Re: [hlcoders] unannounced SDK changes?

2006-02-16 Thread Teddy
I just did a diff of the code, still the same as it has been for the past as many months On 2/16/06, Charles Solar [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Actually vangelis, I to have noticed a difference, but its at a more basic level then a diff machine

Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] A bit off topic, but have you got combine to work in multiplayer? On 2/16/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: NPC's In Multiplayer I am trying to get my antlionguard to work in MP, however, i have updated his SK values, and

Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Garry Newman
You're probably missing this http://developer.valvesoftware.com/wiki/Activating_AI_In_Coop_Games the CHL2MPRules::InitDefaultAIRelationships bit. I don't think you can ent_fire player in multiplayer because he doesn't exist (because there's multiple players). The InitDefaultAIRelationships will

RE: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Robin Walker
And if you want to override the default relationship dynamically in response to game events (i.e. making him hate a particular player over the others) you can: - Use the AddRelationship(), AddEntityRelationship() or AddClassRelationship() functions. - Override the IRelationType()

Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Tim Holt
Last time I tried it, an ent_fire player in a MP game (with cheats on) actually acts on every single player. I was going to go AFK from an internal game test and did an ent_fire player ignite for fun - thinking I'd light myself on fire before I left. It lit every player on fire in the server...

Re: Re: [hlcoders] Molotov Code

2006-02-16 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Opps..also forgot to mention..the molotov code is for MP On 2/16/06, Michael Kramer [EMAIL PROTECTED] wrote: Moltov Code, Release to Public: ::attached:: If you have any questions about it, just reply here, or email me at [EMAIL

Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Adam \amckern\ Mckern
Thanks Garry, and Robin I was trying to script in the infomation found here http://www.halflife2.net/forums/showthread.php?t=65314 But now i have more control, Incoming's trex is gona be better for it! Adam --- Tim Holt [EMAIL PROTECTED] wrote: Last time I tried it, an ent_fire player in a