Re: [hlcoders] BSP V21

2009-10-29 Thread BananaSandbags
Looking like they moved up the entity data limits. Finally? On Wed, Oct 28, 2009 at 10:15 AM, Saul Rennison saul.renni...@gmail.comwrote: I can confirm VMEX Thanks, - Saul. 2009/10/28 Matt Hoffman lord.matt.hoff...@gmail.com Wonderful that means they broke VMex again... Hope we get all

Re: [hlcoders] BSP V21

2009-10-29 Thread Matt Hoffman
I thought entdata was only a suggested limit anyways? On Thu, Oct 29, 2009 at 3:35 AM, BananaSandbags gear@gmail.com wrote: Looking like they moved up the entity data limits. Finally? On Wed, Oct 28, 2009 at 10:15 AM, Saul Rennison saul.renni...@gmail.com wrote: I can confirm VMEX

Re: [hlcoders] BSP V21

2009-10-29 Thread Logan Dougall
yea Entdata is a suggested limit but it will load as much as you want it to. Just read that little tidbit this morning oddly enough From Dev Wiki: Oh, and I checked out the ent data limit, and it turns out there really isn't one. VBsp is warning you that it's full because it's getting close to

[hlcoders] BSP V21

2009-10-28 Thread Saul Rennison
Hey, I've just tried decompiling *c5m1_waterfront*, to find that the BSP version has changed to 21. After putting it through my BSP lump introspector, I've found that the BSP format has changed slightly (an integer has been placed somewhere, I think in each lump header). Are VALVe willing to

Re: [hlcoders] BSP V21

2009-10-28 Thread Saul Rennison
That line was directed at VALVe, I sent that email to Mike Durand and Erik Johnson. I was wondering if anyone else has tried messing with L4D2 BSPs? Thanks, - Saul. 2009/10/28 Olly Ginger oli...@gmail.com You want a file from the sdk a game that the demo hasn't even been relesed for yet?

Re: [hlcoders] BSP V21

2009-10-28 Thread botman
I'm sure the Valve guys really appreciate you sending them unsolicited email. I bet they'll get right on that. :) On 10/28/2009 8:43 AM, Saul Rennison wrote: That line was directed at VALVe, I sent that email to Mike Durand and Erik Johnson. I was wondering if anyone else has tried messing

Re: [hlcoders] BSP V21

2009-10-28 Thread Harry Jeffery
The bsp files are encrypted. The game isn't released yet. And anyway they wouldn't have replied yet. It's like 2am where they are atm. 2009/10/28 botman botman.hlcod...@gmail.com: I'm sure the Valve guys really appreciate you sending them unsolicited email.  I bet they'll get right on that.  :)

Re: [hlcoders] BSP V21

2009-10-28 Thread Saul Rennison
The BSP files aren't encrypted in the dedi :) Thanks, - Saul. 2009/10/28 Harry Jeffery harry101jeff...@googlemail.com The bsp files are encrypted. The game isn't released yet. And anyway they wouldn't have replied yet. It's like 2am where they are atm. 2009/10/28 botman

Re: [hlcoders] BSP V21

2009-10-28 Thread Tom Edwards
Everyone I've ever emailed at Valve has replied graciously and has usually been able to help with my problem. Except Doug Lombardi, but of course ignoring people asking difficult questions is his job. ;-) botman wrote: I'm sure the Valve guys really appreciate you sending them unsolicited

Re: [hlcoders] BSP V21

2009-10-28 Thread 1nsane
I attempted to load LFD2 maps in LFD. But didn't really get far. map c5m1_waterfront Host_NewGame Compact released 131072 bytes to the backing store Host_Error: Map_LoadModelGuts: bad LUMP_TEXINFO size in maps/c5m1_waterfront.bsp On Wed, Oct 28, 2009 at 11:12 AM, Tom Edwards

Re: [hlcoders] BSP V21

2009-10-28 Thread Matt Hoffman
Wonderful that means they broke VMex again... Hope we get all of the map's vmfs as part of the SDK update... On Wed, Oct 28, 2009 at 8:46 AM, 1nsane 1nsane...@gmail.com wrote: I attempted to load LFD2 maps in LFD. But didn't really get far. map c5m1_waterfront Host_NewGame Compact

Re: [hlcoders] BSP V21

2009-10-28 Thread Saul Rennison
I can confirm VMEX Thanks, - Saul. 2009/10/28 Matt Hoffman lord.matt.hoff...@gmail.com Wonderful that means they broke VMex again... Hope we get all of the map's vmfs as part of the SDK update... On Wed, Oct 28, 2009 at 8:46 AM, 1nsane 1nsane...@gmail.com wrote: I attempted to load LFD2