[hlcoders] GoldSrc Client - Server communication?

2012-08-25 Thread Rodrigo 'r2d2rigo' Diaz
Hello, I'm resuming development in a long-abandoned singleplayer mod for HL1. Since we heavily rely in VGUI menus, the server must know when they are closed by the client so the appropiate flag is unset in CBasePlayer's savedata and we don't have weird bugs when loading a game that was saved

Re: [hlcoders] GoldSrc Client - Server communication?

2012-08-25 Thread James Marchant
I would also very much like to know this, as all of Cry of Fear's development relied on client commands for client-server communication. However, as far as I can tell from briefly looking through projects like TFC, it seems to use the same method of faking client commands. I'm 80% sure it's

[hlcoders] Grabbing a physics object on the client from a server-side ragdoll

2012-08-25 Thread Andrew McWatters
Yo folks, Is it possible to grab an IPhysicsObject for a bone on the client from a server-side ragdoll? Or does the physics object simply not exist on the client? I have a nice function here that sorta takes care of it, but I'm under the impression you can't retrieve it simply because it's a