[hlcoders] (no subject)

2010-09-11 Thread toncho dobrev
cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] (no subject)

2010-09-11 Thread Marc DiMillo
lol Date: Sun, 12 Sep 2010 00:09:21 +0300 From: izume...@abv.bg To: hlcoders@list.valvesoftware.com Subject: [hlcoders] (no subject) cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?! ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] (no subject)

2010-09-11 Thread Sam
What just happened in here? On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo crysisking_ownage...@hotmail.com wrote: lol Date: Sun, 12 Sep 2010 00:09:21 +0300 From: izume...@abv.bg To: hlcoders@list.valvesoftware.com Subject: [hlcoders] (no subject)

Re: [hlcoders] (no subject)

2010-09-11 Thread Harry Jeffery
He's trying to confirm membership on hlcoders or something I think. On 11 September 2010 22:25, Sam samuelga...@gmail.com wrote: What just happened in here? On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo crysisking_ownage...@hotmail.com wrote: lol Date: Sun, 12 Sep 2010 00:09:21 +0300

[hlcoders] Source Engine 2009?

2010-09-11 Thread Matheus Lima Faiotto
Alright guys, I'm sorry I'm kind of late here, however, Is it possible to Create a Mod with the Source Engine 2009? because while attempting to, I get an error about being able to open \CreateAMod\something\gameinfo_mp.txt ___ To unsubscribe, edit

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread James Pizzurro
The answer is no, not yet. On Sep 11, 2010 7:24 PM, Matheus Lima Faiotto m...@revgamers.net wrote: Alright guys, I'm sorry I'm kind of late here, however, Is it possible to Create a Mod with the Source Engine 2009? because while attempting to, I get an error about being able to open

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread Matheus Lima Faiotto
Does anyone have an estimate of when? -- From: James Pizzurro ja...@agentredproductions.com Sent: Saturday, September 11, 2010 7:27 PM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Engine

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread Sam
When It's Done* *Approx Valve Time On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto m...@revgamers.netwrote: Does anyone have an estimate of when? -- From: James Pizzurro ja...@agentredproductions.com Sent: Saturday, September 11, 2010

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread KnightmareRichard
Actually it's already available. The one Alien Swarm using is a version in between Left 4 Dead 2 and Portal 2, if I remembered correctly. One of the developers mentioned that on Facepunch. And Alien Swarm is TOTALLY FREE, along with its full source code. Date: Sat, 11 Sep 2010 21:24:06 -0300

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread Matt Hoffman
It's also totally gimped for anything that's not a top-down player-controls-an-npc shooter. Atleast that's my understanding after poking through the code a bit. On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard assaultar...@hotmail.com wrote: Actually it's already available. The one Alien

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread KnightmareRichard
I haven't look into the code in detail yet, but I've heard that Alien Swarm's code is exactly capable for a FPS mod. Just by playing with the console you can make it in a FPS vision (though obviously not pretty), but they didn't really remove a lot from the original engine code base, so the