Hi Tom
I'm using quake3 source code and as I see some structures are slightly
different.
Do you have that com_model.h file/link ?
I'm no using right know this structures. First of all I want to
understand them and then see what can I do.
Thanks
2011/12/9 Tom
As Tom said, QuakeWorld's
http://code.google.com/p/sing-engine/source/browse/trunk/src_main/common/com_model.h?spec=svn25r=25
2011/12/9 Carlos Sola jorop...@gmail.com
Hi Tom
I'm using quake3 source code and as I see some structures are slightly
different.
Do you have that com_model.h file/link ?
I'm no using
Hi. I'm wondering how you control which maps do/don't show in the map list in
Create Server in GoldSrc. In my mod, all maps show, including singleplayer
maps. In normal Half-Life, only the MP maps show. Any ideas?
https://developer.valvesoftware.com/wiki/The_liblist.gam_File_Structure#mpentity
-
WON only
https://developer.valvesoftware.com/wiki/The_liblist.gam_File_Structure#mpfilter
-
Steam only
2011/12/9 James Marchant james.march...@live.com
Hi. I'm wondering how you control which maps do/don't show
Great, thanks!
From: r2d2r...@gmail.com
Date: Fri, 9 Dec 2011 20:51:43 +0100
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] GoldSrc - How does the map list work in Create Server?
https://developer.valvesoftware.com/wiki/The_liblist.gam_File_Structure#mpentity
- WON
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