AFAIK the engine itself doesn’t support it, but there’s a compatibility version
of steam.dll in there that, when asked to read GCF content, reads it from the
VPKs instead. The engine itself doesn’t know the difference.
On 8 Dec 2013, at 9:01 am, Jeremy jswig...@gmail.com wrote:
Source 2007
That's that I assumed, but that still leaves the question why the hell
can't I mount the vpks from the other folders. Is the compatibility version
lacking the ability to explicitly mount other app ids? It appears straight
up broken.
On Sat, Dec 7, 2013 at 4:30 PM, Netshroud netshr...@gmail.com
I’d assume the compatibility layer ignores app IDs and just reads from content
in the vpks folder, especially given:
in which the MountSteamContent function is literally empty.
On 8 Dec 2013, at 9:37 am, Jeremy jswig...@gmail.com wrote:
That's that I assumed, but that still leaves the
It’s incredible that people are still bringing this up. This issue has existed
for years: you’re not going to fix it in any clean manner, and Valve isn’t
going to fix it, either. Extract the contents manually or automate it through
one of the available VPK libraries.
Are they supported anymore? When I compile my model using a bone controller,
using the bone controller slider in Source HLMV makes the model rotate but only
by about 1 degree, no matter which values I use. Here's the controller line
from my qc:
$controller 0 camera ZR 0.00 90.00
I've also
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