RE: [hlcoders] First-chance exception spam in Visual Studio Output window...

2005-01-03 Thread Taylor Sherman
It's just the debugger deciding to tell you about every single C++ exception that gets thrown in Steam.dll. I don't know how to turn it off, but we have adjusted some things in steam.dll to gretly reduce the volume of the spammage in the next release. Taylor -Original Message- From:

RE: [hlcoders] faceposer is evil.

2004-12-30 Thread Taylor Sherman
. On Wed, 29 Dec 2004 14:25:17 -0800, Taylor Sherman [EMAIL PROTECTED] wrote: Something on your computer is locking that file -- if you can't find anything obvious (like a virus scanner that is stuck on it, or a leftover steam.exe or hl2.exe etc process in task manager), try rebooting Windows

RE: [hlcoders] faceposer is evil.

2004-12-29 Thread Taylor Sherman
Something on your computer is locking that file -- if you can't find anything obvious (like a virus scanner that is stuck on it, or a leftover steam.exe or hl2.exe etc process in task manager), try rebooting Windows. Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlcoders] Today's Steam DLL update

2004-12-20 Thread Taylor Sherman
should be in the main Steam directory, next to Steam.exe. Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Taylor Sherman Sent: Tuesday, December 14, 2004 2:33 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Today's Steam DLL update This is a multi

RE: [hlcoders] Today's Steam DLL update

2004-12-20 Thread Taylor Sherman
release notes for this update otherwise i wouldn't be asking. Thanks Ian On Mon, 20 Dec 2004 15:31:18 -0800, Taylor Sherman [EMAIL PROTECTED] wrote: An update on this -- you can actually delete the Steam.dll and SteamApp.cfg from your game directory. Neither one is required anymore to do

RE: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Taylor Sherman
There's a Steam.dll in your game directory. Delete it. :) If it's not there, then find any that aren't in the main Steam directory and delete them. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skyler York Sent: Monday, December 20, 2004 6:56 PM To:

RE: [hlcoders] Steam crashes when we load our mod configuration into Hammer

2004-12-17 Thread Taylor Sherman
OK, I think we've found the cause of this. As a workaround for now, see if you can keep your mod directories to be 6 folders deep or less. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Taylor Sherman Sent: Friday, December 17, 2004 12:34 PM To: [EMAIL

[hlcoders] Today's Steam DLL update

2004-12-14 Thread Taylor Sherman
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Note: if you have a steam.dll file in your game directory -- for launching the game in the debugger -- you will need to make sure it is in sync with the one in your main Steam folder. So, once you get

RE: [hlcoders] loading times

2004-12-07 Thread Taylor Sherman
There will be a bunch of these coming from Steam.dll -- however, even though the sheer number is high, it shouldn't really cause that much delay in the debugger. The output window is capabale of spamming pretty fast. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
Debugging Source games should work the same way - copy steam.dll to the app directory - put steamapp.cfg file down in the app dir w/ the proper parameters - run hl2.exe -steam -game game directly The SteamAppId parameters are 220 for HL2, 240 for CS:S, and 280 for HL:S. Taylor -Original

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
is required ie C:\mymod Taylor Sherman wrote: Debugging Source games should work the same way - copy steam.dll to the app directory - put steamapp.cfg file down in the app dir w/ the proper parameters - run hl2.exe -steam -game game directly The SteamAppId parameters are 220 for HL2, 240 for CS:S

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
] can't debug! Thanks, now I am missing the params required to setup the steamapp.cfg, as now it tells me that steam is not running. What params/format is required in the steamapp.cfg? Taylor Sherman wrote: Sorry - I meant the game directory. For example: C:\steam\steamapps\username\Half-Life 2

RE: [hlcoders] can't debug!

2004-12-03 Thread Taylor Sherman
SteamAppId = 280 Should I use 280 or another value? Taylor Sherman wrote: We'll get a page up with this info soon - meantime, the file needs to have SteamInstallPath = path to your steam folder // no trailing slash, use quotes if there are spaces SteamAppUser = your Steam account name SteamAppId

RE: [hlcoders] MS VS C++ 6.0 source compile info

2004-12-03 Thread Taylor Sherman
Actually, the implementations differ drastically. The vc6 implementation was, uh, not so good. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl Sent: Friday, December 03, 2004 7:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS VS C++ 6.0

RE: [hlcoders] Re: Source SDK Released

2004-11-08 Thread Taylor Sherman
. Sorry sir, we have taken all the money we can from you today! I had to use different Credit cards for each purchase... Very annoying. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Taylor Sherman Sent: Sunday

RE: [hlcoders] Running the debugger in a dediced server?

2004-06-04 Thread Taylor Sherman
Put a SteamApp.cfg file down in the HLDS directory, with these flags in it: SteamAppUser=your Steam account name SteamAppId=5 SteamInstallPath=path to Steam folder Then have the debugger launch hlds.exe with -steam on the command-line. IOW - should be the same procedure as for a client or

RE: [hlcoders] Running the debugger in a dediced server?

2004-06-04 Thread Taylor Sherman
Oops - You'll also need to copy Steam.dll into the HLDS directory (this is only needed for debug-launches of HLDS). Remember to delete Steam.dll from that location (or rename it) when you are done. Taylor -Original Message- From: Taylor Sherman Sent: Friday, June 04, 2004 6:40 PM

RE: [hlcoders] Debug Assertion Failed in H:\Steam\Steam.exe

2004-05-07 Thread Taylor Sherman
Delete the Steam.dll that's in your Counter-Strike directory. :) Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karl XP-Cagey Patrick Sent: Friday, May 07, 2004 6:53 PM To: [EMAIL PROTECTED] Cc: Charlie Cleveland Subject: [hlcoders] Debug

RE: [hlcoders] any1 had steam probs?

2004-01-02 Thread Taylor Sherman
Which files are updating to c:\Steam? Are you using a shortcut to launch Steam? Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of jc Sent: Wednesday, December 31, 2003 11:48 AM To: [EMAIL PROTECTED] Subject: [hlcoders] any1 had steam probs? i've

RE: [hlcoders] Registry values for installs and other things

2003-12-25 Thread Taylor Sherman
Actually, to clear some things up: - there aren't any Steam threads in the game process, they all exist in the Steam.exe process. Only the game threads exist in hl.exe (Steam commands get sent to the Steam.exe process and handled there). - Jeff, I'm not sure what you mean. It should be fine

RE: [hlcoders] Debugging in Steam problem - Fix found!

2003-11-17 Thread Taylor Sherman
Ah! Nice catch. Thanks, and I'll work on getting that fixed (shouldn't be case-sensitive). Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Codiac Sent: Monday, November 17, 2003 3:36 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Debugging in

RE: [hlcoders] Debugging under Steam

2003-09-29 Thread Taylor Sherman
Did you try using the shortened name (eg progra~1)? I'll look into the issue. Taylor -Original Message- From: Charlie Cleveland [mailto:[EMAIL PROTECTED] Sent: Monday, September 29, 2003 2:51 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Debugging under Steam Oops, my build settings

RE: [hlcoders] Debugging under Steam

2003-09-29 Thread Taylor Sherman
I've verified that it will work with spaces in the SteamInstallPath, as long as the value is quoted, like SteamInstallPath = c:\f o o\b a r Is that still not working for you Charlie? Taylor -Original Message- From: Taylor Sherman [mailto:[EMAIL PROTECTED] Sent: Monday, September 29

RE: [hlcoders] Debugging under Steam

2003-09-29 Thread Taylor Sherman
://overmind.org - Original Message - From: Taylor Sherman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 29, 2003 8:38 PM Subject: RE: [hlcoders] Debugging under Steam I've verified that it will work with spaces in the SteamInstallPath, as long as the value is quoted, like

RE: [hlcoders] steamapp.cfg

2003-09-23 Thread Taylor Sherman
, i thought it was supposed to be there, then i realized, hl.exe worked directly with no -steam so i omitted it and it worked. Someone said to put it there, i don't know why really, perhaps i was confusing two different methods of execution. Quoting Taylor

RE: [hlcoders] steamapp.cfg

2003-09-22 Thread Taylor Sherman
You need to copy Steam.dll into the HL dir as well. SteamInstallPath should not include \Steam.exe - just the directory. Steam should be running when you do this. Hope that does the trick. Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Sunday,

RE: [hlcoders] steamapp.cfg

2003-09-22 Thread Taylor Sherman
it there, i don't know why really, perhaps i was confusing two different methods of execution. Quoting Taylor Sherman [EMAIL PROTECTED]: You need to copy Steam.dll into the HL dir as well. SteamInstallPath should not include \Steam.exe - just the directory. Steam should be running when you do

RE: [hlcoders] steamapp.cfg

2003-09-22 Thread Taylor Sherman
was confusing two different methods of execution. Quoting Taylor Sherman [EMAIL PROTECTED]: You need to copy Steam.dll into the HL dir as well. SteamInstallPath should not include \Steam.exe - just the directory. Steam should be running when you do this. Hope that does the trick

RE: [hlcoders] STEAM! just nine questions

2003-09-21 Thread Taylor Sherman
As to the first question: the .gcf (cache) file contains everything that Steam downloads for that application. Files the must be written out to disk on their own, for instance executables and user-configurable files, are written out into the app dir. The simplest reason for the cache file is that

RE: [hlcoders] Steam filesystem

2003-09-17 Thread Taylor Sherman
Hmm - I was about to say, that they would be ignored. That's what I'd think should happen. Taylor -Original Message- From: Kris [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 17, 2003 7:02 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam filesystem -- [ Picked text/plain

RE: [hlcoders] my stupid ?'s

2003-09-17 Thread Taylor Sherman
Yes, that's possible. Taylor -Original Message- From: jc [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 11:01 AM To: [EMAIL PROTECTED] Subject: [hlcoders] my stupid ?'s hi valve: good job with steam. when the bugs are sorted out it will be a great little prog. one

RE: [hlcoders] Stupid ?'s

2003-09-16 Thread Taylor Sherman
Steam is not Java-based. :) I don't know what started that rumor. Taylor -Original Message- From: StealthMode To: [EMAIL PROTECTED] Sent: 9/15/2003 10:21 PM Subject: [hlcoders] Stupid ?'s If the MOTD is html and Steam is java based? Then isnt it remotely possible someone could exploit

RE: [hlcoders] STEAM_ID_LOOPBACK

2003-09-16 Thread Taylor Sherman
That is the Steam ID used for the default player in a listen server. Taylor -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED] Sent: Monday, September 15, 2003 11:52 PM To: HL coders Subject: [hlcoders] STEAM_ID_LOOPBACK This is new to me: STEAM_ID_LOOPBACK Where does

RE: [hlcoders] Steam filesystem

2003-09-16 Thread Taylor Sherman
There will be a Steam SDK for those developing new applications to run on Steam. As far as I know, however, Mods will not be using the Steam filesystem directly, they'll be going through the Engine. So there shouldn't be a need. Taylor -Original Message- From: sedfsdf kljhlkjhkjh

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Taylor Sherman
A clarification: With Steam, the game files will always be imported into the Steam cache (or downloaded for those without an existing install). Except, of course, for those files you need access to (config), executables, and any files you add (new maps, etc). They will remain on disk, but under

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Taylor Sherman
for his CD (he moved a few weeks ago). And this is why this issue came to my attention so quickly. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Taylor Sherman Sent: September 15, 2003 9:58 PM To: '[EMAIL PROTECTED]' Subject

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Taylor Sherman
://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Taylor Sherman Sent: September 15, 2003 10:25 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy suggestion. Any maps they are working on wouldn't be in the cache - they'd