Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread Jeffrey botman Broome
On 5/1/2010 5:09 PM, Tom Edwards wrote: It does stop it: the mods themselves are unaffected. Pity the SDK doesn't have the same protection. :-/ http://www.botman2.com/images/HAHA.jpg :) ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread Harry Jeffery
It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. On 3 May 2010 14:21, Jeffrey botman Broome botman.hlcod...@gmail.com wrote: On 5/1/2010 5:09 PM, Tom Edwards wrote: It does stop it: the mods themselves are

Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread JumpCore Productions
We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2)