Re: [hlcoders] Source 2007 mod and mounting content

2013-12-07 Thread Netshroud
AFAIK the engine itself doesn’t support it, but there’s a compatibility version of steam.dll in there that, when asked to read GCF content, reads it from the VPKs instead. The engine itself doesn’t know the difference. On 8 Dec 2013, at 9:01 am, Jeremy jswig...@gmail.com wrote: Source 2007

Re: [hlcoders] Source 2007 mod and mounting content

2013-12-07 Thread Jeremy
That's that I assumed, but that still leaves the question why the hell can't I mount the vpks from the other folders. Is the compatibility version lacking the ability to explicitly mount other app ids? It appears straight up broken. On Sat, Dec 7, 2013 at 4:30 PM, Netshroud netshr...@gmail.com

Re: [hlcoders] Source 2007 mod and mounting content

2013-12-07 Thread Netshroud
I’d assume the compatibility layer ignores app IDs and just reads from content in the vpks folder, especially given: in which the MountSteamContent function is literally empty. On 8 Dec 2013, at 9:37 am, Jeremy jswig...@gmail.com wrote: That's that I assumed, but that still leaves the

Re: [hlcoders] Source 2007 mod and mounting content

2013-12-07 Thread Andrew McWatters
It’s incredible that people are still bringing this up. This issue has existed for years: you’re not going to fix it in any clean manner, and Valve isn’t going to fix it, either. Extract the contents manually or automate it through one of the available VPK libraries.

[hlcoders] Bone controllers in Source

2013-12-07 Thread James Marchant
Are they supported anymore? When I compile my model using a bone controller, using the bone controller slider in Source HLMV makes the model rotate but only by about 1 degree, no matter which values I use. Here's the controller line from my qc: $controller 0 camera ZR 0.00 90.00 I've also