Re: [hlcoders] adding external dependencies to a project

2002-03-23 Thread Nicolai Haehnle
The external dependencies is automatically created by the compiler; it drops any header files that aren't listed in another section in there. Also note that the External Depencies aren't saved in the .dsp file afaik, so they don't really belong to the project at all. So if you want to add files

Monsters (was: Re: [hlcoders] Solid Vehicles)

2002-03-14 Thread Nicolai Haehnle
I want them to behave just like humans. Am Donnerstag, 14. März 2002 14:54 schrieb Jorrit Heusinkveld: i want them to move just like a player ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-08 Thread Nicolai Haehnle
Am Freitag, 8. März 2002 10:38 schrieb Pat Magnan: Ok, how dumb of me earlier. I ran all the .exes through the dependency walker that comes with Visual Studio. A VB App (any that I've ever seen, are all dependent on: MSVBVM50.DLL which in turn depends on stuff like GDI, Kernell, etc type

Re: [hlcoders] What is C# (was : Argh!)

2002-02-27 Thread Nicolai Haehnle
Am Mittwoch, 27. Februar 2002 14:09 schrieb _Phantom_: btw, I'm not a M$ fan, however it does seam alot of C# bashing happens just because M$ made it, C# from what I've read does have a fair amout going for it, not least of which is making windows coding easier by hiding the Win32 API more.

Re: [hlcoders] Info on a client command

2002-02-07 Thread Nicolai Haehnle
Am Donnerstag, 7. Februar 2002 16:52 schrieb _Phantom_: How does this work when there are two keys bound to one action then? eg bind [ invprev bind ] invnext bind MWHEELDOWN invnext bind MWHEELUP invprev or does it not include mouse/joystick button as they are buttons and not keys?

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Nicolai Haehnle
Am Montag, 7. Januar 2002 01:17 schrieben Sie: Why can't it just be available on the CD itself (in a datafile). I'm sick of losing my cases and therefore not being able to play the game again. That's not feasible. CDs aren't burned but pressed, which means that all the CDs are exactly the

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Nicolai Haehnle
Am Samstag, 5. Januar 2002 14:43 schrieben Sie: You don't need to detect a cheat every time, only once and they are gone :) This is where we have the advantage. You assume that someone only has 1 or 2 WONids. That's not true for many cheaters, they have hundreds of WONids...

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Nicolai Haehnle
Am Samstag, 5. Januar 2002 18:07 schrieben Sie: ok, newbie here...no flaming =) what about banning by MAC addr? its unique for each ethernet card, and cheaters would therefore need to change cards all the time, a lot less likely then registering new emails... You don't have MAC addresses on

Re: [hlcoders] ogc required to play??

2002-01-04 Thread Nicolai Haehnle
Am Samstag, 5. Januar 2002 02:22 schrieben Sie: Wallhack cheats wouldn't be possible if stuff on the other side of the wall isnt sent to the client :P -av Which would immediately lead to problems if a lagged player walks around corners because entities don't appear immediately. You can see