On 5/1/2010 5:09 PM, Tom Edwards wrote:
It does stop it: the mods themselves are unaffected. Pity the SDK
doesn't have the same protection. :-/
http://www.botman2.com/images/HAHA.jpg
:)
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It'd be nice if valve could fix this soon. Our mod can't progress at
all, we only really need to fix up the maps at the moment.
On 3 May 2010 14:21, Jeffrey botman Broome botman.hlcod...@gmail.com wrote:
On 5/1/2010 5:09 PM, Tom Edwards wrote:
It does stop it: the mods themselves are
We're a bit off topic here, I know, but here's a work around from the
forums. It seems to do the job, as far as I can tell. Good luck with
finishing up your mod!
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Originally Posted by IcarusNine:
Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team
Fortress 2)
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