cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?!
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lol
Date: Sun, 12 Sep 2010 00:09:21 +0300
From: izume...@abv.bg
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] (no subject)
cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?!
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What just happened in here?
On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo
crysisking_ownage...@hotmail.com wrote:
lol
Date: Sun, 12 Sep 2010 00:09:21 +0300
From: izume...@abv.bg
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] (no subject)
He's trying to confirm membership on hlcoders or something I think.
On 11 September 2010 22:25, Sam samuelga...@gmail.com wrote:
What just happened in here?
On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo
crysisking_ownage...@hotmail.com wrote:
lol
Date: Sun, 12 Sep 2010 00:09:21 +0300
Alright guys,
I'm sorry I'm kind of late here, however, Is it possible to Create a Mod with
the Source Engine 2009?
because while attempting to, I get an error about being able to open
\CreateAMod\something\gameinfo_mp.txt
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The answer is no, not yet.
On Sep 11, 2010 7:24 PM, Matheus Lima Faiotto m...@revgamers.net wrote:
Alright guys,
I'm sorry I'm kind of late here, however, Is it possible to Create a Mod
with the Source Engine 2009?
because while attempting to, I get an error about being able to open
Does anyone have an estimate of when?
--
From: James Pizzurro ja...@agentredproductions.com
Sent: Saturday, September 11, 2010 7:27 PM
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Engine
When It's Done*
*Approx Valve Time
On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto m...@revgamers.netwrote:
Does anyone have an estimate of when?
--
From: James Pizzurro ja...@agentredproductions.com
Sent: Saturday, September 11, 2010
Actually it's already available. The one Alien Swarm using is a version in
between Left 4 Dead 2 and Portal 2, if I remembered correctly. One of the
developers mentioned that on Facepunch. And Alien Swarm is TOTALLY FREE, along
with its full source code.
Date: Sat, 11 Sep 2010 21:24:06 -0300
It's also totally gimped for anything that's not a top-down
player-controls-an-npc shooter. Atleast that's my understanding after
poking through the code a bit.
On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard
assaultar...@hotmail.com wrote:
Actually it's already available. The one Alien
I haven't look into the code in detail yet, but I've heard that Alien Swarm's
code is exactly capable for a FPS mod. Just by playing with the console you can
make it in a FPS vision (though obviously not pretty), but they didn't really
remove a lot from the original engine code base, so the
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