Hello,
I'm resuming development in a long-abandoned singleplayer mod for HL1.
Since we heavily rely in VGUI menus, the server must know when they are
closed by the client so the appropiate flag is unset in CBasePlayer's
savedata and we don't have weird bugs when loading a game that was saved
I would also very much like to know this, as all of Cry of Fear's development
relied on client commands for client-server communication. However, as far as
I can tell from briefly looking through projects like TFC, it seems to use the
same method of faking client commands. I'm 80% sure it's
Yo folks,
Is it possible to grab an IPhysicsObject for a bone on the client from a
server-side ragdoll? Or does the physics object simply not exist on the
client?
I have a nice function here that sorta takes care of it, but I'm under the
impression you can't retrieve it simply because it's a
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