I'm just forwarding this from the mapper becaus the steam forums
didn't help at all:
Hey, I have a few vcd scenes in my mod and I'm trying to make them
hear-able everywhere around the map, like how ambient_generic have the
play everywhere flag.
I remember that in portal for
If it's just a regular sound, maybe you can just use EmitSound() on the
client?
--
Jorge Vino Rodriguez
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Ah yes, I forgot to mention this:
We'd like to keep with the VCD's and retain the closed-captions for
the dialogue.
EmitSound() on it's own is inadequete for our needs.
2009/9/30 Jorge Rodriguez bs.v...@gmail.com:
If it's just a regular sound, maybe you can just use EmitSound() on the
client?
Well I don't know how Valve did it so I'm just making stuff up off the top
of my head, but perhaps you can have the vcd target an entity that plays the
sound on the client with EmitSound()? This way you keep the CC's.
--
Jorge Vino Rodriguez
___
To
Hey, you can do the close captions also by using the close caption script
that exists in the resource folder for each language. You give it the
Sound's script name ie npc_citizen.moan01 and then what the caption should
be. Then you could put an ambient_generic in the map with play everywhere
and
For TF2 announcer its probably entirely coded using one of the many
functions and filtering it to all players. As for announcement voices over
screens Valve use the microphone ent which you mentioned.
On Wed, Sep 30, 2009 at 8:12 PM, Christopher Harris
char...@resrchnet.comwrote:
Hey, you can
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