Re: [hlcoders] Goldsrc structure question

2011-12-09 Thread Carlos Sola
Hi Tom I'm using quake3 source code and as I see some structures are slightly different. Do you have that com_model.h file/link ? I'm no using right know this structures. First of all I want to understand them and then see what can I do. Thanks 2011/12/9 Tom As Tom said, QuakeWorld's

Re: [hlcoders] Goldsrc structure question

2011-12-09 Thread Rodrigo 'r2d2rigo' Diaz
http://code.google.com/p/sing-engine/source/browse/trunk/src_main/common/com_model.h?spec=svn25r=25 2011/12/9 Carlos Sola jorop...@gmail.com Hi Tom I'm using quake3 source code and as I see some structures are slightly different. Do you have that com_model.h file/link ? I'm no using

[hlcoders] GoldSrc - How does the map list work in Create Server?

2011-12-09 Thread James Marchant
Hi. I'm wondering how you control which maps do/don't show in the map list in Create Server in GoldSrc. In my mod, all maps show, including singleplayer maps. In normal Half-Life, only the MP maps show. Any ideas?

Re: [hlcoders] GoldSrc - How does the map list work in Create Server?

2011-12-09 Thread Rodrigo 'r2d2rigo' Diaz
https://developer.valvesoftware.com/wiki/The_liblist.gam_File_Structure#mpentity - WON only https://developer.valvesoftware.com/wiki/The_liblist.gam_File_Structure#mpfilter - Steam only 2011/12/9 James Marchant james.march...@live.com Hi. I'm wondering how you control which maps do/don't show

Re: [hlcoders] GoldSrc - How does the map list work in Create Server?

2011-12-09 Thread James Marchant
Great, thanks! From: r2d2r...@gmail.com Date: Fri, 9 Dec 2011 20:51:43 +0100 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] GoldSrc - How does the map list work in Create Server? https://developer.valvesoftware.com/wiki/The_liblist.gam_File_Structure#mpentity - WON