matthews schrieb:
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"I don't think Vapour is ever going to become very popular. M
--
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"I don't think Vapour is ever going to become very popular. Most users
dislike having to run Steam. They're certainly not going to use a
program that's similar yet not necessary."
Except that it's already quite popular (over 6000 users), and wh
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I've been having a bit of problem with getting the depth from vertex shader
to be used by the pixel shader. I am looking to make a shader that fades to
black and white the further away the pixels are.
I've tried using the input semantic float Dep
I have recently been attempting to modify a recoil system to not decay,
however I am running into the issue of lag.
It is supposed to simply twitch the view by a random amount. Under heavy
lag, it does this about 96.38 times, because it is modifying viewangles
directly.
It seems to be a predictio
Why not just have a way for us to declare if an update is available via
a web site. Everytime you start the mod, it checks the web site somehow
where the mod author can define what the latest version is. If the
user's version isn't the latest, it alerts them and gives them a defined
link to th
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Yea I wouldn't count on steam giving us access to auto update. It would be
to much overheard for them, first they would have to create a special mod
makers version of steam, then they would have to create individual accounts
for each one of us, t
On 1/16/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> Maybe they'll eventually allow us to automatically update our mods and it
> will all become moot.
http://www.vapour-online.com
--
Jeff Fearn
"Postmodernism: Once more without feeling." -- Geoffrey Nunberg
__
Hello and Thanks,
i have the Servers from 4netplayers.de!
i have talked with other kustomers from 4netplayers and all say the same!
The Server has an nice ping and sv_lan is set to 0
The Game iss Counter-Strike: Source!
Yes the server comes up after 5 min waiting! WITH NICE PING !!! So i dont
und
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I tend to change the game description if it's a small update and hope that
people realise that's the reason they can't join old version servers (the
different class tables error message doesn't help them understand).
Some kind of version system w
Hi there!
-So the server IS displayed in the server browser (after 5 minutes)?
-Perhaps nobody wants to play?
-Which game?
-Any connection attempts in the server console which seem to fail?
-Ping to high so nobody wants to play on your server(s)?
-sv_lan is set to 0?
-Who fills your local dedicat
Hello,
i am an Plugin Coder from germany and my question is:
I have written an Plugin and like to test it so i have ordered 3 Servers...
But i cant find the Servers in the Server Browser... The Servers shows up
after 5 minutes!
How sorts the list the servers?
When i open an local dedicated serv
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