[hlcoders] Glados / TF Announcer voice scenes

2009-09-30 Thread Harry Jeffery
I'm just forwarding this from the mapper becaus the steam forums didn't help at all: Hey, I have a few vcd scenes in my mod and I'm trying to make them hear-able everywhere around the map, like how ambient_generic have the play everywhere flag. I remember that in portal for

Re: [hlcoders] Glados / TF Announcer voice scenes

2009-09-30 Thread Jorge Rodriguez
If it's just a regular sound, maybe you can just use EmitSound() on the client? -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Glados / TF Announcer voice scenes

2009-09-30 Thread Harry Jeffery
Ah yes, I forgot to mention this: We'd like to keep with the VCD's and retain the closed-captions for the dialogue. EmitSound() on it's own is inadequete for our needs. 2009/9/30 Jorge Rodriguez bs.v...@gmail.com: If it's just a regular sound, maybe you can just use EmitSound() on the client?

Re: [hlcoders] Glados / TF Announcer voice scenes

2009-09-30 Thread Jorge Rodriguez
Well I don't know how Valve did it so I'm just making stuff up off the top of my head, but perhaps you can have the vcd target an entity that plays the sound on the client with EmitSound()? This way you keep the CC's. -- Jorge Vino Rodriguez ___ To

Re: [hlcoders] Glados / TF Announcer voice scenes

2009-09-30 Thread Christopher Harris
Hey, you can do the close captions also by using the close caption script that exists in the resource folder for each language. You give it the Sound's script name ie npc_citizen.moan01 and then what the caption should be. Then you could put an ambient_generic in the map with play everywhere and

Re: [hlcoders] Glados / TF Announcer voice scenes

2009-09-30 Thread Ryan Sheffer
For TF2 announcer its probably entirely coded using one of the many functions and filtering it to all players. As for announcement voices over screens Valve use the microphone ent which you mentioned. On Wed, Sep 30, 2009 at 8:12 PM, Christopher Harris char...@resrchnet.comwrote: Hey, you can