Re: [hlcoders] Testing new client code on production servers / VAC

2014-03-04 Thread Foo Bar
Thanks for the info. On Sat, Mar 1, 2014 at 12:42 AM, Tony omega Sergi omegal...@gmail.comwrote: it says it differs because on the dedicated server, it has a different copy of the client.dll. and vac doesn't even take effect unless binaries are digitally signed. On Sat, Mar 1, 2014 at

[hlcoders] Collision checking for vphysics objects

2014-03-04 Thread James Marchant
Hello! I have an animated door in my mod that uses physics with bone followers, but I wanted some entities to be able to pass through this, and it be solid to the rest of them. I give the door and the entities that will pass through the door their own collisiongroups, but it seems