Looking like they moved up the entity data limits. Finally?
On Wed, Oct 28, 2009 at 10:15 AM, Saul Rennison saul.renni...@gmail.comwrote:
I can confirm VMEX
Thanks,
- Saul.
2009/10/28 Matt Hoffman lord.matt.hoff...@gmail.com
Wonderful that means they broke VMex again... Hope we get all
I thought entdata was only a suggested limit anyways?
On Thu, Oct 29, 2009 at 3:35 AM, BananaSandbags gear@gmail.com wrote:
Looking like they moved up the entity data limits. Finally?
On Wed, Oct 28, 2009 at 10:15 AM, Saul Rennison saul.renni...@gmail.com
wrote:
I can confirm VMEX
yea Entdata is a suggested limit but it will load as much as you want it to.
Just read that little tidbit this morning oddly enough
From Dev Wiki:
Oh, and I checked out the ent data limit, and it turns out there really
isn't one. VBsp is warning you that it's full because it's getting close
to
Hey,
I've just tried decompiling *c5m1_waterfront*, to find that the BSP version
has changed to 21. After putting it through my BSP lump introspector, I've
found that the BSP format has changed slightly (an integer has been placed
somewhere, I think in each lump header).
Are VALVe willing to
That line was directed at VALVe, I sent that email to Mike Durand and Erik
Johnson. I was wondering if anyone else has tried messing with L4D2 BSPs?
Thanks,
- Saul.
2009/10/28 Olly Ginger oli...@gmail.com
You want a file from the sdk a game that the demo hasn't even been
relesed for yet?
I'm sure the Valve guys really appreciate you sending them unsolicited
email. I bet they'll get right on that. :)
On 10/28/2009 8:43 AM, Saul Rennison wrote:
That line was directed at VALVe, I sent that email to Mike Durand and Erik
Johnson. I was wondering if anyone else has tried messing
The bsp files are encrypted. The game isn't released yet. And anyway
they wouldn't have replied yet. It's like 2am where they are atm.
2009/10/28 botman botman.hlcod...@gmail.com:
I'm sure the Valve guys really appreciate you sending them unsolicited
email. I bet they'll get right on that. :)
The BSP files aren't encrypted in the dedi :)
Thanks,
- Saul.
2009/10/28 Harry Jeffery harry101jeff...@googlemail.com
The bsp files are encrypted. The game isn't released yet. And anyway
they wouldn't have replied yet. It's like 2am where they are atm.
2009/10/28 botman
Everyone I've ever emailed at Valve has replied graciously and has
usually been able to help with my problem. Except Doug Lombardi, but of
course ignoring people asking difficult questions is his job. ;-)
botman wrote:
I'm sure the Valve guys really appreciate you sending them unsolicited
I attempted to load LFD2 maps in LFD. But didn't really get far.
map c5m1_waterfront
Host_NewGame
Compact released 131072 bytes to the backing store
Host_Error: Map_LoadModelGuts: bad LUMP_TEXINFO size in
maps/c5m1_waterfront.bsp
On Wed, Oct 28, 2009 at 11:12 AM, Tom Edwards
Wonderful that means they broke VMex again... Hope we get all of the map's
vmfs as part of the SDK update...
On Wed, Oct 28, 2009 at 8:46 AM, 1nsane 1nsane...@gmail.com wrote:
I attempted to load LFD2 maps in LFD. But didn't really get far.
map c5m1_waterfront
Host_NewGame
Compact
I can confirm VMEX
Thanks,
- Saul.
2009/10/28 Matt Hoffman lord.matt.hoff...@gmail.com
Wonderful that means they broke VMex again... Hope we get all of the map's
vmfs as part of the SDK update...
On Wed, Oct 28, 2009 at 8:46 AM, 1nsane 1nsane...@gmail.com wrote:
I attempted to load LFD2
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