Re: [hlcoders] Attachment points and projectiles

2005-06-23 Thread Teddy
The fundemental problem in this puzzle is getting the position of a server side entity (the projectile) to match up with the predicted position of the players view model on the client. There's no easy way to do it, because even if it was a listen server, the view model and the world model

RE: [hlcoders] Attachment points and projectiles

2005-06-23 Thread Ian Warwick
: [hlcoders] Attachment points and projectiles The fundemental problem in this puzzle is getting the position of a server side entity (the projectile) to match up with the predicted position of the players view model on the client. There's no easy way to do it, because even if it was a listen server

[hlcoders] Attachment points and projectiles

2005-06-21 Thread Ian Warwick
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a weapon that fires a projectile, much like the rpg or the crossbow. I want the projectile to appear as if its firing from an attachment point on the viewmodel and also if its 3rd person from