Re: [hlcoders] Removing HL2 Requirement?

2017-04-03 Thread Kyle Sanderson
Same thing with not being an expert. However, Chet? or someone of similar ilk said it's completely okay to use Valve content in other Valve games. So if you're using models, and you can select multiple games owned to be required, even depending on a game like Team Fortress would seem to be okay?

Re: [hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Kyle Sanderson
Good news. Thanks, Kyle. On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith wrote: > We've released a beta update for the Source SDK Base 2013 Multiplayer depot. > The updated depots include several security fixes. The name for the beta > branch is "beta_test". If you're

Re: [hlcoders] Just finished my mod. Thanks for all the help hlcoders!

2015-04-10 Thread Kyle Sanderson
While Episode 3 was short, it was nice to play the campaign again :-). Thanks Shokunin. https://i.imgur.com/FMMbKBO.jpg Kyle. On Fri, Apr 3, 2015 at 6:56 PM, Shokunin shokunin...@gmail.com wrote: Hello everyone, I recently finished my mod after 2 years of work. Some of the coding problems I

Re: [hlcoders] Problems with STL and min/max of Source Engine

2014-07-28 Thread Kyle Sanderson
Portability between compilers and platforms. On Sun, Jul 27, 2014 at 4:21 PM, Jorge Rodriguez bs.v...@gmail.com wrote: Not bad. I was thinking about the Microsoft STL implementation when I wrote that but still good to know. El jul 27, 2014 1:12 PM, AnAkIn anakin...@gmail.com escribió: I did

Re: [hlcoders] Debugging crashes when mod runs in SRCDS?

2013-12-25 Thread Kyle Sanderson
Which platform are you using? On Linux a core file should drop beside the executable. On Windows, I believe there's a minidump in the same location. If breakpad is enabled for mods, /tmp/dumps might have some not-uploaded breakpad dumps. I don't know the location on Windows. More information is

Re: [hlcoders] SDK 2013 and Hamachi

2013-09-27 Thread Kyle Sanderson
The check has been historically busted; sv_lan 0. Thanks, Kyle. On 2013-09-27 1:32 PM, Jorge Rodriguez bs.v...@gmail.com wrote: I've received reports that some players can't use Hamachi to make VPN games on SDK 2013, whereas they can with GMod. They get the restricted to class C clients

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-24 Thread Kyle Sanderson
On Tue, Sep 24, 2013 at 6:20 PM, Nick xnicho...@gmail.com wrote: Because commentary 1 should never be enabled in a multiplayer server, commentary 1 SHOULD HAVE EPIC CONSOLE WARNINGS. How exactly do you determine which is and isn't a multiplayer server? I just fired up TF2, went into

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Kyle Sanderson
Thanks for the update! Kyle. On Wed, Jun 26, 2013 at 5:37 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com wrote: @Jacob: MS tends to break their own C++ compilers with each VS release, so I would recommend you to keep using VS2010 for Source SDK; but if you really, really need the new

Re: [hlcoders] Round_PreStart

2012-11-20 Thread Kyle Sanderson
If it doesn't error out (HookEventEx is optional), the event still exists. Thanks, Kyle. On Tue, Nov 20, 2012 at 12:00 PM, Stuart Blackler stu...@sblackler.netwrote: Hi all, ** ** A little while ago, I wrote a sourcemod plugin for a friends server (CSGO). I used the event