The fundemental problem in this puzzle is getting the position of a
server side entity (the projectile) to match up with the predicted
position of the players view model on the client. There's no easy way
to do it, because even if it was a listen server, the view model and
the world model
: [hlcoders] Attachment points and projectiles
The fundemental problem in this puzzle is getting the position of a
server side entity (the projectile) to match up with the predicted
position of the players view model on the client. There's no easy way to
do it, because even if it was a listen server
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I have a weapon that fires a projectile, much like the rpg or the
crossbow.
I want the projectile to appear as if its firing from an attachment
point on the viewmodel and also if its 3rd person from
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